Warhammer 40k Assault ideas - Ork.

By steambucky, in Star Wars: Imperial Assault

Slowly my ideas for 40K variant of imperial assault are taking shape, and I welcome ideas from those who are interested in as well.

There are so many possible kick off points for skirmish gaming scenarios set in the 40K universe. I will devote a whole other post for that, but there are some core rules ideas I need to sort out first.

In IA skirmish game normally has a star wars heros/villians pegged as ranged or melee, not both. In the world of 40, nearly all races have a ranged and melee attack. Some favour one or the other, or are even fair at both. I was trying to work out how to work this into IA without changing the game too much and then saw the Tusken Raider, which has the best of both worlds.

Lets take the Ork. a decent melee fighter, but also has a pistol.

Ork Boy

Cost: ? Suggestions welcome

Heath: 4

Speed: 4

Defence: Black Die

Abilities

1 Surge: Cleave 1

1 Surge: Damage +1

Melee attack: Red and Green die.

Melee Assault. You can perform multiple Melee attacks per activation. Action: Slugga: Make a ranged attack of 2 Yellow die. You cannot use other abilities during this attack.

The reasons for the 2 yellow dice is to reflect how poor a shot they are.

If you have a a different idea for an Ork, please post it, or tweak what I have suggested. What cost would you give mine?

I like it. Orks are probably my least favorite faction in 40k so I am not super steeped in their lore and abilities, but those stats seem to cover a basic ork.

Totally need a command card named Waaaaghh. And chosen of Gork (or is it Mork).

Edited by Forgottenlore

There's no point in giving them a ranged attack if it's that bad. In general I don't think it's necessary to translate them having both a melee and ranged weapon into a new game. Other than that I would put two of these at 6 points, you get figures that hit like a ton of bricks in melee but do nothing at ranged and aren't very resilient for the cost (in a related note: Orc boys could totally be figures with no defense die but more health than you'd expect).

And chosen of Gork (or is it Mork).

I hope you mean "Chosen of Gork (or is it Mork)" rather than "Chosen of Gork" (or is it Mork).

I think I agree that it is not necessary for every figure that has a gun in 40k be given a ranged attack here. Most 40k figures can be pigeonholed pretty easily into either a melee unit or a dakka unit, and that is probably all you really need, otherwise the game and cards will get ridiculously cumbersome with every unit having a different variation of the same rule.

You could, however, create a skirmish attachment upgrade that gave a deployment card shoota's, and then, since the player is paying more points for it, the attack could be a little bit better.

And chosen of Gork (or is it Mork).

I hope you mean "Chosen of Gork (or is it Mork)" rather than "Chosen of Gork" (or is it Mork).
Edited by Forgottenlore