Sure....big base ship, 9 hp, can barrel roll, take astro, crew. Elite, two missles, modification, a pwt at that guaranteed 4 hits, at a base cost of 25 pts.Jumpmasters are coolest ships designed by FFG so far. So many competetive builds, so many options, so much joy!
I usually don't fly them - despite having them and being Scum player - only because I find even more enjoyable to walk against the crowd
But I fully understand ppl who fly them. They are great (i mean ships
).
We should talk how to make other ships equally cool, not how JM5K are bad, or ovepowered. They are not
Just 4 more pts over a ship That's small base, has 5 hp, has 5 hp, no elite, cannot barrel roll, no elite, no crew.
Or
Its8 8 pts cheaper than a ship with 10 hp, no elite, has an rear arc, one crew, no droid slot, no illicit, worse dial, can't load as much ordnance
No there is nothing wrong with that.
The ship is OP.
If you can't see that well idk what to say.
Mate, you are comparing JM5K to overcosted, broken, never-used ships or to the the ships that fits different roles in the squad. Do we want more failures like ie. generic YT-2400? Or maybe we want more successes like Jumpmasters5000? I vote for the latter ![]()