how do YOU door? I use end caps.

By The Cocky Rooster, in Descent: Journeys in the Dark

HigKm21.jpg

I liked it , it is an elegant solution.

...what?

I use the 2nd option.

https://youtu.be/Cx8sl2uC46A?t=57

I generally do option 1 (and I kind of hate it), I'll try out your approach!

...what?

What what?

...what?

What what?

I have absolutely no idea what's going on.

"How do you door? I use end caps." followed by the picture of a set piece and a couple of doors seemingly randomly placed.

Like.

What?

The picture includes two different examples on how to place doors. One way is to just put the door off the board next to the open ended piece. The OP is suggesting that a cleaner way to do it is to put a cap on the open ended connection with the door. When you open the door you would remove the cap and place the rooms as directed by the app. Hope that clears things up.

By the way, I like the end cap idea and will start using it.

The picture includes two different examples on how to place doors. One way is to just put the door off the board next to the open ended piece. The OP is suggesting that a cleaner way to do it is to put a cap on the open ended connection with the door. When you open the door you would remove the cap and place the rooms as directed by the app. Hope that clears things up.

By the way, I like the end cap idea and will start using it.

I really wish it did, but I'm honestly as lost as ever. I feel like I'm missing some big joke that everyone is in on but me. o_o

Edited by Luckmann

There is no joke here. In Descent prior to RtL you would never have open connectors on a map, because you build the entire board for the encounter. Now with RtL you place doors on open connections and it looks messy. Some people don't like that. Here is a solution.

There is no joke here. In Descent prior to RtL you would never have open connectors on a map, because you build the entire board for the encounter. Now with RtL you place doors on open connections and it looks messy. Some people don't like that. Here is a solution.

Ah, alright. I guess that if you're playing Road to Legend instead of the base game, this makes more sense. Could've saved a lot of confusion if the OP would've given some context.

I do the top one- set the door just off the map.

The picture includes two different examples on how to place doors.

I'm with Luckmann - I had no idea WTF the OP meant either, and I DO play RtL.

Thanks for clarifying!

BTW - for what it's worth, we just drop the door on the table next to the tiles, like the top-most example in the OP's picture.

P.S. "door" is not a verb.

Edited by Lifer4700

Yes, Cocky Rooster, can you please stop kidding around and be serious about the art of dooring? And use the english. Lighten up fellers. You didn't get the joke. It's ok.

I don't always door, but when I do Hodor. Too soon?

Edited by cdj0902

sorry folks tried to be more verbose but my mobile wasn't co-operating. I was trying to inject some levity into my post...for that I apologize.

I use option 2 for any doors in coop or RTL. After falling over once I switch to option 1 and try 2 again the next time.

Option 3 certainly looks better, but I try to avoid unnecessary wear on connectors... Because.... I'm afraid I might still want to play this game in many, many years.

Option 2 mostly

What the hill is option 2 :D

I see 3 different solutions, but I donĀ“t get numbering. :D

While we're on the topic of the art of dooring, completely separate from RTL, does anyone else feel that the doors are a bit.. flimsy? I've been wanting to add more weight to the door/shrubbery bases, but I haven't been able to come up with a good solution.

I'm considering if (multiple) small magnets could be a good solution. Not because they're magnetic, but because they're heavy and widely available in crafting stores.

I have been using the end cap method to keep them level. Though it isn't much effort, I some reason don't like having to remove map pieces (end casp) during the game. This thread just gave my the idea to create a 3D printed door with a puzzle piece base that can sit in/on the tile. Better looking, will sit well and easy to remove.

I have been using the end cap method to keep them level. Though it isn't much effort, I some reason don't like having to remove map pieces (end casp) during the game. This thread just gave my the idea to create a 3D printed door with a puzzle piece base that can sit in/on the tile. Better looking, will sit well and easy to remove.

Nice idea, I like it.

I have been using the end cap method to keep them level. Though it isn't much effort, I some reason don't like having to remove map pieces (end casp) during the game. This thread just gave my the idea to create a 3D printed door with a puzzle piece base that can sit in/on the tile. Better looking, will sit well and easy to remove.

Nice idea, I like it.

You will need 2 types (puzzle fit one way, and the reverse) depending on which side (A or B) of the map you are connecting to.

I used to have a friend hold the doors, but he can't do it anymore :(

Yes, Cocky Rooster, can you please stop kidding around and be serious about the art of dooring? And use the english. Lighten up fellers. You didn't get the joke. It's ok.

I don't always door, but when I do Hodor. Too soon?

I used to have a friend hold the doors, but he can't do it anymore :(

Oh you saucy bastards, I haven't had a good LOL all day and for whatever reason this did it, twice, cheers!

in the spirit of this joke

2bd3be4e3185ccc4afaaab92220a9925d1535005

https%3A%2F%2Fblueprint-api-production.s

https://www.buzzfeed.com/matwhitehead/hold-the-lift?utm_term=.moBvpR18G#.klxzKabpJ

Edited by Luijod