The best list in the game: 31 point Inquisitor, 29 point Palp Shuttle, Colonel Vessery with VI, TIE/X7, Engine Upgrade. 98 points total

By ParaGoomba Slayer, in X-Wing

Premise: Palp Aces is the best list in the game.

And this is the best Palp Aces list. So this will be the best list in the game.

You have the Inquisitor, one of the best ships in the game.

Lambda shuttle. Efficient chunk of health for 21 points.

Palpatine. Best card in the game. If he triggers once to save the Inquisitor's 2 shields from being stripped by a Plasma Torpedo he's made 15.5 points back. And Palpatine is going to trigger way more than 2 times.

Vessery. Evade, Target Lock, and potentially a focus every round. 4K and boost is particularly strong. He has a pool of 6 health, so he's not very vulnerable to Acewing hard counters like Vader crew, Feedback Array, Autoblaster weapons, Ten Numb's ability, bombs, etc. You have a white 4 K-Turn and a freebie TL and Evade every round so you don't really care about Tactician or R3-A2 or other forms of weaponized stress. Vessery's ability pretty much always triggers because the Inquisitor pretty much always TL's, and it's not hard for the shuttle to just TL something.

2 point initiative bid against other PS 8 Acewing squads.

Thoughts?

Edited by ParaGoomba Slayer

Looks good, but how do you deal with PS9 Aces (Soontir Fel, etc)?

You are trading two arc dodging actions (Boost + Barrel roll) from other aces and/or auto thrusters for more durability

it's just a matter of taste, really.

and of course, what about those pesk PS9 aces? (Soontir, Whisper, Vader)

Palp + Inquisitor + any ace that fills the rest of the points works. Certain this will work great too.

Looks good, but how do you deal with PS9 Aces (Soontir Fel, etc)?

A PS 9+ Vader can be dealt with. If he's arc dodging he's not token stacking, if he's token stacking he's not arc dodging.

Soontir is a tough cookie, but you do have the Inquisitor's autothrusters denying ability. If he's in a squad without Palp you can attack him directly. If he's in a Palp Aces you'd probably have to get through their shuttle first.

Of course this list will have counters, but it seems like the best Palp Aces squad in general.

This list will have difficulty chewing through multiple other x7s. With only two ships firing (unless palp gets in and dirty), there will be insufficient firepower to work through a squad of delta x7s fast enough before Palp gets dropped. Deltas + an ace, like Fel, Whisper or Vader might be a mighty hard list to beat. If they focus on the ace too much the deltas will tear palp to shreds, if they go for the deltas the ace does the same. Even though they can arcdodge the deltas, the deltas will soak up a hefty amount of fire before they drop if only two ships are shooting at them.
All the while the x7s bombing around for really inconvenient blocks.

The only consistent way I've been able to work down multiple x7s is with either a miniswarm and crackshots, or with scum trickery like palob, zuckuss, 4LOM, etc.

The list above has little in the way of control mechanics, wodnering if that's a strong weakness.
just a thought.

Premise: Palp Aces is the best list in the game.

And this is the best Palp Aces list. So this will be the best list in the game.

You have the Inquisitor, one of the best ships in the game.

Lambda shuttle. Efficient chunk of health for 21 points.

Palpatine. Best card in the game. If he triggers once to save the Inquisitor's 2 shields from being stripped by a Plasma Torpedo he's made 15.5 points back. And Palpatine is going to trigger way more than 2 times.

Vessery. Evade, Target Lock, and potentially a focus every round. 4K and boost is particularly strong. He has a pool of 6 health, so he's not very vulnerable to Acewing hard counters like Vader crew, Feedback Array, Autoblaster weapons, Ten Numb's ability, bombs, etc. You have a white 4 K-Turn and a freebie TL and Evade every round so you don't really care about Tactician or R3-A2 or other forms of weaponized stress. Vessery's ability pretty much always triggers because the Inquisitor pretty much always TL's, and it's not hard for the shuttle to just TL something.

2 point initiative bid against other PS 8 Acewing squads.

Thoughts?

Have you tried it?

I was actually looking at the same idea, though no engine on vessery.

You have my vote

But forgive me for asking, but I thought you hated imp aces

Edit

Speaking of defenders

I flew a list once that beat my friends winning store championship list which was veteran Instincts jax, fel and shuttle

It was shuttle (emperor of coarse) the usual whisper, but a delta with the title.

Basically switched out omega, and I had better results with it than with omega against the same list.

What I like is you have whisper, a ship everyone wants to kill, but you have that pesky delta coming at you with possibly two evades or one and a Focus with the emperor backing him, and a lot of hp to get through.

Do you still go for whisper, or get blocked by that delta, or try kill him.

He definitely did more dmg than omega.

I find omega can't hit water if he fell out of a boat. He's annoying for sure but all I seem to roll with him are blanks, or focus when I don't have the focus

Edited by Krynn007

Premise: Palp Aces is the best list in the game.

And this is the best Palp Aces list. So this will be the best list in the game.

You have the Inquisitor, one of the best ships in the game.

Lambda shuttle. Efficient chunk of health for 21 points.

Palpatine. Best card in the game. If he triggers once to save the Inquisitor's 2 shields from being stripped by a Plasma Torpedo he's made 15.5 points back. And Palpatine is going to trigger way more than 2 times.

Vessery. Evade, Target Lock, and potentially a focus every round. 4K and boost is particularly strong. He has a pool of 6 health, so he's not very vulnerable to Acewing hard counters like Vader crew, Feedback Array, Autoblaster weapons, Ten Numb's ability, bombs, etc. You have a white 4 K-Turn and a freebie TL and Evade every round so you don't really care about Tactician or R3-A2 or other forms of weaponized stress. Vessery's ability pretty much always triggers because the Inquisitor pretty much always TL's, and it's not hard for the shuttle to just TL something.

2 point initiative bid against other PS 8 Acewing squads.

Thoughts?

I know many dont like her but if going Defender why not go with Ryad. Yes you lose the free TL but it opens up a couple of options, also her Green Ks open up her movement a lot. Maybe try her with D title and a Tractor Beam.

Premise: Palp Aces is the best list in the game.

And this is the best Palp Aces list. So this will be the best list in the game.

You have the Inquisitor, one of the best ships in the game.

Lambda shuttle. Efficient chunk of health for 21 points.

Palpatine. Best card in the game. If he triggers once to save the Inquisitor's 2 shields from being stripped by a Plasma Torpedo he's made 15.5 points back. And Palpatine is going to trigger way more than 2 times.

Vessery. Evade, Target Lock, and potentially a focus every round. 4K and boost is particularly strong. He has a pool of 6 health, so he's not very vulnerable to Acewing hard counters like Vader crew, Feedback Array, Autoblaster weapons, Ten Numb's ability, bombs, etc. You have a white 4 K-Turn and a freebie TL and Evade every round so you don't really care about Tactician or R3-A2 or other forms of weaponized stress. Vessery's ability pretty much always triggers because the Inquisitor pretty much always TL's, and it's not hard for the shuttle to just TL something.

2 point initiative bid against other PS 8 Acewing squads.

Thoughts?

I know many dont like her but if going Defender why not go with Ryad. Yes you lose the free TL but it opens up a couple of options, also her Green Ks open up her movement a lot. Maybe try her with D title and a Tractor Beam.

Multiple reasons.

Vessery can pretty much always get focus evade target lock, no need for PtL. No need for a green K-Turn if you're not stressing yourself and you already have a white K-Turn. People seem to forget that the Defender /already has a white 4 K-Turn/ and that Ryad's ability isn't all that valuable.

Vessery with VI gets to PS 8. Ryad's ability is of little use against higher PS ships where it can't be used reactively.

Ryad with PtL is more expensive than Vessery with VI.

Ryad now has to de-stress with a Defender dial, which is an awful dial if you're stressed. You can mitigate this with TIE MK II, but then you don't have engine upgrade.

It's more important that you have PS 8 and boost with an initiative bid than it is to have a wide array of green K-Turns (on a ship that already has a white 4K) at PS 5. Even assuming that the only ship you have left is Vessery and his ability can no longer work, I'd rather be able to 4K turn and boost after another Acewing has moved than be at PS 5 with no reactive repositioning while being tied to PtL and de-stressing with a Defender dial.

If you want to use the TIE/D title and Tractor Beam, you'd still be better off with Vessery. Vessery's ability can trigger for both attacks.

You'd have an argument if Ryad could move at PS 8+.

Edited by ParaGoomba Slayer

This list will have difficulty chewing through multiple other x7s. With only two ships firing (unless palp gets in and dirty), there will be insufficient firepower to work through a squad of delta x7s fast enough before Palp gets dropped. Deltas + an ace, like Fel, Whisper or Vader might be a mighty hard list to beat. If they focus on the ace too much the deltas will tear palp to shreds, if they go for the deltas the ace does the same. Even though they can arcdodge the deltas, the deltas will soak up a hefty amount of fire before they drop if only two ships are shooting at them.

All the while the x7s bombing around for really inconvenient blocks.

The only consistent way I've been able to work down multiple x7s is with either a miniswarm and crackshots, or with scum trickery like palob, zuckuss, 4LOM, etc.

The list above has little in the way of control mechanics, wodnering if that's a strong weakness.

just a thought.

You seem to forget one thing: My list is even more defensive than that would be. They would be the ones having trouble putting damage into my list, not the other way around.

With the Inquisitor and Vessery both pretty much always having focus + TL with the potential to use Palpatine on offense, I'm fine offensively against x7 Deltas.

Deltas with x7 are just a 3 dice attack. They have a white 4k which buffs their offense a little, but they're not really that much better offensively than a B-Wing or X-Wing or generic TIE Interceptor. 3 attack dice with a single modifier is sub-par.

Palpatine. Best card in the game. If he triggers once to save the Inquisitor's 2 shields from being stripped by a Plasma Torpedo he's made 15.5 points back. And Palpatine is going to trigger way more than 2 times.

Or you just kill palpatine first and he's mostly just wasted points.

Multiple reasons.

Vessery can pretty much always get focus evade target lock, no need for PtL. No need for a green K-Turn if you're not stressing yourself and you already have a white K-Turn. People seem to forget that the Defender /already has a white 4 K-Turn/ and that Ryad's ability isn't all that valuable.

Vessery with VI gets to PS 8. Ryad's ability is of little use against higher PS ships where it can't be used reactively.

IF you have an ally to provide target locks vessery always gets focus/evade/tl. If those allies die, or get blocked and don't get actions, vessery loses his TL as well. If vessery is your last ship left on the board, he's no better than any other defender. PTL Ryad is self-sufficient. As long as she gets actions she can have focus/evade/tl all game, no matter who else is around on her team.

People always seem to assume that Ryad's ability is only valuable if you can use it re-actively That's not what makes it good. What makes it good is that she has 2-5 speed k-turns to pick how fast she wants to go, and if you're using PTL, yes, the fact that it's green. A white k-turn is only marignally better than a red one if you're already stressed. You can at least perform it ,but then you get no actions. Ryad is always free to k-turn.

A lot of people also compare her to the less-than-stellar and seldom used tetran cowell, except tetran's ability still leaves his multiple k-turns red. So if he uses PTL, he can't k-turn anyway. if he is stressed otherwise, he cna't k-turn. if he DOES k-turn, he gets no actions and is rather squishy. Ryad can do a 3, 4 or 5 k-turn and have focus/evade/TL. or she can do a 2 speed and still focus/tl.

Ryad now has to de-stress with a Defender dial, which is an awful dial if you're stressed. You can mitigate this with TIE MK II, but then you don't have engine upgrade.

I've never once missed engine upgrade so far on ryad, and tie mk 2 + her ability to do a green k-turn is PLENTY of options for clearing stress.

It's more important that you have PS 8 and boost with an initiative bid than it is to have a wide array of green K-Turns (on a ship that already has a white 4K) at PS 5. Even assuming that the only ship you have left is Vessery and his ability can no longer work, I'd rather be able to 4K turn and boost after another Acewing has moved than be at PS 5 with no reactive repositioning while being tied to PtL and de-stressing with a Defender dial.

If you want to use the TIE/D title and Tractor Beam, you'd still be better off with Vessery. Vessery's ability can trigger for both attacks.

Vessery can 4k and boost after another ace IF he has initiative and they aren't PS9+. There's sitll plenty of PS9+ aces out there.

I'll agree if you go TIE/D that vessery is better.

This list will have difficulty chewing through multiple other x7s. With only two ships firing (unless palp gets in and dirty), there will be insufficient firepower to work through a squad of delta x7s fast enough before Palp gets dropped. Deltas + an ace, like Fel, Whisper or Vader might be a mighty hard list to beat. If they focus on the ace too much the deltas will tear palp to shreds, if they go for the deltas the ace does the same. Even though they can arcdodge the deltas, the deltas will soak up a hefty amount of fire before they drop if only two ships are shooting at them.

All the while the x7s bombing around for really inconvenient blocks.

The only consistent way I've been able to work down multiple x7s is with either a miniswarm and crackshots, or with scum trickery like palob, zuckuss, 4LOM, etc.

The list above has little in the way of control mechanics, wodnering if that's a strong weakness.

just a thought.

You seem to forget one thing: My list is even more defensive than that would be. They would be the ones having trouble putting damage into my list, not the other way around.

With the Inquisitor and Vessery both pretty much always having focus + TL with the potential to use Palpatine on offense, I'm fine offensively against x7 Deltas.

Deltas with x7 are just a 3 dice attack. They have a white 4k which buffs their offense a little, but they're not really that much better offensively than a B-Wing or X-Wing or generic TIE Interceptor. 3 attack dice with a single modifier is sub-par.

Multiple x7s doesn't have to mean deltas either. I've been running Juke Vessery with mk2, PTL Ryad with mk2 (best of both worlds, who needs to pick one or the other) and a delta with x7 for weeks now. I've only lost 2 games so far. I don't remember what the first was, the second was due to my own pilot error bumping my ryad into my delta so she unfocused and couldn't reposition like she probably would have otherwise. Then after that, his 3 health dengar survived multiple shots for probably 4-5 turns before vessery had to bug out, then another several shots after I eventually got him to 1 health so he would never die. I doubt the OL/Inquisitor would have done much better in that game (inquisitor wouldn't have been any better than my ships, OL might have been more helpful at least).

I played against an Inquis/OL/Wampa/Palp list and won quite handily. I think I killed wampa first (mostly due to circumstances, blocked the shuttle, which blocked wampa so he was unmodified and the onlyt arget 1 of my defenders could shoot, and I 1-shot him). Shuttle died next. Then OL can only stop modifications from one of my ships, and Inquis is no better than any of my defenders.

Edited by VanderLegion

I'd consider spending those last 2 points, at PS8, the bid doesn't seem worth it. FCS on Palp is good, allows him to mod after stops/reds and also makes Vessery better.

Premise: Palp Aces is the best list in the game.

Your premise is incorrect, therefore the following statements are incorrect. ;)

Nah, two points is a solid bid at PS8 right now. It will usually at least get you a roll-off against other PS8 lists. 3 would be better, I've been running a 3 point bid at PS8 and it's repeatedly served to give me exactly what I needed.

Not that it's helped when I've been reliant on green dice, but still.

Guys, he's trolling. He's always trolling. Ignore him and move on.

Palpatine. Best card in the game. If he triggers once to save the Inquisitor's 2 shields from being stripped by a Plasma Torpedo he's made 15.5 points back. And Palpatine is going to trigger way more than 2 times.

Or you just kill palpatine first and he's mostly just wasted points.

Multiple reasons. Vessery can pretty much always get focus evade target lock, no need for PtL. No need for a green K-Turn if you're not stressing yourself and you already have a white K-Turn. People seem to forget that the Defender /already has a white 4 K-Turn/ and that Ryad's ability isn't all that valuable. Vessery with VI gets to PS 8. Ryad's ability is of little use against higher PS ships where it can't be used reactively.

IF you have an ally to provide target locks vessery always gets focus/evade/tl. If those allies die, or get blocked and don't get actions, vessery loses his TL as well. If vessery is your last ship left on the board, he's no better than any other defender. PTL Ryad is self-sufficient. As long as she gets actions she can have focus/evade/tl all game, no matter who else is around on her team. People always seem to assume that Ryad's ability is only valuable if you can use it re-actively That's not what makes it good. What makes it good is that she has 2-5 speed k-turns to pick how fast she wants to go, and if you're using PTL, yes, the fact that it's green. A white k-turn is only marignally better than a red one if you're already stressed. You can at least perform it ,but then you get no actions. Ryad is always free to k-turn. A lot of people also compare her to the less-than-stellar and seldom used tetran cowell, except tetran's ability still leaves his multiple k-turns red. So if he uses PTL, he can't k-turn anyway. if he is stressed otherwise, he cna't k-turn. if he DOES k-turn, he gets no actions and is rather squishy. Ryad can do a 3, 4 or 5 k-turn and have focus/evade/TL. or she can do a 2 speed and still focus/tl.

Ryad now has to de-stress with a Defender dial, which is an awful dial if you're stressed. You can mitigate this with TIE MK II, but then you don't have engine upgrade.

I've never once missed engine upgrade so far on ryad, and tie mk 2 + her ability to do a green k-turn is PLENTY of options for clearing stress.

It's more important that you have PS 8 and boost with an initiative bid than it is to have a wide array of green K-Turns (on a ship that already has a white 4K) at PS 5. Even assuming that the only ship you have left is Vessery and his ability can no longer work, I'd rather be able to 4K turn and boost after another Acewing has moved than be at PS 5 with no reactive repositioning while being tied to PtL and de-stressing with a Defender dial. If you want to use the TIE/D title and Tractor Beam, you'd still be better off with Vessery. Vessery's ability can trigger for both attacks.

Vessery can 4k and boost after another ace IF he has initiative and they aren't PS9+. There's sitll plenty of PS9+ aces out there. I'll agree if you go TIE/D that vessery is better.

This list will have difficulty chewing through multiple other x7s. With only two ships firing (unless palp gets in and dirty), there will be insufficient firepower to work through a squad of delta x7s fast enough before Palp gets dropped. Deltas + an ace, like Fel, Whisper or Vader might be a mighty hard list to beat. If they focus on the ace too much the deltas will tear palp to shreds, if they go for the deltas the ace does the same. Even though they can arcdodge the deltas, the deltas will soak up a hefty amount of fire before they drop if only two ships are shooting at them. All the while the x7s bombing around for really inconvenient blocks. The only consistent way I've been able to work down multiple x7s is with either a miniswarm and crackshots, or with scum trickery like palob, zuckuss, 4LOM, etc. The list above has little in the way of control mechanics, wodnering if that's a strong weakness.just a thought.

You seem to forget one thing: My list is even more defensive than that would be. They would be the ones having trouble putting damage into my list, not the other way around.With the Inquisitor and Vessery both pretty much always having focus + TL with the potential to use Palpatine on offense, I'm fine offensively against x7 Deltas.Deltas with x7 are just a 3 dice attack. They have a white 4k which buffs their offense a little, but they're not really that much better offensively than a B-Wing or X-Wing or generic TIE Interceptor. 3 attack dice with a single modifier is sub-par.
Multiple x7s doesn't have to mean deltas either. I've been running Juke Vessery with mk2, PTL Ryad with mk2 (best of both worlds, who needs to pick one or the other) and a delta with x7 for weeks now. I've only lost 2 games so far. I don't remember what the first was, the second was due to my own pilot error bumping my ryad into my delta so she unfocused and couldn't reposition like she probably would have otherwise. Then after that, his 3 health dengar survived multiple shots for probably 4-5 turns before vessery had to bug out, then another several shots after I eventually got him to 1 health so he would never die. I doubt the OL/Inquisitor would have done much better in that game (inquisitor wouldn't have been any better than my ships, OL might have been more helpful at least). I played against an Inquis/OL/Wampa/Palp list and won quite handily. I think I killed wampa first (mostly due to circumstances, blocked the shuttle, which blocked wampa so he was unmodified and the onlyt arget 1 of my defenders could shoot, and I 1-shot him). Shuttle died next. Then OL can only stop modifications from one of my ships, and Inquis is no better than any of my defenders.

The Inquisitor target locks pretty much every turn. The shuttle eventually will pick up a TL. You're always triggering Vessery's ability pretty much.

Green K-Turn still of no value. Vessery can just not stress himself and do a white K-Turn. Vessery still gets 3 actions a turn, 2 if he bumps.

They'd have to have something that could kill the shuttle within a turn or two. Not many lists can do that, and generally if they're going after the shuttle my aces are punishing them. Even if they kill it in 3 turns I've gotten at least 8 points of value out of Palpatine, and 21 points of value by saving my aces from shots with the shuttle. That's their best option for taking me out, their only option really. That doesn't mean it's a good option, with most lists going after the Palp Shuttle it still sucks for them, just less so than going after the aces.

Edited by ParaGoomba Slayer

Too bad this list does not exist yet since veterans is still no where to be seen lol

Vessery with /x7 is a bit of waste in my opinion.

Vessery with /x7 is a bit of waste in my opinion.

He'd still hit hard but yeah /D really works well when he can get his ability on both attacks.

I think I'd rather have Omega Leader and a TIE (either an Academy or Wampa) in place of Vessery, but I'm not 100% sure.

I think I'd rather have Omega Leader and a TIE (either an Academy or Wampa) in place of Vessery, but I'm not 100% sure.

That's like you'd rather have cholera.

Guys, he's trolling. He's always trolling. Ignore him and move on.

i like the PGS liked this.

BBBBZ crushes this list

Ryad is a budget defender when you cant fit Stele, Vessery, or Brath in there. Shes infinitely better than a Glaive but the other 3 will cause more pain majority of the time. Problem is theyre rather pricy and usually those 3-6pts are what makes your list too expensive.

Personally i hate the inquis. I'd rather have omega leader over him. Playstyle differences, i absolutely hate sniper play and the inquis is a **** sniper.

Vessery with /x7 is a bit of waste in my opinion.

He'd still hit hard but yeah /D really works well when he can get his ability on both attacks.

Add Ruthlessness for range control and total overkill.