One question addressed to everyone thinking Contracted Scout shouldn't have an EPT, or Deadeye should be unique or anything else that would make triple Scout as we know it impossible:
In such a situation what could Scum field that would be able to fight on equal footing with Palp Aces, Crack Swarms and Rebel Regen/Stresshogs plus Dash Ghost builds?
There are lots of really dangerous Scum builds. A friend of mine played a combo of Fett and a Punishing One that was really hard to beat. And it had nothing to do with torps, deadeye, or any astromechs. It was that he was really good at abusing the barrel roll on the JM3k. He'd fly straight up, barrel roll out of arc and then nail me with 4 dice at range 1. And since the ship has a good dial, it's hard to predict. And that's probably how the designers meant for the ship to be played.
Here's the deal, the ENTIRE purpose of a point based system is to make it so the group of ships on either side of the table are approximately equal and that it's mostly up to player skill (planning moves, strategy, ect) to decide the game. Sure, there's a list design element to the game in finding the best synergies between abilities and ships, but most of those synergies also require skill and strategy to execute.
An honestly, if you use strategy, you can beat 3xJM3k with most competitive lists. Starting with asteroid placement. They're large base ships, and there's 3 of them. It's not hard to place asteroids to make flying 3 large base ships more difficult. The second that helps against them is to spread your ships out. 3xJM3k is super deadly because they can get you into a position where 2 or 3 ships are firing torps at a single ship, and you counter that by spreading out your ships so they have to worry about more than one group to target. After all, you're going to place your ships on the map after the 3xJM3k most of the time.
But honestly, it's literally just the EPT slot that bothers me. Take that away and I wouldn't call 3xJM3k easy mode because you'd actually have to use some skill to target lock and then get your torps off since you are flying a low PS ship.
