A ship with 0 Attack Dice

By DirbYh, in X-Wing

usually when i use a hwk im trying to pull some focus-dumping or extra-attack die shenanigans so im using the other two pilots.

Its not that i cant use the ship its just that majority of what im trying to pull off just doesnt math up right lol.

I like the idea of a 0 attack ship, priced correctly. Give you more flexibility to build what you want.

Every ship is theoretically, actions aside, capable of killing any other ship.

Hwk without turret against Miranda with C3p0. Even with range one shots the hwk can't do more than 2 danage, which is totally neutered by c3p0 negating one and the Regen shot negating the other

It would be interesting to see a ship that has zero attack, but is purely dedicated to either buffing your own team or debuffing the opposing team. It would have to be _cheap_. Super cheep. Like: start at 10 points with a really good dial and a good action bar. Give it the Jam action and the Coordinate action. Let it pass Target Locks and Focus Tokens.

Yes, I am describing some sort of unholy hybrid between a HWK-290 and a GR-75. But. Zero weapon. Zero hardpoints. Zero weapon upgrade slots. Zero ability to actually yank opposing ships off the board.

It could be a lot of fun.

Like a ship totally dedicated to Electronic Warfare and used to buff/debuff. I like the idea a lot I just wonder if it would need to be in a bigger 'scale' than the dogfights of X-Wing. I guess you could have a highly mobile arc dodger that relied on speed to keep it alive who's job it was to strip away enemy cloaks and Autothrusters and target locks etc.

That was my idea behind TIE Vanguard and its many upgrades

https://community.fantasyflightgames.com/topic/219996-custom-card-league-submit-your-entries-now/?p=2234683

It is there with 1 attack dice, but literally every equipment designed for this ship disables its weapon.

1 attack dice had to be left because of its pathetic, single lascannon and because sometimes you are the only ship left on the board.

I wish I had some good images to use for the cards, though.

So Rebel Transport?

So I made a post a while back criticizing the XG-1 and the H-Wing, saying they wouldn't add anything to the game. I must amend my H-Wing criticism.

Looking at the wiki, it would have no primary weapon.

It would have a cannon slot, a turret slot, torpedoes, 1 or 2 crew, and a systems slot.

Quite interesting to have a ship that would rely solely on either a cannon or turret. Tactician with TLT? Totally brok-I mean, competitive. ;)

Why no primary attack? Following that logic, the Millennium Falcon shouldn't have it too.

This is how I envisioned the H-Wing:

x_wing_miniatures_game___custom_ship__h_

Why no primary attack? Following that logic, the Millennium Falcon shouldn't have it too.

This is how I envisioned the H-Wing:

x_wing_miniatures_game___custom_ship__h_

Turret primary or ion primary? The latter would give it something unique and thus a reason to exist in the game.

YT-2400 relies solely on HLC turret with the Outrider title :P Hehe.

What if Scum Boba makes them discard their secondary weapon

Considering that ship would NEED to cost <15 points no matter rest of the stats you just used boba to on 20pts ship...

Edited by Vitalis

It would be interesting to see a ship that has zero attack, but is purely dedicated to either buffing your own team or debuffing the opposing team. It would have to be _cheap_. Super cheep. Like: start at 10 points with a really good dial and a good action bar. Give it the Jam action and the Coordinate action. Let it pass Target Locks and Focus Tokens.

Yes, I am describing some sort of unholy hybrid between a HWK-290 and a GR-75. But. Zero weapon. Zero hardpoints. Zero weapon upgrade slots. Zero ability to actually yank opposing ships off the board.

It could be a lot of fun.

Like a ship totally dedicated to Electronic Warfare and used to buff/debuff. I like the idea a lot I just wonder if it would need to be in a bigger 'scale' than the dogfights of X-Wing. I guess you could have a highly mobile arc dodger that relied on speed to keep it alive who's job it was to strip away enemy cloaks and Autothrusters and target locks etc.

I would love to see "coordination" ships like this. . .a ship that is more non-combatant but aids the rest of the squad. Probably more of an Epic Play idea, however.

A ship with 0 attack would still have 1 attack in Range 1 though right?

You have a point.

A ship with 0 attack would still have 1 attack in Range 1 though right?

You have a point.

That seems a bit ironic. I mean, you have 0 attack, because you have no weapons. Then you get in close. . .and what? Shoot out the window with your DL-44???

So I made a post a while back criticizing the XG-1 and the H-Wing, saying they wouldn't add anything to the game. I must amend my H-Wing criticism.

Looking at the wiki, it would have no primary weapon.

It would have a cannon slot, a turret slot, torpedoes, 1 or 2 crew, and a systems slot.

Quite interesting to have a ship that would rely solely on either a cannon or turret. Tactician with TLT? Totally brok-I mean, competitive. ;)

Why no primary attack? Following that logic, the Millennium Falcon shouldn't have it too.

This is how I envisioned the H-Wing:

x_wing_miniatures_game___custom_ship__h_

What color is "grez"?

A ship with 0 attack would still have 1 attack in Range 1 though right?

You have a point.

That seems a bit ironic. I mean, you have 0 attack, because you have no weapons. Then you get in close. . .and what? Shoot out the window with your DL-44???

No. 0 attack means you have an attack, but it's so weak it doesn't do damage (except at range 1, when you're close enough that it could actually damage). To indicate that it has no weapons, it would likely need an attack of "-". At least, that's how it tends to work out in games.

What color is "grez"?

No idea - hey, it's not my fault.

But not all squadron are named on colors.

No. 0 attack means you have an attack, but it's so weak it doesn't do damage (except at range 1, when you're close enough that it could actually damage). To indicate that it has no weapons, it would likely need an attack of "-". At least, that's how it tends to work out in games.

That's right.

Turret primary or ion primary? The latter would give it something unique and thus a reason to exist in the game.

What if Scum Boba makes them discard their secondary weapon

Dash called: he wants his HLC back.

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i think this is a lovely looking ship, if done correctly :)

Primary should be a 2 attack ion cannon ?(incl ion effect), imo.

Agility 1

Hull 7

Shields 5

Secondary should be a turret slot, two torpedo slots, bomb slot, system slot and two crew slots.

Abilities would consist of:

Focus

Target Lock

Evade (to simulate the fact that the pilot is more able to focus on flying, and not having to multi-task a lot)

Perhaps the Reinforce action? (if this is not epic only) to simulate the effect of being able to direct the shields, as per description: http://starwars.wikia.com/wiki/BTS-A2_Long-Range_Strike_Fighter/Bomber

(since it only has one section, it gets the additional evade token on the right section "automatically")

Manoeuvre dial should be roughly:

No speed 4, no loops or such.

Speed 3: hard turns red, banks red, white straight.

Speed 2: hard turns white, banks white, straight white.

Speed 1: hard turns white, banks green, straight green.

Impression would be that all this together would be best on a large base (haven't checked dimensions in any descriptions as yet)

It seems its length is only 1 meter longer then a Y wing...hmmz.

Tactics:

Even though it would be a 1 agility ship, it would still end up with (if PTL is used in an elite slot) with 1 evade dice and 2 evade tokens (thanks to the Evade and Reinforce). Don't forget to add the Sensor Jammer system.

A slow but dodgy ship, but it would cost it it's two actions, if it's worth that, I dunno, seems cool anyway.

With supposedly double the amount of torps available, maybe it should have 3 torpedo slots?, maybe in-game wise that might be to much.

Edited by Rhaivaen

I'm still not a fan of the turret design on the H-wing. Having it off-center, and the gun additionally off-center from the gunner's seat, just makes no sense. And the turret should be able to rotate 360 degrees at 0 elevation without smashing into the cockpit windows; in the existing design it can't. It also seems strange to have only one laser; a starfighter that relies on a turret needs to fire fast enough to reliably hit other fighters, and a single gun doesn't do that.

The laser is in the middle of the ships hull, so "offset"is just a point of view :)

who says the laser is single shot?... hmmz..

That ship reminds me of a time I put two Y-Wings into the oven.

The laser is in the middle of the ships hull, so "offset"is just a point of view :)

Centered with regard to the ship's hull, but offset with regard to the guy actually aiming the gun. That just seems unnecessarily awkward to me.

Though his targeter will not see that, as the "weapon's eye" will be centred from the perspective of the weapon, right? :D

It's semantics I guess, and I think from your view its aesthetics, right?

Methinks the hull looks interesting, being not 100% symmetrical ;)