Experimental Rebel List

By goldensun05, in X-Wing Squad Lists

Threw this list together to test the new "Black One" title and see if Nera is any good as a torpedo turret now that guidence chips are a thing. List seems like its missing something though. What are people's thought?

Jake is there because I felt that the list needed a faster ship with more green dice than a slow tanky one, but putting a Ywing there did cross my mind.

Poe Dameron(PS 9)

-BB8

-Push the Limit

-Black One

-Autothrusters

Nera Dantels

-Plasma Torpedos

-Extra Munitions

-Deadeye

-Guidence Chips

Jake

-A wing Test Pilot

-Push the Limit

-Adaptability

-Refit

-Autothrusters

Edited by goldensun05

The BB-8 Poe build is fine, but you are better off putting it on a non-elite pilot, as it creates a way for that pilot to be viable during the action steps. Poe with Lone Wolf, R2-D2/R5-P9 is a much better build. He gets to roll three reds or two greens with multiple re-rolls (focus ability and Lone Wolf) and can leave combat to regenerate shields.

Additionally, are you wanting Jake to run interference for Nera or is he an ace on his own? If he is running interference, try two ship instead, like a naked A wing and a Z-95. I would run something that looks more like this:

Poe (PS9):

-R2D2

-Lone Wolf

-Auto Thusters

Nera Dantels:

-Vet Instincts

-Plasma Torps

-Bwing title

-Extra Munitions

-Merc Copilot

-Fire Control System

Prototype Pilot

-Proton Rockets

-Autothrusters

Nera is much more dangerous with the merc pilot/FCS against aces and she wants to stay at range 3 that way, making her safer over all. She flies together with the Awing who runs interference. And Poe flanks doing Poe things as the "Lone Wolf".