So...
As per RAW, Committing a Force Die decreases your effective Force Rating (That is, as it's used to calculate how many Force Dice you're throwing, or for items/abilities that scale based on your Force Rating)
Survival of the Fittest (Seeker-Hermit) and Knowledge is Power (Mystic-Advisor) both allow a character, once per session, to treat their Force Rating as equal to their ranks in Survival or Lore respectively.
Could these talents temporarily re-up a Force Rating that has been effectively reduced by committing Force Dice?
Consider this Scenario:
The party Hermit normally has Force Rating 3. She's committed all 3 of her Force Dice to the Seek power's Mastery upgrade so she can crit the heck out of the Inquisitor the party's fighting, reducing her effective FR to 0. But, OH NO! the Inquisitor uses Move to disarm her of her energy bow! In this case, she also possesses the Move power, and on the turn after committing to Seek she uses Survival of the Fittest (with 3 ranks in Survival) to re-up her FR to 3 and hurl a huge boulder at the Inquisitor, probably using the automatic Triumph to do something really cool.
Does this work? Would you allow it? I'm willing to say yes, because once-per-session abilities should allow you to do cool and unexpected heroicslike that, but I was wondering what you guys think.