Only 8 Defaults. That's pretty good considering the list.
=THE NEXT ARMADA EVENT ON VASSAL= Fleet Builds: Rounds 1 & 2
Gah, fell asleep before posting my fleet, thinking the deadline was later. Gah, where's that default fleet?
[ REBEL FLEET (400 points)
1 • Nebulon-B Escort Frigate - Raymus Antilles - Turbolaser Reroute Circuits - Yavaris (76)
2 • Nebulon-B Support Refit - Toryn Farr - Turbolaser Reroute Circuits - Salvation (72)
3 • Nebulon-B Escort Frigate - General Rieekan - Turbolaser Reroute Circuits (94)
4 • GR-75 Medium Transports - Bomber Command Center - Bright Hope (28)
5 • Luke Skywalker X-wing Squadron (20)
6 • B-wing Squadron (14)
7 • Jan Ors Moldy Crow (19)
8 • ''Dutch'' Vander Y-wing Squadron (16)
9 • Keyan Farlander B-wing Squadron (20)
10 • B-wing Squadron (14)
11 • B-wing Squadron (14)
12 • X-wing Squadron (13)
http://armada.fabpsb.net/permalink.php?sq=r3o8t7f9r4o21t7f8r3c8t7r29b0f26r5r11r24r15r10r11r11r6 ]
r3o8t7f9r4o21t7f8r3c8t7r29b0f26r5r11r24r15r10r11r11r6
God dammit, I thought I had another day.
Default fleet is on the second page of this thread. Have fun, and GO FULL JAR JAR! ![]()
Damnit! That's what I get for having a job that posts me abroad for a week - I get back and I've missed a deadline! What's the deal now?
Oh. Flip. Default list. Oooookay... This is going to be... interesting...
My list in case I'm needed as alternate.
Bommmaaa Command!
Author: godofcheese
Faction: Rebel Alliance
Points: 399/400
Commander: General Rieekan
Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions
GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 30 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Expanded Hangar Bay ( 5 points)
- Slicer Tools ( 7 points) = 32 total ship cost
GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points) = 31 total ship cost
[ flagship ] MC80 Assault Cruiser (114 points)
- General Rieekan ( 30 points)
- Defiance ( 5 points)
- Raymus Antilles ( 7 points)
- Advanced Projectors ( 6 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 179 total ship cost
4 B-Wing Squadrons ( 56 points)
4 X-Wing Squadrons ( 52 points)
1 Jan Ors ( 19 points)
Card view link
Fleet created with Armada Warlords
There are six players who are yet to lodge a list - remember, this list is what you'll use in round 2.
Captain ICT and Khaymann, you guys are set for this, but anyone else who doesn't lodge a list prior to Wednesday July 6th 0001 GMT (i.e. 47 hours from now) will be stuck with the default fleet (GO FULL JAR JAR).
My take:
Crackin' Kraken:
Rebels
Points: 400/400
MC80 Star Cruiser (96)
Lando Calrissian (4)
Gunnery Team (7)
Leading Shots (4)
X17 Turbolasers (6)
Mon Karren (8)
(130)
GR-75 Medium Transports (18)
Repair Crews (4)
(22)
GR-75 Medium Transports (18)
Adar Tallon (10)
Boosted Comms (4)
(32)
GR-75 Medium Transports (18)
Boosted Comms (4)
(22)
Nebulon-B Support Refit (51)
X17 Turbolasers (6)
Salvation (7)
(64)
----Flagship----
CR90 Corellian Corvette A (44)
General Rieekan (30)
Turbolaser Reroute Circuits (7)
(81)
A-Wing (11)
A-Wing (11)
Dutch Y-Wing Squadron (16)
Tycho Chelchu A-Wing Squadron (16)
Edit: Will fix this list asap
________________________________________________________________
Ignore Above for now
Name: Anything But Jar-Jar
391/400
Flagship:
MC80 Command
-Ackbar
-Adar Tallon
-Advanced Projectors
-X17 Turbolasers
-Electronic Countermeasures
-Independence
189 points
GR-75 Medium Transports
-Repair Crews
Points 22
GR-75 Medium Transports
-Boosted Comms
-Bomber Command Centre
Points 30
GR-75 Medium Transports
-Boosted Comms
-Bomber Command Centre
-Bright Hope
Points 32
Squads (122 points)
Dutch Y-Wing Squadron
Wedge X-Wing Squadron
Luke X-Wing Squadron
Nym Havoc
HWK-290
Tycho Chelchu A-Wing Squadron
B-Wing Squadron
Edited by OncaJust a quick heads-up for those who missed the fleet deadline for round 1: the Interdictor and Star Cruiser/Battle Cruiser spoilers are NOT AVAILABLE in round 2!
They will be available for everyone in round 3, but until then please refer to the second post in the sign-up thread to determine what is currently legal in this tournament.
Edited by dooblegHere's my list for round two!
(I can use Agent Kallus right?)
Imperial Faith, Hope & Charity (Vassal edition)
Author: Lord Preyer
Faction: Galactic Empire
Points: 388/400
Commander: Admiral Motti
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 178 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost
Raider-II Class Corvette (48 points)
- Impetuous ( 4 points)
- Agent Kallus ( 3 points)
= 55 total ship cost
1 "Howlrunner" ( 16 points)
1 TIE Interceptor Squadron ( 11 points)
1 Dengar ( 20 points)
1 Soontir Fel ( 18 points)
Lord Dorn
Cant edit orig post and almost outta time.
Victory I-Class Star Destroyer (73 points)
- Grand Moff Tarkin ( 38 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 121
Victory I-Class Star Destroyer (73 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 83
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship cost
1 "Howlrunner" ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)
1 Soontir Fel ( 18 points)
1 Dengar ( 20 points)
1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
Thanks, guys!
If you have not yet lodged your fleet (or amended it so that it is legal), you have until the beefcake vs EmFrank result is reported to do so. Fleets lodged/edited after then, well, yousa goin' Full Jar Jar! ![]()
Stupid question but can I edit my fleet for round 2 or do I have to keep mine until before round 3?
Stupid question but can I edit my fleet for round 2 or do I have to keep mine until before round 3?
Not stupid, and thanks for asking. ![]()
Anyone who did submit a fleet for round one will have to play that same fleet in round two.
Anyone who didn't submit a fleet for round one can submit a fleet for round two.
(this fleet cannot include Interdictor/Star Cruiser spoiled cards)
Everyone gets to submit a new fleet for round three, which can include any of the new spoilers.
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