Why is Scum the Large ship faction?

By Hawkstrike, in X-Wing

As of Wave 9 ...

Scum: 8 small, 5 large

Imperial: 10 small, 3 large, 2 huge

Rebel: 11 small, 3 large, 2 huge

I'm discounting the huge ships since they can only be used in Epic play. Scum construction also seems to encourage multiple large based ships in a list, which we don't see nearly as much with the other factions.

Because the famous bounty hunters all used larger ships. The end.

Except Zuckuss and 4LOM of course, but that ship is even a bit on the chunky side.

Edited by quasistellar

Bounty Hunters tend to have more personal ships than military standards, plus they often have to transport prisoners (or corpses) and such.

All of the above... Plus, Smugglers = Cargo holds.

My question is: How the hell are converted freighters more manoeuvrable and lethal than purpose made military craft?

I appreciate that they've been customised and upgraded, but to put it in real-life terms: You can put as many guns on a C-130 as you want (and the Americans do, god bless 'em), it doesn't mean it's going to outfly a Eurofighter.

So how on earth is a Jumpmaster so much more manoeuvrable than an X-Wing?

(Incidentally, that's not a whinge about the actual game as such - I understand that balance and gameplay is more important than accuracy, but I really find it jars my suspension of disbelief when I see a bloody cargo freighter S-looping it's way around some of the finest military hardware in the galaxy).

Edited by Stu35

Yeah, one of my few gripes about X-wing is that freighters are faster than fighters.

I can accept that for the fastest hunk of junk in the galaxy -- but there's only one Millennium Falcon . Maybe the text of Engine Upgrade should have been the MF title ...

Because their Popular and FFG can make more money (evil laugh)

Honely the Ships people are more excited about are the large scum ships over the small ones, most torny list and friendly lists have the larger ships as a go to over the smaller ones, I think there better and people love them.

Pick a go to ship for scum for anything and it's normally not a small ship.

Because they live out of them.

Plenty of large ship opportunities still available for the Rebels and the Empire in the EU.


YT-2000, Incom X-4, Nova Courier, GX-1 Short Hauler


Sienar YE-4, GAT-12 Blastboat, JV-7 Shuttle, DX-9 Stormtrooper Transport, Gamma-class Assault Shuttle...


...the question is what's going to get canonized first, I guess.


Hell, the Empire still has the Upsilon and Sentinel as canon ships we could see.

I still think FFG should have stuck to the formula they did with the YT-1300 and made the generic pilot for these large base ships with a less powerful stat line. It made sense thematically when that ship was released.

Considering the monumental failure of the ORS ... no

Man needs a place to sleep

All of the above... Plus, Smugglers = Cargo holds.

My question is: How the hell are converted freighters more manoeuvrable and lethal than purpose made military craft?

I appreciate that they've been customised and upgraded, but to put it in real-life terms: You can put as many guns on a C-130 as you want (and the Americans do, god bless 'em), it doesn't mean it's going to outfly a Eurofighter.

So how on earth is a Jumpmaster so much more manoeuvrable than an X-Wing?

(Incidentally, that's not a whinge about the actual game as such - I understand that balance and gameplay is more important than accuracy, but I really find it jars my suspension of disbelief when I see a bloody cargo freighter S-looping it's way around some of the finest military hardware in the galaxy).

Star Wars and real-life don't go well together! :D

I appreciate that they've been customised and upgraded, but to put it in real-life terms: You can put as many guns on a C-130 as you want (and the Americans do, god bless 'em), it doesn't mean it's going to outfly a Eurofighter.

So how on earth is a Jumpmaster so much more manoeuvrable than an X-Wing?

Yea this is kinda dumb, I do wish that large ships had far fewer maneuvers. The only large ship that actually feels like a large ship is the Lambda Shuttle because of its dial. It would have been nice to see all the large ships have terrible dials like that but have heavier weapons.

P.S. I bet if you put enough flares, armor, gatling guns and missiles on a c-130 you could blast a eurofighter as it blew past you....

See the jm5k is a jumping master

The X-Wing is not

Makes sense to me :P

I appreciate that they've been customised and upgraded, but to put it in real-life terms: You can put as many guns on a C-130 as you want (and the Americans do, god bless 'em), it doesn't mean it's going to outfly a Eurofighter.

So how on earth is a Jumpmaster so much more manoeuvrable than an X-Wing?

Yea this is kinda dumb, I do wish that large ships had far fewer maneuvers. The only large ship that actually feels like a large ship is the Lambda Shuttle because of its dial. It would have been nice to see all the large ships have terrible dials like that but have heavier weapons.

P.S. I bet if you put enough flares, armor, gatling guns and missiles on a c-130 you could blast a eurofighter as it blew past you....

Providing there was a plane around you when he flew past.

Bigger ships = much bigger engines = more speed.

Bigger ship = much more room for bigger weapons = more firepower.

Also, considering they're often not just their ship to fight in, but their home and method of transport, plus the need to accommodate a crew, it makes a lot of sense they'd have large ships in abundance over the military style ships of rebels/imperials.

It's a bit like comparing a PT boat to a frigate. The PT boat is more agile, and can potentially sink the frigate, but the frigate is designed to stay at sea with a crew compliment and a mission for an extended period of time, and is big enough to house weapons to destroy the PT boat and more.

I still think FFG should have stuck to the formula they did with the YT-1300 and made the generic pilot for these large base ships with a less powerful stat line. It made sense thematically when that ship was released.

The designers have said on a few occasions that the stat line on the ORS was a bad mistake on their part. It not only didn't make sense thematically, it didn't make sense within the game structure. Instead, they've not set a stat line for large ships as X, and then allow titles and/or secondary weapon upgrades to augment damage potential. This system makes considerably more sense.

Because lore.

All the cool bounty hunters have all the wannabe Falcons.

DURrrr... OP C'mon.

:rolleyes:

P.S. I bet if you put enough flares, armor, gatling guns and missiles on a c-130 you could blast a eurofighter as it blew past you....

Well considering the AC-130 weapons points are directly under the wing root (for Cg purposes), are all on one side, and their max elevation isn't even parallel with the wing, the turboprop driven spooky would have to somehow be attacked from below and at 270 degrees relative by a jet driven fighter at it's stall speed or below, using only it's cannon. Also the spooky pilot has to hold a roll offset in the aircraft to keep the jet within the guns hugely narrow firing cone.

I'm giving the fight to the Eurofighter...

...but...but...haven't you watched the Korean pilots in "Olympus Has Fallen" ???

(only kidding ;) :D )

The fact that I've seen Olympus Has Fallen makes me sad enough as it is.

All of the above... Plus, Smugglers = Cargo holds.

My question is: How the hell are converted freighters more manoeuvrable and lethal than purpose made military craft?

I appreciate that they've been customised and upgraded, but to put it in real-life terms: You can put as many guns on a C-130 as you want (and the Americans do, god bless 'em), it doesn't mean it's going to outfly a Eurofighter.

So how on earth is a Jumpmaster so much more manoeuvrable than an X-Wing?

(Incidentally, that's not a whinge about the actual game as such - I understand that balance and gameplay is more important than accuracy, but I really find it jars my suspension of disbelief when I see a bloody cargo freighter S-looping it's way around some of the finest military hardware in the galaxy).

The way the physical components of the game are built makes it so that Large ships are always going to be faster than Small ships- if a Small and Large ship start with their back edges on the same line, and both make a 1 straight, the Large ship will be a full Small Ship length ahead of the Small ship.

I believe that during the Napoleonic era, larger ships also moved faster- they could support more and bigger sails to catch more wind and different angles.

But that's "speed" rather than "maneuverability".

My general sense is that the Scum Large ships tend to be military craft with light cargo capacity, rather than cargo ships with guns bolted on. It's even plausible to me that "pound for pound" (in whatever sense you might think of that) the Large ships would be less efficient than the Fighters, but they are big enough- and have enough weapons, armor and power plant- to make up for that.

Every single person in this thread is wrong and is missing the real reason why Scum is the large base faction. Them having more large bases than other factions is a factor, and so is them having really strong options for crew, but that's not the real reason why.

None their small base ships are competitive.

M3-A? Trash.

Starviper? Trash.

G1-A? Trash.

Kirjksdfgjnksdvjnksdfsdfjhksdfjhkxz? Trash.

Because I'm willing to bet Scum is never getting a Huge ship, so FFG is compensating by giving them more Large ships so they can be competitive in Epic.

Every single person in this thread is wrong and is missing the real reason why Scum is the large base faction. Them having more large bases than other factions is a factor, and so is them having really strong options for crew, but that's not the real reason why.

None their small base ships are competitive.

M3-A? Trash.

Starviper? Trash.

G1-A? Trash.

Kirjksdfgjnksdvjnksdfsdfjhksdfjhkxz? Trash.

Which is exactly why they have nearly twice as many large base ships as the other 2 factions?