Palp Aces is OP.Let me get this into a list for you:I still maintain that Palp Aces is just as broken, if not more so than U-Boats.
People are just mad that a squadron of jousters is actually playable. These people whining about how rebels aren't doing well in tournaments are just angry that they can't get 10 shields out of their 4 point upgrade by doing green maneuvers they were going to do anyways, or that their regenerating small base turret is no longer a meta staple. Rebel players deserve no sympathy, all of their staple lists since wave 4 have been based around turrets or regen or some other obnoxious NPE like "guessing" zero for C-3PO, using R2crew to regen a shield, and using an evade token to cancel 3 damage a turn and shut down any chance the other player has in the end game. Or Super Dash's ability to ignore literally everything interesting and challenging about this game. No rebel list has required any skill since wave 3 besides for Panic Attack/BBBB(Z). Doing a green 1 straight into my formation and just out damage mitigating my ships and then flying away to regen the damage you couldn't mitigate is not skill, neither are turrets of course. ***** about wave 8's lack of list diversity when every wave 7 rebel list had Poe and/or Miranda in it, K.
Then you have typical Imperial player greed, bitching about how Deadeye is an OP card because it allows low PS Jousters to not just get dominated by aces that can abuse the low PS TL acquisition problem, or that the combo of upgrades they use are too good, or that they're undercosted. They complain that U-Boats are point and shoot and that all they require is the ability to fly at your opponent and focus, meanwhile all of their Acewings have green hard turns and the ability to do 3 actions a turn with a support ship carrying hyper C-3PO. Imperial players complaining about undercosted ships with upgrades that super combo together, let that sink in for a moment.
I have an idea, if all you have to do to beat Palp Aces is get good and block, why don't you just do that against U-Boats bro? If they don't have their focus they're not firing their torpedoes brah.
- Palp Aces = OP
- Turrets = evil
- Shield regen = Satan himself
- All rebel players = noobz & no skill
- Haters of U-Boats -> get gud noobz
Signed PGS, No further comment!
Turrets are evil and take no skill.
Regen is an awful NPE based mechanic.
No competitive rebel list since wave 4 has required skill besides for Panic Attack/BBBB(Z) and Paul Heaver's 2015 world's list. So that's correct, all rebel players are no skill noobs besides for B-Wing players and Paul Heaver.
I'd disagree on what you'd think of my opinion of haters of U-Boats. I agree that they're OP. I just disagree that they need to be nerfed because other lists like Palp Aces are just as broken. I'd also be perfectly fine with a U-Boat nerf (such as making Deadeye unique) if Palp Aces was also nerfed, by making Palpatine epic game only or making bank boost give you a stress token like Daredevil or LT. Lorrir's bank barrel roll. Or if Palpatine was in arc, range 1-5 only, he comes on a ship that comes with the huge ship range ruler, so that's not a problem.
The comment at the end of my post about how players need to just get gud and block U-Boats was meant as a parody of greedy Imperial players that tell you that Soontir isn't OP because all you need to do is block him, even though with only 4 naked agility dice and Palpatine he has a 48% chance of taking no damage from a 3/3 hit attack. That's IF you get 3 hits.
Palp Aces are so dominant Right now BECAUSE of U-Boats. They just prevent the Rebel (and any other medium hitpoint agility 1-2 based) lists that kept Palp Aces in check before from being played!
Therefore if they get rid of U-Boats, Palp Aces will stay a good list, but it won't come near the pick and win rate it has now! Which would be much better than what we see now!
Edited by ForceM