Probot idea

By ozmodon, in X-Wing

Pilot:1

Attack:0

Defense:2

Hull:2

Shields: 2

Nothing in the action bar.

Nothing in the upgrade bar.

Cost: 5 points

Movement dial: all basic 1 speed maneuvers. Straight, bank, turn, being green.

Segnor's Loop, Tallon Roll, stationary, being red.

The Title card:1 point, and reading. (May equip any one weapon card, for it's normal cost.)

Any thoughts on this?

I think it would make an interesting addition.

Sounds like a better scyk

Edited by GeneticDrift

So 9 ships with mangler cannon... going to have to say no.

So 9 ships with mangler cannon... going to have to say no.

Treat the mangler cannon as the equivalent of a 3-die attack (It's a bit different, but it's good enough for a first approximation) and figure out how many you can fit in your list.

Even without a gun, it's got the durability of a Z-95. Z-95s have approximately the same durability as a TIE fighter (same firepower, vaguely comparable dials, same price). TIE fighters have the same durability as TIE interceptors.

So this ship, with a Mangler cannon, wants to be in roughly the same price ballpark as a TIE Interceptor. Price the base hull accordingly.

Hope this Game Balance 101 is helpful!

Id give it an attack of 1 with a PWT. No upgrades, and a title card of :

Self Destruct - when this droid is destroyed, it explodes in accordance with all rules for seismic charge

also, 2 hull and 2 shields? Does'nt work cost wise or fluff wise. I'd try it at 1 hull but perhaps 4 agility, it's a small target that can move in lots of different directions.

As for the dial, I'd give it all the 1 manuvers, in both foward and reverse, as well as a white stop manuver.

a probot would not normally pose much of a threat to an xwing, so a 1 attack makes sense. now, this thing can move in almost any direction and shoot 360. at 5 points, imagine 10 of them.

Talk about death by a thousand cuts. but, a cluster of them would be easy pickings for bombs or assault missles, or feedback array.

Arc dodgers would hate a minefield of these things.

giving it the TL action might be intersting. giving it the ability to hand off TLs would likely be broken

What faction we talking about? Im thinking 6 with HLCs is 78 points, with 2 blockers each with a Autoblaster Turrets (16 points), 1 with no weapon...

or even 10 with ion cannons and 2 blockers with no weapon at all

Edited by piznit

So 9 ships with mangler cannon... going to have to say no.

x8 with HLC seems good.