A variation on the Palpmobile List

By Papamambo, in X-Wing Squad Lists

So, I am going to our local Regionals this coming weekend, and I cam up with a variation of the Palpmobile. I've played it 3 times, with 3 wins, though the first 2 times was against an opponent who wasn't very experienced. My last play through with it though had me running against the dreaded 3 U-boat list, and it did very well - much better than I anticipated, and against a much more experienced player. Without further ado, here it is

Echo - Veteran Instincts, Fire Control System, Advanced Cloaking Device, and Agent Kallus

Omega Leader - Juke, Stealth Device, Comm Relay

Captain Yorr - Papa Palpatine

Total - 100 points.

Now, I like the list, and really like what Yorr brings to the table. Being able to peel a Stress token before it would be received by one of the other ships really worked out well for Omega Leader when he would perform his S-Loop. And being able to take that stress at Range 2 is really nice as well. Omega Leader would perform the S-Loop, having already got an evade, and Target lock on his opponent, and because he didn't get the stress from the S-loop, he was also able to Focus, or Barrel roll closer to his target. Also, with Yorr running at PS 4, I ensured that all of my ships would attack before the U-boats, which was a real lifesaver. Both Omega Leader and Echo run at an 8, which seems to be the new 9, so unless I'm flying against Vader, Soontir, Han, or the few other 'True Aces', I'm not doing too badly. I really like Echo's unpredictability, although sometimes it's a little too unpredictable, even for me. Definitely love how hard Echo hits though. And many times I was able to make it into range 1, with the Target Lock from FCS, and Palp, I would watch my opponent disappear in a puff of smoke as if THEY were the ones cloaking.

Thoughts?

Most people forego the Stealth Device on Omega Leader to get Whisper in the Phantom. This upgrades the pilot skill to 9 and gives the initiative bid that aces needs. Not only that, but Whisper becomes **** near un-hit-able after it attacks with 4 green dice, a focus token, an evade token, Agent Kallus, and Palp backup.

Stealth Device is basically over-prep for Omega. He'll pretty much always have an evade token in addition to possible Palp backup, so the extra green die is basically 3 points that are wasted.

You've come pretty close to the list that made it to the finals in the Hoth Open (which can be seen here). It lost the match, but it put up a really good fight. Whisper was caught with her pants down and the U-Boats player took advantage of that.

Played almost exacly that list in last store (50+ ppl and i ended up 15) and i want to second what ProtectorsOfConcordDawn (man is hell to cite you :D) said. I used Whisper and Omega without SD. Echo wins when someone beats your ps or on mirrors (i lost only 2 games one to ps10 boba and second to mirror that won ini) but looses in any other matchup. So its up to you. If your local meta is ps9-11 heavy, take echo, if aces dropped to 8 and lots of uboats - take whisper.

Biggest profit of yorr is the ability to completly ignore obstacles - take debrises and do not care as yorr takes care of stress and palpi of crit if needed.

Edited by Vitalis

Yorr only removes stress from other ships unfortunately. I see where you're coming from with Whisper, though is she not a little too predictable? With Echo being able to do the odd re-positioning, I find the unpredictability to be a major plus in most cases. And this keeps both ships at PS8. I get that PS 9 would be better in case I encounter high PS aces, but that Stealth Device has helped a lot. Rolling 4 dice with an evade and Palp as backup had really helped ensure Omega Leader stays on the board and is able to wreak his havoc.. And I flew this list against PS 9 Han, and it did well.

I'll think on swapping out for Whisper though. Lists need to be in before I hit the table Saturday morning, so I have some time to try it out before then.. Thanks guys..

I have to put in my vote for Whisper/Omega Leader/Yorr as well. Phantom's have to shoot first or be able to outmaneuver to take full advantage of ACD. Also, there is a proven track record of success. Lots of material to learn from online! Watch the Hoth Open top 8 on YouTube, the player Protector mentioned (Brad Miller I believe)