I agree that the turret carriers have disappeared, and with them, their stress mechanics, but that's not the result of the Jumpmaster's arrival so much as it is Guidance Chips and the overall ordnance boost. Y's and K's simply can't stand up to that degree of spike damage, regardless of who's doing it. I can take three of the good old Scimitar Bombers out with Jonus behind them, and remove turret carriers with ease. The likes of Poe and Corran relied upon those meat-and-veg ships to be the distraction/shield while they used their regen abilities to hit-and-fade, so once one fell out of favour, it took the other with it.We aren't seeing ywings such as before
Hell I haven't heard mention of a btl stressbot in awhile.
Tripple kwings etc.
It seems now that uBoats are around the things that did so well against aces have taken the back shelf for now, giving ace squads more room to roam.
Not that they were hard counters, but they worked.
People were flying tripple ks after what they saw what they could do at the worlds for example.
I agree with a previous poster, pre wave 8 had a much more diverse meta.
Where did all the tlt, stressbot, regen, poe, Miranda builds go?
I do think the Rebels are lacking now. Ordnance has punched a hole in their mainstay generics, and the perfect imbalance has just become a straight faction imbalance. I think Gamma Vets will probably highlight this a bit more, once Imp Vets drops.
I've tried running some Gamma Vets, and for what they bring I don't think they'll do as well as the uBoats.
Even with dead eye, Extra Munitions, ordnance of your choice, and guidance chips, they don't get the action economy that the uBoats have.
Not just that, but it's their hp. No shields, dial that hinders them.
I love bombers, I've used them effectively, but not when carrying ordnance.
Crew carrier and bombs, great, anything else still seems to require too much work.
They don't have the ease of uBoats