Double ghost builds

By Jpmawet, in X-Wing Squad Lists

So I've been screwing around with double ghost build. Here is where I'm stuck. I really want acuacy corrected, autoblaster, and Zeb in one ship and just kind find the points without gutting the other one. Here is what I want and the second list is what I concluded with. What y'all all think?? Also is there any double ghost builds you guys have done well with?

Here is what I want..: I just feel if I take any upgrade off it just kills the ships... If only shuttle had a nameless pilot

Double ghost (101)

Lothal Rebel (40) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), "Chopper" (0)

Lothal Rebel (41) - VCX-100

Accuracy Corrector (3), Autoblaster Turret (2), "Zeb" Orrelios (1), Ghost (0)

Ezra Bridger (20) - Attack Shuttle

Adaptability (0), Phantom (0)

The actual list as of now

Double ghost (100)

Lothal Rebel (40) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), "Chopper" (0)

Lothal Rebel (42) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Han Solo (2), Intelligence Agent (1), Ghost (0)

"Zeb" Orrelios (18) - Attack Shuttle

Phantom (0)

I don't think that Zeb (crew) is worth taking. I understand what you are trying to do the Zeb/AC/ABT turret build but I do not think it will work. Zeb's text states that he only works "when ships activate in the combat phase". The consensus seems to be that his ability does not work with the bonus turret attack in the end phase.

This means that instead of getting 4 guaranteed hits, you are only getting 2 guaranteed hits and your opponent gets a Range 1 shot against your agility-zero Ghost which he would otherwise not have done.

Ironically, I think your current list is probably better.

I don't think that Zeb (crew) is worth taking. I understand what you are trying to do the Zeb/AC/ABT turret build but I do not think it will work. Zeb's text states that he only works "when ships activate in the combat phase". The consensus seems to be that his ability does not work with the bonus turret attack in the end phase.

This means that instead of getting 4 guaranteed hits, you are only getting 2 guaranteed hits and your opponent gets a Range 1 shot against your agility-zero Ghost which he would otherwise not have done.

Ironically, I think your current list is probably better.

The Phantom title allows for an attack at the end of the combat phase, its corran that attacks during the end phase. The question is does the second attack count as an activation?

I tried this double Ghost list :

Kannan Jarrus / FCS / Autoblaster turret / Recon spe. / plasma torp. / Extra mun. 50pts

Chopper / FCS / Autoblaster turret / Han solo / hera syn. / proton torp / Extra mun. 50pts

100 points, very fun, but I don't know if it is very competitive (won against palp/OL/Inqui/wampa)

Until faqed assume zeb doesn't work with phantom (which is dumb because that combos awesome)

Because of that you may as well throw out AC, good as it is

If you're going double ghost you need FCs for superior firepower

Then you need a Hera (crew) because she's an absolute boss.

Finally you still need ABTs for palp aces

That's a 39 and 40 point ghost

Personally i really like leebo on the not hera Large base boost blocking is too good.

Then Ezra on hera ghost for obvious synergy

Prototype pilot to stop autoloss v scouts (block)

And chopper with leebo because why not

Two of these will do work:

Lothal + FCS + TLT + Weapons Engineer + Engine Upgrade = 50pts

Lots of attacks and damage every round, TLs everywhere. Always something to shoot.

I like 2 Ghosts and Biggs. A 26 point biggs leaves you 4 points of upgrades for your Ghosts. I like an Autoblaster Turret each.

Sadly I will never get to fly this as I don't even own one Ghost, let alone two.