I think it goes both ways. Palp Aces crushes the U-Boat counters and U-Boats crush the Palp Ace counters.1.) I don't think many will disagree with you that U-Boats are easy to fly and win with. They clearly are. What we disagree with is that it's easier to fly than Palp Aces, and that Palp Aces takes a lot of skill, or that's it's vulernable to bad dice or (more) vulnerable to mistakes than U-Boats are.
2.) Sorry if this sounds like a personal attack, but I hate the way you (non-)format your posts, lol.
3.) Honestly I would fly quad Gamma Squadron, quad Homing Missiles, quad EM, quad guidance chips or even triple PS 4 Punisher if I didn't have to also deal with Palp Aces. You know what beats a PS 3 alpha strike? A PS 4 one.
Fantastic post, this exactly nails it!
You need to be just as good a player to win tournaments with U-Boats than with Palp Aces.
BUT:The problem with U-Boats and the actual difference to Palp Aces that makes Contracted Scouts so much worse in my opinion is that they just totally shut out too many other lists and limit options of what is playable and competitive! Amongst these things are most lists that could actually counter Palp Aces.
This goes a long way in enabling Palp Aces to be as dominant as they are at the moment! That is the true dilemma and why i think we need a hard counter to Scouts, not to Aces (because they do exist already in good numbers).
There already are hard counters to U-Boats. Higher PS alpha strikes, from Talas or Gammas or whatever. Palp Aces gives these lists fits, with the ability to shrug off a 4/4 hit attack easily and the ability to arc dodge and close to range 1. There is no Feedback Array, R5-P8, Autoblaster, etc. for U-Boats, nor should there be. Last time the game was ruined by something, FFG introduced an autoinclude fix card and now we can't damage things at range 3 anymore.
It is nice to actually discuss ordnance and how it seems effective. However it's sad that it's effective on only one ship.
One ship that it really shouldn't be as effective on as others.
Apparently Alex said wave 9 will have some hard counters to uBoats. What that is we don't know, but all I can say is it better effects the ship and not ordnance itself.
If the counter effects ordnance then it'll not only hurt uBoats but other ships as well. Bombers and punishers.
I also feel that in a way by Alex saying this they acknowledge that uBoats are over powered. Has there been a wave yet that released one thing, and then in the next wave had to release a hard counter to it. This game shouldn't operate like that imo.
I want to see punishers become useful. Personally I like it. I think it looks freaking cool, same with bombers. Others may disagree but that's how I feel. The Punisher is a heavy bomber but my god the amount of pts you put into it to make it work is nuts when you compare it to a scout.
Maybe the Punisher and scout points be reverse? Idk but it's not a direction in like.
Edited by Krynn007

