Slowly my ideas for 40K variant of imperial assault are taking shape, and I welcome ideas from those who are interested in as well.
There are so many possible kick off points for skirmish gaming scenarios set in the 40K universe. I will devote a whole other post for that, but there are some core rules ideas I need to sort out first.
In IA skirmish game normally has a star wars heros/villians pegged as ranged or melee, not both. In the world of 40, nearly all races have a ranged and melee attack. Some favour one or the other, or are even fair at both. I was trying to work out how to work this into IA without changing the game too much and then saw the Tusken Raider, which has the best of both worlds.
Lets take the Ork. a decent melee fighter, but also has a pistol.
Ork Boy
Cost: ? Suggestions welcome
Heath: 4
Speed: 4
Defence: Black Die
Abilities
1 Surge: Cleave 1
1 Surge: Damage +1
Melee attack: Red and Green die.
Melee Assault. You can perform multiple Melee attacks per activation. Action: Slugga: Make a ranged attack of 2 Yellow die. You cannot use other abilities during this attack.
The reasons for the 2 yellow dice is to reflect how poor a shot they are.
If you have a a different idea for an Ork, please post it, or tweak what I have suggested. What cost would you give mine?