Who in your opinion has higher survivability: Omega Leader or The Inquisitor?

By Goseki1, in X-Wing

So interesting debate over the weekend when discussing list building.

The lists were:

Omega Leader

Juke

Comms Relay

Hull upgrade (29) with 4 Hull 1 shield

The Inquisitor

Push the limit

Title

Autothrusters (31) with 2 Hull 2 shield

I guess there are lots of facets to the question, is each ship being targeted by one enemy or multiple? Did they get b

locked etc.

Let's argue that both ships got to take their action, as OL has his evade token and a target lock on the attacker.

Inquisitor has a target lock and therefore his evade token, focus and autothrusters.

Which is more likely to die first?

What about when facing multiple enemies?

What about when movement has been blocked?

Edited by Goseki1

Inquisitor all day. He's like a miniature Soontir. Covered in hair.

Doubly so when you're facing multiple enemies. The only time Omega Leader is the tougher nut to crack is if they've both been blocked, because OL's likely got his Evade token stashed and is screwing with one enemy's dice via the TL.

Inquisitor. Target Lock and then an auto-Evade, plus the option for Focus or maneuvering make it potent in offense and defense. As Rodafowa said, the Inquisitor beats Omega Leader all day in a multiple enemy match- OL is great 1v1 but doesn't have any more tricks than a normal TIE or /fo when there are 2 or more enemies targeting him. Blocked, that would probably go to OL, especially if he has both his evade and managed to not use up a TL earlier.

Against a single target, Omega Leader wins hands down, against more than one enemy or if OL loses the target lock somehow, Inquisitor takes the prize.

But the obvious answer is... why not both?

Edited by thespaceinvader

There is no debate, Quizzy vs everything and OL vs a single target.

Why hull upgrade instead of shield upgrade on OL? Your inquisitor is already 2 points more than OL, why not reduce it to a 1 point gap, and use the better mod?

Hah, thanks for the comments all. The debate arose when discussing the below 99 point list.

Colonel Vessery (35)

Veteran Instincts (1)

Tractor beam (1)

Twin ion mk 2 (1)

Tie/D (0) =38

Tomax Bren (24)

Crack shot (1)

Extra munitions (2)

Homing Missiles (5)

Guidance chips (0)=32

Omega leader (21)

Comms Relay (3)

Juke (2)

Hull upgrade (3) =29

So points are very tight and the argument boiled down to whether points should be found to replace OL with the Inquisitor.

I'd put money on INQ. The extra offense has a defensive quality all it's own. One on One OL can take on anyone though.

Hah, thanks for the comments all. The debate arose when discussing the below 99 point list.

Colonel Vessery (35)

Veteran Instincts (1)

Tractor beam (1)

Twin ion mk 2 (1)

Tie/D (0) =38

Tomax Bren (24)

Crack shot (1)

Extra munitions (2)

Homing Missiles (5)

Guidance chips (0)=32

Omega leader (21)

Comms Relay (3)

Juke (2)

Hull upgrade (3) =29

So points are very tight and the argument boiled down to whether points should be found to replace OL with the Inquisitor.

I'd go with Inquisitor still. Since he has to TL every turn, he can help trigger Vessery's ability even if they aren't focus firing at the same target.

Inquisitor AT works against everyone but OL only works against the target you TL and if you don't have PTL you have no defensive actions.

Why hull upgrade instead of shield upgrade on OL? Your inquisitor is already 2 points more than OL, why not reduce it to a 1 point gap, and use the better mod?

OL wants a Stealth Device rather than either upgrade. Versus a single target he's then frustratingly tough to hit; in the first engagement he'll likely have 5 dice with an evade if mecessary versus two or three naked unmodded dice, and thereafter he will have 4 dice and focus/evade.

I've also considered though not tested running him with Engine Upgrade, as several tournaments have repeatedly left me wishing I could boost with him instead of BRing or taking a token; the ability to dodge arcs or donut hole dash would have been immensely useful a times.

Inquisitor all day. He's like a miniature Soontir. Covered in hair.

This is the crucial point. This is why the Inquisitor isn't competitive.

I am eagerly awaiting the crazy 8s list. swap Bren for the Inquisitor and drop hull on OL and the engines on Vessery, which buys you PRockets for Inquisitor with a bid. It is devastating.

Edited by Timathius

Inquisitor.

What people seem to forget with Omega Leader is that he's not invincible. Eventually I'm going to luck out and get a natural 3 or 4 hit attack on him. If I was bumped or stressed I already wasn't modifying my dice anyways.

There are also ways to modify or "modify" your attack dice against OL. Gunner, Crackshot, Palpatine on another ship, closing to range 1 to get an extra die, etc.

So with Brobots, I can just double tap you with a cannon until I get damage through, and if the one that you don't have a lock on gets you in arc OL is done for.

Hah, thanks for the comments all. The debate arose when discussing the below 99 point list.

Colonel Vessery (35)

Veteran Instincts (1)

Tractor beam (1)

Twin ion mk 2 (1)

Tie/D (0) =38

Tomax Bren (24)

Crack shot (1)

Extra munitions (2)

Homing Missiles (5)

Guidance chips (0)=32

Omega leader (21)

Comms Relay (3)

Juke (2)

Hull upgrade (3) =29

So points are very tight and the argument boiled down to whether points should be found to replace OL with the Inquisitor.

Two things:

1) Stealth Device > Hull Upgrade for Omega Leader

2) I'd just drop Tomax Bren for the Inquisitor. Or switch from the cannon Defender to the Evade Defender.

Stealth device on its own sucks super hard it'll fail you on the first roll most times.

Yeah I dislike Stealth Device on ties. I also thought it had been FAQ'd that a defenders Dice can't be changed even by Palpatine on another ship.

Stealth device on its own sucks super hard it'll fail you on the first roll most times.

Do you even math?

Vs a 3 red dice attack you have a 97% chance of taking 0 damage with 4 focused green dice and O.Leaders stacked Evade. Take the Focus off it's still 88%.

Edited by Stay On The Leader

Yeah I dislike Stealth Device on ties. I also thought it had been FAQ'd that a defenders Dice can't be changed even by Palpatine on another ship.

Nope. Palp works as long as OL isn't locked onto and attacking or being attacked by the ship he's riding on.

I dislike SD on any TIE other than a PTL Squint and OL. Hell, on any current SHIP other than a PTL Squint and OL. Just maybe a /x7 Defender, but TIEmk2 is so useful for them. Fenn Rau when he comes out will probably get one too.

Stealth device on its own sucks super hard it'll fail you on the first roll most times.

Not if you git gud with OL. Average roll even on 4 red dice is hhfb. Average defence for OL at range 3 is eefbb. He's fine. Of course, they can luck out and roll 4 hits and you blank out, but... that's the game. Dice variance happens, if you don't like it, run Oicunn with Conner Nets, Vader, Gunner and never (need to) roll a die again. You do what you can to avoid it, but sometimes the dice just hate you.

The thing with OL is that you need to be VERY careful with tactics. The minute he comes under more than one gun, he's probably toast, so you have to fly him to avoid that, and to maintain his action economy until you have your TL and evade, then know when to use his reds to best effect.

But under only one gun (without the ability to shed locks) he can more or less live forever. I fondly remember a game versus a fat Han with Gunner and C3PO I think where OL trailed hand for something like 10 rounds, staying behind him at range 2 and plinking a damage or two through every turn, taking two attacks a turn in return for not a single point of damage. IN that situation he's almost as reliable as Soontir in defence, and if anything more reliable in attack, for a much lower investment.

It's also hard to measure his troll value. He can easily function as Imperial Biggs if you can dangle him at the right point as bait for people who know how much of a swine he is in the endgame, and if you can pull them out of position to get the kill set up with the rest of your list, he can be worth the investment even if he dies in the first engagement.

Edited by thespaceinvader

Yes! Thats why we spent so long going back and forth a out OL. I've happily soloed Soontir Fel with him and super Dash, but it's hard to measure or describe how effective he can be in a lot of situations.

I really appreciate everyone's feedback and thoughts,however I'm not currently willing to drop the Tie MK2 on Vessery and lose the initiative bid to take the Inquisitor instead of Omega Leader.

I currently run a HLC Vessery, Omega Leader and Inquisitor list, and may just change this to a Tie/D Vessery list when Veterans arrives, however I'm really excited to try a bomber finally.

So yeah sorry, didn't intend to turn this into a squad building post, more just interested in people's thoughts and experiences of the two named pilots.

Depends on which you fly better

They're radically and utterly different and excel/get screwed under vastly different circumstances

Range 3 v multiple ships? Auto thrusters win

Range 1 in arc of a single shop? Quisy's ****** but omega L is sitting pretty

You also have to consider the offense! OL is gold against brobots and surely now against defenders! I would definetively take him

Edited by IG88E

Stealth device on its own sucks super hard it'll fail you on the first roll most times.

Do you even math?

Vs a 3 red dice attack you have a 97% chance of taking 0 damage with 4 focused green dice and O.Leaders stacked Evade. Take the Focus off it's still 88%.

No you insensitive jerk I'm disnumerate *runs of and cries*

Also it's maths.

Also the green dice have minds of their own and reject your number wizardry.