Dutch as a Support boat, a bloated waste of points?

By BlueMusketeer28, in X-Wing

I was wondering about an idea I had earlier of using Vander in conjunction with another fighter with a R3-A2. The idea is Dutch would be working his secondary weapon slot, but using it for flèchette torpedos to guarantee stress. Combining this with a stress bot wingman could help the team get some serious stress on the field, crippling aces lists and possibly a generic list. Additionally Dutch could have an ion cannon to work in conjecture with his R3 wingman even more, by providing ion tokens into the mix, forcing the ship into an actionless predictable maneuver. This might even hurt Jumpmasters if you are flanking properly. Anyway a list I came up with for this:

Dutch: R2 Astro, Ion Cannon Turret, BTL-A4 (not sure), Flèchette Torps x2, Guidance Chips

Wes: R3-A2, Veteran Instincts, Integrated Astro

Wedge: R2 Astromech, Opprotunist, Integrated Astro

Certainly not a tourney list, but I think the raw amount of control offered could really help Wedge make what shots he gets really count. R2-Astro really opens a Y-Wing Dial making the title useful, and torps easier to line up. Not exactly perfect, but I think there's potential here. This list couldn't take Jumpmasters, but I think the Wes/Dutch pair could really put some hurt on the field.

Thoughts?

An idea to consider with Flechettes when going against aces is that you're often more interested in the stress than the damage (given that aces will often easily shed off any attack). Consider going with only one flechette, but with Munitions Failsafe. You could miss 5 times, but apply stress each time, and still have your ordnance. This loses some luster against non-ace ships where you'll want the damage. Just a thought.

Also, for a consistent heavy hitting option, consider Horton Salm with TLT. With his rerolls, he can constantly chew away at high agility ships. With R3-A2, he can deal the stress when the target is in arc, but still bring pain when not. His rerolls means he can easily deal damage even when stressed. I shy away from BLT-A4 on him as I like to maximize his offense, even if it lessens the stress dealing. That said, he wouldn't be any worse of a stress dealing than the Wes build you listed.

Another good astro for him is R5-D8. Horton doesn't need his actions as much due to his rerolls, so you can regularly use his actions to ditch damage cards. Given the low agility, this won't help much under focused fire, but there's still a decent chance you'll get an extra hull or two out of it, which could keep you alive another round and makes it worth it, IMO.

Also, for a consistent heavy hitting option, consider Horton Salm with TLT. With his rerolls, he can constantly chew away at high agility ships. With R3-A2, he can deal the stress when the target is in arc, but still bring pain when not. His rerolls means he can easily deal damage even when stressed. I shy away from BLT-A4 on him as I like to maximize his offense, even if it lessens the stress dealing. That said, he wouldn't be any worse of a stress dealing than the Wes build you listed.

Another good astro for him is R5-D8. Horton doesn't need his actions as much due to his rerolls, so you can regularly use his actions to ditch damage cards. Given the low agility, this won't help much under focused fire, but there's still a decent chance you'll get an extra hull or two out of it, which could keep you alive another round and makes it worth it, IMO.

An idea to consider with Flechettes when going against aces is that you're often more interested in the stress than the damage (given that aces will often easily shed off any attack). Consider going with only one flechette, but with Munitions Failsafe. You could miss 5 times, but apply stress each time, and still have your ordnance. This loses some luster against non-ace ships where you'll want the damage. Just a thought.

I get where you're going with this, and you're right, I want the stress, the thing is, I also want to be able to do it to another ship. With the fail safe IF I miss it's awesome, but once I score one, that's it the torpedo is gone.... Which means the stress from the Y is done.

An idea to consider with Flechettes when going against aces is that you're often more interested in the stress than the damage (given that aces will often easily shed off any attack). Consider going with only one flechette, but with Munitions Failsafe. You could miss 5 times, but apply stress each time, and still have your ordnance. This loses some luster against non-ace ships where you'll want the damage. Just a thought.

I get where you're going with this, and you're right, I want the stress, the thing is, I also want to be able to do it to another ship. With the fail safe IF I miss it's awesome, but once I score one, that's it the torpedo is gone.... Which means the stress from the Y is done.

True, but with the current build, you're only getting two stressing shots. With the failsafe build you're getting a minimum of one, with the potential for infinite. At the end of the day, it probably depends on who you're facing. I personally prefer failsafe against high agility, token stacking aces, but your original build is better against pretty much everything else.

Also, for a consistent heavy hitting option, consider Horton Salm with TLT. With his rerolls, he can constantly chew away at high agility ships. With R3-A2, he can deal the stress when the target is in arc, but still bring pain when not. His rerolls means he can easily deal damage even when stressed. I shy away from BLT-A4 on him as I like to maximize his offense, even if it lessens the stress dealing. That said, he wouldn't be any worse of a stress dealing than the Wes build you listed.

Another good astro for him is R5-D8. Horton doesn't need his actions as much due to his rerolls, so you can regularly use his actions to ditch damage cards. Given the low agility, this won't help much under focused fire, but there's still a decent chance you'll get an extra hull or two out of it, which could keep you alive another round and makes it worth it, IMO.

We are losing some awesome ion there though.

You could swap Horton for Wedge or Wes, keeping Dutch with his ion. It lessens the value of Dutch a bit though, as his ability really isn't needed by Horton.

Actually I have 1 pt left for the fail safe anyway!

I so that's 2 with potential infinite.

Also I like Wes/Dutch because then Wes can white manuever and still effectively have an action.

Dutch is really good when he's cheap. Give him Autoblaster or Ion Cannon turret and R7-T1. Makes him an arc dodgey turret monster. The extra target lock is just a bonus.

Dutch is really good when he's cheap. Give him Autoblaster or Ion Cannon turret and R7-T1. Makes him an arc dodgey turret monster. The extra target lock is just a bonus.

The sad thing is there, We lose control, and I'm not sure if we have points for another ship, you're only saving me 4 pts that way, R7 costs triple R2. Also at that point we are losing the torps for double stress and control... The one torp loss gives you R7-T1 he other gives you 2 pts we lose the failsafe that's 3 pts....

I've always liked Dutch's buddy ability - but then I'm a closet OT purist and Y-Wing fan so I'd probably like him even if it was terrible

If he was a point cheaper with a point or two higher PS and an EPT - and had cheap EPT equippable missile/torp wingmen he'd be amazing - and if he was released today he'd probably have at least 3 out of those 4

I rather like him with a TLT and R5-K6 - R5 is a little dicey but great if you pull it off and hand off 3 TLs in a turn