Torpedo Flight Y (100)
Gray Squadron Pilot (27) - Y-Wing
Extra Munitions (2), Plasma Torpedoes (3), Targeting Astromech (2), Guidance Chips (0)
Gray Squadron Pilot (27) - Y-Wing
Extra Munitions (2), Plasma Torpedoes (3), Targeting Astromech (2), Guidance Chips (0)
Gray Squadron Pilot (28) - Y-Wing
Extra Munitions (2), Proton Torpedoes (4), Targeting Astromech (2), Guidance Chips (0)
Green Squadron Pilot (18) - A-Wing
Adaptability (0), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)
I even considered dumping the Green Squadron for turrets of some flavor, but I kind of like the idea of a fourth ship to make up the maneuverability difference.
What do you folks think?