Please don't use the quote function if you are not going to do it right. These posts with 15 posts qouted in them are hard enough to read as is, but when you mess it up jeez.
Little love and praise for Triple-U-boat winners?
Please don't use the quote function if you are not going to do it right. These posts with 15 posts qouted in them are hard enough to read as is, but when you mess it up jeez.
Simple error on using a phone. Multitasking with kids. Noone got hurt ![]()
IMHO the problem would be solved in the Contracted Scout did not have an EPT. It would still be very good and pack a lot of punch, but it would need to work a bit for those target locks.
I am still surprised that the combo of Deadeye + R4 Agromech + chimps in triplicate did not come up during playtesting and if it did, the designers decided it was ok.
In general the Jumpmaster feels like a ship that the developers heavily pushed.
As I mentioned before, the dial is bananas. Probably the best dial for a large ship in the game.
The upgrade bar is amazing. Crew, Unhinged Astromech, Illicit, two Torpedoes (So it can have Extra Munitions), Elite Pilot Talent. Every Jumpmaster pilot has an EPT, even Manaroo and the generic.
The ship is costed extremely efficiently. The Contracted Scout is just 2 points more than a Warden Squadron Pilot. Dengar with title is a point less than Han Solo.
The named pilots have a variety of useful abilities ranging from very good support to attacking twice a turn. Every single one has shown up in the top cut of tournaments. Oh yeah, and Dengar is PS9 somehow.
Punishing One offers a powerful alternate niche for the ship, allowing you to focus on damage with the PWT.
I get the feeling FFG really wanted a good Scum ship that wasn't as restricted in list building as the Aggressor and so they did everything they could to make the Jumpmaster amazing. They definitely succeeded. And for what it's worth, while I bemoaned the effect the Jumpmaster had on Rebel lists, it's been an enormous boon for Scum in general.
Edited by WingedSpider
Easily fix man, chillax.Please don't use the quote function if you are not going to do it right. These posts with 15 posts qouted in them are hard enough to read as is, but when you mess it up jeez.
Simple error on using a phone. Multitasking with kids. Noone got hurt
I did.
I get the feeling FFG really wanted a good Scum ship that wasn't as restricted in list building as the Aggressor and so they did everything they could to make the Jumpmaster amazing. They definitely succeeded. And for what it's worth, while I bemoaned the effect the Jumpmaster had on Rebel lists, it's been an enormous boon for Scum in general.
it seems the scout was a direct answer to the general perception surrounding the rest of the S&V cast
which was generally
"Y-wings? They're pretty cool"
"Bro-bots? oh hell yeah!"
and that's it. S&V was a 2-ship faction, competitively, for the longest time. It had some rather baffling pricing on its faction-specific ships (Scyk and Viper AND their titles), a PS drop on the port of the Z-95 (worth the feedback, I guess), and a spray that just couldn't compare to IGs even with its swanky new abilities
then Wave 7 introduced the YV, largely another inferior IG (Moralo and Bossk) and a strangely underutilized anti-ace platform (gunner bossk). It also introduced the Special K, aka the lil X-wing that almost could, and gave Cobra an ability that did nothing against the big upgrade of the wave (TLT)
Wave 8 seems to run completely counter to Wave 6 and 7. hell, even the g1-a, though we don't see much of it, is not stupidly priced in any regard. It just suffers from being a rather plain scum B-wing whereas the jumpy is just so potent and versatile
Edited by ficklegreendiceIf U-Boats weren't around, you wouldn't see any more Bombers or Punishers than you do now.
If the Contracted Scout was more expensive, you would not see any more ORS or WSF than you do now.
Maybe if Palp Aces wasn't so ******* broken I could fly quad Bomber or triple Black Eight Squadron.
I don't want to hear any whining about the cost of these things. Typical Imperial player, ******* about how Deadeye and Agromech are too good of a power combo and undercosted as he's setting up Palp Shuttle, 35 point autoinclude loadout Soontir, and 31 point autoinclude loadout Inquisitor across from you.
Didn't we have Imperial players bitching last wave that the stresshog was too good for its points, an autoinclude in every Rebel list, and too easy to double stress with?
We get it Imperial players, something can actually damage Soontir for once, god forbid a list based around generic jousters is actually good and capable of defeating Palp Aces.
Easily fix man, chillax.Please don't use the quote function if you are not going to do it right. These posts with 15 posts qouted in them are hard enough to read as is, but when you mess it up jeez.
Simple error on using a phone. Multitasking with kids. Noone got hurt
I did.
If U-Boats weren't around, you wouldn't see any more Bombers or Punishers than you do now.
If the Contracted Scout was more expensive, you would not see any more ORS or WSF than you do now.
Maybe if Palp Aces wasn't so ******* broken I could fly quad Bomber or triple Black Eight Squadron.
I don't want to hear any whining about the cost of these things. Typical Imperial player, ******* about how Deadeye and Agromech are too good of a power combo and undercosted as he's setting up Palp Shuttle, 35 point autoinclude loadout Soontir, and 31 point autoinclude loadout Inquisitor across from you.
Didn't we have Imperial players bitching last wave that the stresshog was too good for its points, an autoinclude in every Rebel list, and too easy to double stress with?
We get it Imperial players, something can actually damage Soontir for once, god forbid a list based around generic jousters is actually good and capable of defeating Palp Aces.
I do consider myself an Imperial player, but I do fly Rebels a good amount. Hardly touch scum. I don't use fel much. I use to but I'm more of a whisper and omega leader kind of guy. No autothrusters for me sadly. I don't find whisper as easy as Fel to use. Decloaks can be blocked. Stress prevents decloak. No boost/barrel, little easier to pin down. Still a pain though. Still has hard time catching fel if moving first and whisper usually wants int. Omega is a royal pain but hardly does much dmg. Whisper seems to do all the leg work
The stresshog never bothered me. I used the crap out of it, Did well at summer kit tournament with Miranda, Biggs, and a ywing and maybe Z95 really don't remember and since I suspected stressbot at another store championship, I took yorr lol.
I've also beaten pal aces with squads other than other aces, and no uBoats, so they can be dealt with. Just like uBoats.
My biggest pev is how ordnance is better on a ship that really it shouldn't be as good as a punisher. I could understand Dengar, because like bona fett he probably modified the crap out of it, but a scout just doesn't seem right
Personally as a huge fett fan, I'm really disappointed at Fett's ability in this game. He should not be outskillled by Dengar. Dengar knows it himself that fett is a whole other league of his own (just finished reading bounty hunter wars book 1). Fett has the firespray all decked out with anything and everything. He can communicate with his ship through his helmet, and can get easy access to all kinds of data.
When they released fett in scum I was happy to see he had a better ability, but had hoped maybe they would increase his PS to a 9, but they didn't I thought they just wanted keep him the same as his Imperial version, but a better ability, but then hero's of the Resistance happened, and poe got readjusted.
Not cool ffg not cool :{
I know why they made Dengar a 9. My assumption is scum needed another 9, but fett should have been that ace. Fett at a 9 would be awesome
Well I don't like the fact that a ship does better what other ships are specifically designed to do.
I know the Jumpmaster is a great ship.
I just think it's a little much.
With certain ships the way they are, I think they need a boost, not a push back. It was hard enough to justify using specific ships, adding a ship with everything that a jump has is just a little much in my opinion
So in your opinion, if a ship is bad at what it was supposed to be doing, other new ships with the same focus should be equally bad? So that when the first ship gets a fix they will either be left in a bad spot or need fixes as well ?
I loved Fett since I first saw Empire back in 80/81 at a drive in theatre at my home town...yes a million years ago.... I was about 6 but I still remember it! From what I have read in lore, Fett was the better bounty hunter, Dengar was the better pilot, I might be wrong but I am happy with Fett being PS 8 and Dengar PS 9. But as far as the ships are concerned... The Firespray has been screwed up royally for a very long time now. Virtually useless title, very expensive and just not in competitive space. I wish they could fix this ship, plus a lot more from the earlier waves.
I much prefer to fly Carnor over Fel, Fel is great at the testudo, but if Jax can get into range 1..not tokens for you Fel me old mate, relying on rolling greens to save you, which we all know never works.
Well I don't like the fact that a ship does better what other ships are specifically designed to do.
I know the Jumpmaster is a great ship.
I just think it's a little much.
With certain ships the way they are, I think they need a boost, not a push back. It was hard enough to justify using specific ships, adding a ship with everything that a jump has is just a little much in my opinion
So in your opinion, if a ship is bad at what it was supposed to be doing, other new ships with the same focus should be equally bad? So that when the first ship gets a fix they will either be left in a bad spot or need fixes as well ?
No, is that what I said?
I said I don't like the fact that a ship that is not designed as an ordnance carrier is better at other ships that are.
Now if they released a Gunboat or some other type of ordnance carrier and it was better. Well at least that makes some sense.
Think of it this way.
If ywing or bwing were arc dodgers and interceptors and awings only had boost or barrel roll. I know that sounds foolish right?
I tend to play rebel regen style lists, and honestly, I enjoy seeing Triple U-boat lists pop up at the FLGS, simply because they aren't just more Imp Aces. I'll admit I tend to have better luck against U-boat lists than I do Imp Aces, but I can understand the frustration. I guess to me it's just fun to see some of the Imp Aces players at the local scene taking a kick in the pants.
What exactly is "U boats"
Well I don't like the fact that a ship does better what other ships are specifically designed to do.
I know the Jumpmaster is a great ship.
I just think it's a little much.
With certain ships the way they are, I think they need a boost, not a push back. It was hard enough to justify using specific ships, adding a ship with everything that a jump has is just a little much in my opinion
So in your opinion, if a ship is bad at what it was supposed to be doing, other new ships with the same focus should be equally bad? So that when the first ship gets a fix they will either be left in a bad spot or need fixes as well ?
No, is that what I said?
I said I don't like the fact that a ship that is not designed as an ordnance carrier is better at other ships that are.
Now if they released a Gunboat or some other type of ordnance carrier and it was better. Well at least that makes some sense.
Think of it this way.
If ywing or bwing were arc dodgers and interceptors and awings only had boost or barrel roll. I know that sounds foolish right?
This game and in-universe logic don't intersect much. You can play pilots that were alive in different time frames (like Poe and Biggs for example, or Palpatine and Omega Leader). Freighters outmaneuver all but the most maneuverable interceptors. Colliding with a huge ship blows you up instantly, colliding whit a small or large not so much etc.
Also, in Star Wars ordnance dog-fighting doesn't really happen, unlike RL. I honestly can't remember, is there any instance depicted on screen of somebody firing a torpedo/missile at another fighter ? Torpedo dogfight is AFAIK a construct of X-wing (or maybe EU?).
Ultimately X-wing does a very poor simulation of bomber operation. There's no mechanical difference between missiles and torpedoes, so the bomber/punisher/k-wing's ability to carry both brings little added value. ships also have a low life expectancy so having more than 2 ordnance slots (which would be a great value in universe s they would allow less ships do deliver more payload to the target) is also not very valuable. There's also very little value in being a multi-role attack craft, able to carry missiles as well as bombs. I would also expect that, in universe, one would not send dedicated bombers to engage dedicated interceptors. Bombers would be performing attacks on capital ships and/or ground installations, type of missions which x-wing 100 points game is lacking.
Ok, your correct. Even before uBoats we didn't see punishers or bombers. That still doesn't change the fact that uBoats do ordnance better than ships that are specifically ment to use ordnance, and at devastating costs.If U-Boats weren't around, you wouldn't see any more Bombers or Punishers than you do now.
If the Contracted Scout was more expensive, you would not see any more ORS or WSF than you do now.
Maybe if Palp Aces wasn't so ******* broken I could fly quad Bomber or triple Black Eight Squadron.
I don't want to hear any whining about the cost of these things. Typical Imperial player, ******* about how Deadeye and Agromech are too good of a power combo and undercosted as he's setting up Palp Shuttle, 35 point autoinclude loadout Soontir, and 31 point autoinclude loadout Inquisitor across from you.
Didn't we have Imperial players bitching last wave that the stresshog was too good for its points, an autoinclude in every Rebel list, and too easy to double stress with?
We get it Imperial players, something can actually damage Soontir for once, god forbid a list based around generic jousters is actually good and capable of defeating Palp Aces.
I do consider myself an Imperial player, but I do fly Rebels a good amount. Hardly touch scum. I don't use fel much. I use to but I'm more of a whisper and omega leader kind of guy. No autothrusters for me sadly. I don't find whisper as easy as Fel to use. Decloaks can be blocked. Stress prevents decloak. No boost/barrel, little easier to pin down. Still a pain though. Still has hard time catching fel if moving first and whisper usually wants int. Omega is a royal pain but hardly does much dmg. Whisper seems to do all the leg work
The stresshog never bothered me. I used the crap out of it, Did well at summer kit tournament with Miranda, Biggs, and a ywing and maybe Z95 really don't remember and since I suspected stressbot at another store championship, I took yorr lol.
I've also beaten pal aces with squads other than other aces, and no uBoats, so they can be dealt with. Just like uBoats.
My biggest pev is how ordnance is better on a ship that really it shouldn't be as good as a punisher. I could understand Dengar, because like bona fett he probably modified the crap out of it, but a scout just doesn't seem right
Personally as a huge fett fan, I'm really disappointed at Fett's ability in this game. He should not be outskillled by Dengar. Dengar knows it himself that fett is a whole other league of his own (just finished reading bounty hunter wars book 1). Fett has the firespray all decked out with anything and everything. He can communicate with his ship through his helmet, and can get easy access to all kinds of data.
When they released fett in scum I was happy to see he had a better ability, but had hoped maybe they would increase his PS to a 9, but they didn't I thought they just wanted keep him the same as his Imperial version, but a better ability, but then hero's of the Resistance happened, and poe got readjusted.
Not cool ffg not cool :{
I know why they made Dengar a 9. My assumption is scum needed another 9, but fett should have been that ace. Fett at a 9 would be awesome
Fett's the better bounty hunter, doesn't mean he has to be the better pilot. And fett doesn't benefit much from being PS9 instead of PS8, dengar is way better as a PS9 than he would be at ps8. And fett didn't *need* to be bumped to ps9 for scum. Poe absolutely needed to be PS9 after TFA.
Well I don't like the fact that a ship does better what other ships are specifically designed to do.
I know the Jumpmaster is a great ship.
I just think it's a little much.
With certain ships the way they are, I think they need a boost, not a push back. It was hard enough to justify using specific ships, adding a ship with everything that a jump has is just a little much in my opinion
So in your opinion, if a ship is bad at what it was supposed to be doing, other new ships with the same focus should be equally bad? So that when the first ship gets a fix they will either be left in a bad spot or need fixes as well ?
No, is that what I said?
I said I don't like the fact that a ship that is not designed as an ordnance carrier is better at other ships that are.
Now if they released a Gunboat or some other type of ordnance carrier and it was better. Well at least that makes some sense.
Think of it this way.
If ywing or bwing were arc dodgers and interceptors and awings only had boost or barrel roll. I know that sounds foolish right?
It's basically exactly what you said. Jumpmaster shouldn't be a better ordnance carrier than the bomber or punisher. Meaning it should be the same or worse. Except the bomber and punisher are both bad. making the JM worse doesn't fix that. If other ships SHOULD be better ordnance carriers they just need to be fixed to actually be good at it. And slight hint, a-wings DO only have boost ![]()
What exactly is "U boats"
U-Boats in the context of X-Wing is a name for a list featuring three Jumpmasters carrying ordnance. They are typically pretty accurate and since they tend to fly in a fairly close formation and carry torpedoes they have been likened to a particular submarine used by the Germans during WW2 which was called the U-Boat and tended to operate in groups known as Wolf Packs. I believe that name was given to the U-Boat formations by their enemies. In X-Wing, the term U-Boats and Wolf Pack refer to the same list, though perhaps it could be argued that U-Boats refers to a list using only generic pilots while Wolf Pack would denote that one or more Jumpmasters in the list was a unique pilot.
I thought I would highlight this post with a quote and detailed answer because I think it quite nicely sums up the argument for the JM5K as an ordnance carrier. It does come with two torpedo slots for a reason, and the pilots all seem to have some sort of connection to this playstyle. Dengar can splash ordnance onto his attacker, Tel can stick around to shoot that last torp, while Manaroo makes an excellent support ship for those looking for dice mod shenanigans. Indeed, the JM5K was desinged to be an ordnance carrier. What use would another middle of the road ship be for Scum?
Why? He would still be the best pilot in the TFA timeframe at PS8 as well, since there would be nobody (but the new Han, which can be argued whether he still deserves PS9 as he does precious little flying in TFA) with a higher PS than 8.
EDIT: Outside TFA time frame, looking at what flying Vader does in Rebels (and corroborate that with Anakin's flying in the prequels) I have a hard time seeing Poe being as good as Vader.
'Poe absolutely needed to be PS9 after TFA'
Why? He would still be the best pilot in the TFA timeframe at PS8 as well, since there would be nobody (but the new Han, which can be argued whether he still deserves PS9 as he does precious little flying in TFA) with a higher PS than 8.
Because given his incredible performance throughout the entire movie(the part where he shot down 10 TIE/FOs in a continuous string, or when he flew into and out of a hole just barely big enough for his X-Wing and hit every target inside with perfect aim), PS8 felt like a crime. Poe was the best pilot in the entire resistance, better than anything the First Order had on their own base of operations. Possibly even the best in the galaxy.
Edited by Razgriz25thinf
'Poe absolutely needed to be PS9 after TFA'
Why? He would still be the best pilot in the TFA timeframe at PS8 as well, since there would be nobody (but the new Han, which can be argued whether he still deserves PS9 as he does precious little flying in TFA) with a higher PS than 8.
Because given his incredible performance throughout the entire movie(the part where he shot down 10 TIE/FOs in a continuous string, or when he flew into and out of a hole just barely big enough for his X-Wing and hit every target inside with perfect aim), PS8 felt like a crime. Poe was the best pilot in the entire resistance, better than anything the First Order had on their own base of operations. Possibly even the best in the galaxy.
He would still be best in the galaxy at PS8 as well since First Order has no PS9, would he not?
What I dislike about it is that it sets a bad precedent of changing card stats, especially since IMO it wasn't needed.
Edited by LordBladesYesterday I was close to defeat 3 Jumpmaster with 2 Y-Wing and 1 HWK and 1 T-70. Biggest mistake I did was not using asteroid properly. If I used the asteroid, I would have won. I manage to kill 1 jumpmaster, half damage 1 jumpmaster and sadly left 1 with full hull and shields.
Y-Wings with turrets and title is great against Jumpmaster. If you fly with 4 Y-Wings with dorsal turret and titel. Range 1 you will roll 6 × 4 = 24 read dice. Range 2: 4 × 4 = 16 read dice. It might avoid with 2 dices but rarley does that since they want to save for torpedoes.
What exactly is "U boats"
U-Boats in the context of X-Wing is a name for a list featuring three Jumpmasters carrying ordnance. They are typically pretty accurate and since they tend to fly in a fairly close formation and carry torpedoes they have been likened to a particular submarine used by the Germans during WW2 which was called the U-Boat and tended to operate in groups known as Wolf Packs. I believe that name was given to the U-Boat formations by their enemies. In X-Wing, the term U-Boats and Wolf Pack refer to the same list, though perhaps it could be argued that U-Boats refers to a list using only generic pilots while Wolf Pack would denote that one or more Jumpmasters in the list was a unique pilot.
And, you know, the ship is shaped like a U. ![]()
'Poe absolutely needed to be PS9 after TFA'
Why? He would still be the best pilot in the TFA timeframe at PS8 as well, since there would be nobody (but the new Han, which can be argued whether he still deserves PS9 as he does precious little flying in TFA) with a higher PS than 8.
EDIT: Outside TFA time frame, looking at what flying Vader does in Rebels (and corroborate that with Anakin's flying in the prequels) I have a hard time seeing Poe being as good as Vader.
Vader is the greatest pilot of all time in Star Wars. PS9 doesn't mean "equal to Vader" because no pilot in this game is equal to Vader. PS9 just means a pilot is in the highest echelon of skill.
Edited by WingedSpiderI stopped watching the Team Covenant videos that had Jumpmasters in them for one reason, they were boring to watch. They may or may not be over powered and the guys at TC tried their best to make the matches sound good. But they just couldn't do it. I always ended up skipping to the last few seconds just to see who won.
Not even going into the aesthetics of them.
What exactly is "U boats"
A U Boat is a truncated version of the German word Unterseeboot, which literally means Under Sea Boat or loosely Submarine. As we all know Subs use torpedoes to kill their prey a la JM5K connection. The JM5K version is:
Contracted Scout (25)
Deadeye 1
R4 Agromech 2
Plasma Torpedo 3
Extra Munitions 2
Guidance Chips 0
Total 33
As you can see you get a great torpedo launcher for minimal cost, range for a target lock isn't an issue because you move first and do a focus action. If they come within range 3 then all the better.
Well I don't like the fact that a ship does better what other ships are specifically designed to do.
I know the Jumpmaster is a great ship.
I just think it's a little much.
With certain ships the way they are, I think they need a boost, not a push back. It was hard enough to justify using specific ships, adding a ship with everything that a jump has is just a little much in my opinion
So in your opinion, if a ship is bad at what it was supposed to be doing, other new ships with the same focus should be equally bad? So that when the first ship gets a fix they will either be left in a bad spot or need fixes as well ?
No, is that what I said?
I said I don't like the fact that a ship that is not designed as an ordnance carrier is better at other ships that are.
Now if they released a Gunboat or some other type of ordnance carrier and it was better. Well at least that makes some sense.
Think of it this way.
If ywing or bwing were arc dodgers and interceptors and awings only had boost or barrel roll. I know that sounds foolish right?
This game and in-universe logic don't intersect much. You can play pilots that were alive in different time frames (like Poe and Biggs for example, or Palpatine and Omega Leader). Freighters outmaneuver all but the most maneuverable interceptors. Colliding with a huge ship blows you up instantly, colliding whit a small or large not so much etc.
Also, in Star Wars ordnance dog-fighting doesn't really happen, unlike RL. I honestly can't remember, is there any instance depicted on screen of somebody firing a torpedo/missile at another fighter ? Torpedo dogfight is AFAIK a construct of X-wing (or maybe EU?).
Ultimately X-wing does a very poor simulation of bomber operation. There's no mechanical difference between missiles and torpedoes, so the bomber/punisher/k-wing's ability to carry both brings little added value. ships also have a low life expectancy so having more than 2 ordnance slots (which would be a great value in universe s they would allow less ships do deliver more payload to the target) is also not very valuable. There's also very little value in being a multi-role attack craft, able to carry missiles as well as bombs. I would also expect that, in universe, one would not send dedicated bombers to engage dedicated interceptors. Bombers would be performing attacks on capital ships and/or ground installations, type of missions which x-wing 100 points game is lacking.
But still they did introduce those ships to the game. Well before epic came along. Bombers shouldnt be good against ships like xwing, but excel against larger ships like freighters, and such
What exactly is "U boats"
A U Boat is a truncated version of the German word Unterseeboot, which literally means Under Sea Boat or loosely Submarine. As we all know Subs use torpedoes to kill their prey a la JM5K connection. The JM5K version is:
or, if you're not up for this kind of association, you could also just call them torpscouts
ie. contracted scouts that use torpedoes