So, I am going to our local Regionals this coming weekend, and I cam up with a variation of the Palpmobile. I've played it 3 times, with 3 wins, though the first 2 times was against an opponent who wasn't very experienced. My last play through with it though had me running against the dreaded 3 U-boat list, and it did very well - much better than I anticipated, and against a much more experienced player. Without further ado, here it is
Echo - Veteran Instincts, Fire Control System, Advanced Cloaking Device, and Agent Kallus
Omega Leader - Juke, Stealth Device, Comm Relay
Captain Yorr - Papa Palpatine
Total - 100 points.
Now, I like the list, and really like what Yorr brings to the table. Being able to peel a Stress token before it would be received by one of the other ships really worked out well for Omega Leader when he would perform his S-Loop. And being able to take that stress at Range 2 is really nice as well. Omega Leader would perform the S-Loop, having already got an evade, and Target lock on his opponent, and because he didn't get the stress from the S-loop, he was also able to Focus, or Barrel roll closer to his target. Also, with Yorr running at PS 4, I ensured that all of my ships would attack before the U-boats, which was a real lifesaver. Both Omega Leader and Echo run at an 8, which seems to be the new 9, so unless I'm flying against Vader, Soontir, Han, or the few other 'True Aces', I'm not doing too badly. I really like Echo's unpredictability, although sometimes it's a little too unpredictable, even for me. Definitely love how hard Echo hits though. And many times I was able to make it into range 1, with the Target Lock from FCS, and Palp, I would watch my opponent disappear in a puff of smoke as if THEY were the ones cloaking.
Thoughts?