Lucky Numbers.

By Darkcloak, in X-Wing Squad Lists

[post=https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!17:140:-1:-1:;151:140:-1:-1:;10::-1:-1:;163:18,-1:27:15:;188:150,-1:-1:-1:&sn=Unnamed%20Squadron][/post]

So my problems recently have been mostly having too many ships, and TIE fighter dice being kinda meh, even with Crackshot. I could do more CS, but that's just more TIEs on the board. I want a zippy list that I can fly fast and shoot well and I think this is it. Same PS is also important and so is having a blocker.

I am really liking the Inquisitor and have tried him like this and with Juke. Not sure if I should go for the full turtle option or the gamble. Juke is nice, but with only one action I found myself in spots I simply didn't need to be in. Sure pushing through damage was nice, but honestly the reposition option is very versatile.

Zeta Leader and Wired, what can I say? A solid ship with a great ability, PS, EPT, and of course it's hard to spend 21 points on anything else that is so great.

Scourge and Mauler. Howlie and crack seems like a hot choice and provides us with a Biggs-like ability, but with Mauler and Scourge I think you can effectively double that ability. Who wants to get smacked by Mauler at R1? Who wants Scourge picking on a wounded ship? Who wants any TIE fighter slinging three or more dice with CS? Nobody.

5 ship mini-swarm with absolutely everything a guy could want, Crackshot, punchy TIEs, blocking, wide PS band, a pocket ace (or three depending!)...

What do you all think?

Tycho with rage works nicely since he doesn't care about stress