I've won the vast majority of the games I've played since wave 8 released, and I've never once flown a u-boat. I've used jumpmasters some, but only used the scout as a bumpmaster, and have flown all 3 of the named pilots with various (non-uboat) loadouts. As for other ships, I've still been playing with (and winning) the starviper. I'm currently 5-3 with a scyk list (and the first 2 games were losses partly due to having to learn how to fly the list). Another local guy has been flying scyks for the last couple months, went top 4 in our regional, and almost made the cut in another regional (2 different games he had the opponents ships at 1 hull, would have won in another round or two but lost on points at time). B-wings haven't been used since TLT released. Completely unrelated to the jumpmaster. E-wings have basically NEVER seen generic use. Unrelated to the jumpmaster. Ditto bombers. Firespray hasn't really ever been seen regularly. Occasionally in wave 6, maybe wave 7, but was never top tier competitive. Poe and T70s did indeed get pushed out, I'll give you that much. And the y-wing.I want ffg to release ships that doesn't alienat other ships more than they already areI want to see a game where all ships are able to bring something to the table in their own wayI don't want to see a game where picking 1 ship is one of only very few optionsEven folks who do like using uBoats stated it's a very powerful ship, mainly most has said it's overcostedBroken? Apparently you don't understand what broken is if you don't think the Jumpmaster is near broken or overpowered.(for the record I'm not saying it is broken, but it sure as hell isn't fine as it is) Generic xwing are not broken. They are underpowered with what's available now.You may think it's fine, but that's just your opinion. Hell I believe most even those who do like the ship say it's overcosted.There is something completely wrong with this game if the Jumpmaster is now going to be the new standard. As you stated you think these ships are failures. No many were doing great until the Jumpmaster came along pushing out a lot of different builds to where now we are seeing more limited builds do well. That is not healthy for this game.Maybe you enjoy playing jumpmaster 5000 but most of us want to play xwing. A game where we have more than 2 options. (yes I'm exaggerating a bit, but it's also the truth)I guess if we had it your way, there is no sense trying to update the xwing. May as well leave bombers in your tray. Firespray, why bother, ywing? Poe? Any T-70 ship, starviper, scyks, bwings, Ewings. Why even bother look at making a build with any of those ships competitive since the Jumpmaster is just so **** good for its value. So all these ships and pilots are broken roflI'll stick to my aces, you stick to your jumpmaster. Sounds like a fun healthy game....right, have fun with thatAlso according to your last sentence you want to see more ships like the Jumpmaster?Seriously? So all those other ships that everyone had can only become more obsolete.Thank heavens your nowhere near the design team. Xwing would surely fail if that was the route they takeMate, you are comparing JM5K to overcosted, broken, never-used ships or to the the ships that fits different roles in the squad. Do we want more failures like ie. generic YT-2400? Or maybe we want more successes like Jumpmasters5000? I vote for the latterSure....big base ship, 9 hp, can barrel roll, take astro, crew. Elite, two missles, modification, a pwt at that guaranteed 4 hits, at a base cost of 25 pts.Just 4 more pts over a ship That's small base, has 5 hp, has 5 hp, no elite, cannot barrel roll, no elite, no crew.OrIts8 8 pts cheaper than a ship with 10 hp, no elite, has an rear arc, one crew, no droid slot, no illicit, worse dial, can't load as much ordnanceNo there is nothing wrong with that.The ship is OP.If you can't see that well idk what to say.Jumpmasters are coolest ships designed by FFG so far. So many competetive builds, so many options, so much joy!I usually don't fly them - despite having them and being Scum player - only because I find even more enjoyable to walk against the crowd
But I fully understand ppl who fly them. They are great (i mean ships
).We should talk how to make other ships equally cool, not how JM5K are bad, or ovepowered. They are not
"Joustwing stuff like Kirahxzs and such."You mean the wave 7 ship designed by the same design team you're complaining about that was DOA?I think that it's obvious that U-Boats are OP. I just think that they're about as OP as a bunch of the other top tier wave 4 and beyond power creep things.Like Brobots, Phantoms, Corran, Fat Turrets, Acewings, Super Dash, Palpatine, etc.Ever since the design team changed during wave 4 there has been a second tier of ships that outshines all the wave 3-ish Joustwing stuff like Kirahxzs and such. I just see U-Boats as another one of those "power creep, post Joustwing" tier ships. In fact, out of all of those I mentioned besides for Brobots, they're the least game ruining and play the most like the game originally played before wave 4. At least you have to point your ship at something to hit it and they don't have high PS repositioning.I'm in the camp that things JMs are undercosted, by maybe a point or two. This makes them very good, but very much not game breaking. Yes, they have an amazing dial. Yes, they're very efficient, with great upgrade options. When discussing the dial, especially, though, I think people are not fully taking into account the limitations of a large based ship that desperately needs an arc and action to do damage. If the Jumpmaster had dial like a T65, Contracted Scouts, at their current price, would be a joke. It would be a noob-stomper list, because it wouldn retain the great alpha strike, but lack much more of its ability to actually contend in the later phases of the game where it's won or lost against solid players.
I'm just saying, when you look cost wise, efficency wise, and how customizable it is, really the Jumpmaster just out classes all those things.
That's not to say if you don't use a jump master you won't win, but you can't deny the fact that for everything considering it does better what a lot of ships are suppose to do. I still use a variety of ships, but if I am building a scum squad, and I am looking for something that is competitive, jumpmaster are just too freaking awesome.
It really bothers me that this thing is better than bombers and punishers. It does what they are suppose to do 10 times better. Even ywings should be able to deliver a payload easier.
Definitely not the case in this game
I was just simply trying to make a point to someone that the Jumpmaster is not fine the way it is. The last thing we need in the game is for other ships to be released in the future that are of the sane caliber as the Jumpmaster, which will only push the ships I mentioned further on the back shelf.
Looking at an xwing for example, When I look at its potential dmg, it's total hp, it's dial, its upgrade options, I wonder other than flying it because I really want to make use of it, it's not that great of value when I can choose a ship that costs 4 more points and brings so much more options. Same with a ship like the imperial firespray. I'll use it because I like it, but again when I'm building a squad is it really worth the extra 8 pts? Now that I do have better options at my disposal.
Personally I don't like the direction it is going if that's the case, and I don't like the fact that ffg has to release a "hard counter" to something the following wave. To me that's almost admittance that they screwed up.
Edited by Krynn007

