Yeah, and this is exactly why pilot skill is something that costs points. I find it really ironic that PGS loves to claim that pilot skill is one of the most important things in the game and then dismisses complaints that a PS3 pilot gets an EPT slot that breaks the game. And then he compares a list of 3 PS3 pilots against a list with 2 PS 8 or 9 pilots. "Whaaaaa, Soontir can pull a green hard 2, then boost and barrel roll", yeah, and then he just has a focus and no evade. So then you've got to choose to use that focus on attack or defense. Then you've got to decide whether to use Palp on attack or defense. But you can't do all of those things. And never mind the fact that there are a ton of things in the game that do undodgable damage. I've seen someone RECK Soontir by dropping a well placed bomb.And then you've got PGS with his "Palp Aces vaporizes everything on the board in one turn" talk. U-boats have 9 health, so I find it hard to see how a list with 3 ships with 3 attack dice kills one of the three U-boats before it gets to shoot in the absence of an EPT slot allowing Deadeye.
He does have a point. In order for a non-EPT scout to shoot at a Palp Ace he needs to have the ace within range 3 before the ace moved (so it can Target Lock) and then still at range 2-3 AND in arc in the combat phase (after the ace moved). Triple Scout struggles vs. Palp Aces as it is currently. Without EPT the list would be dead&buried IMO.
But giving a PS3 pilot an EPT that removes one of the HUGE advantages that pilot skill imparts is kind of stupid. The game mechanics were designed to make torps hard to use on a low PS pilot. For a good reason.
Yeah, you're probably not going to hit Soontir out of arc when he's focused and evaded. But that's also because he's a ship that costs over 1/3rd of your squad points and has 3 hull.
But the thing that cracks me up when PGS complains about Palp Aces is that he tries to claim that Palp Aces can perform ALL it's options in a single round when he starts complaining. Yes, Palp Aces is a powerful list, but it requires a ton of correct decision making. Triple Scouts just has to keep someone in arc (or not, it's still a PWT.....) with one of the best dials in the game, not hit an asteroid and focus. Manage that and you're usually going to get 4 hits, at least one of which is a crit.
And if you hate Palp Aces so much, wouldn't you be annoyed that triple Scouts pushed out almost all the counters to Palp Aces?
Palp needed a range limit. Not putting that in was a mistake. But I wouldn't really know because I don't ever play him, because I like having fun more than winning. And because I hate flying the Imperial Shuttle. But giving the Contracted Scout an EPT as it's built was a MUCH bigger mistake.
I don't think it's ironic. Scouts having EPT's evens the playing field against higher PS ships. So does Deadeye specifically.
Oh, sorry, Soontir /only/ gets 3 actions a turn, not 4 and Palpatine can only be used once a turn. That's completely balanced, if he could do 4 that would ruin the game. *eyeroll*
I prefer U-Boats to Palp Aces dominating, yes. So in a U-Boat dominated meta without palp aces, it would be easier to counter U-Boats without having to flood your build with obnoxious hard counter crap like Vader Crew, Feedback, and Autoblaster weapons.
It goes both ways. If all I have to worry about are U-Boats I can just bid to PS 4. If all I have to do is face Palp Aces I can just fly 7 feedback array ships. But against U-Boats I have a PS 4 list that's a good general purpose squad that only has trouble against Acewings. A list counterbuilt to Palp Aces does jack **** to things that aren't Palp Aces and you're just going to get matchup screwed all day.