Shields/Hull vs Agility

By slowreflex, in X-Wing

Is there a table somewhere that compares agility to shields/hulls? I know it gets a bit complicated when you factor in shields not caring about crits, but I'm just looking for a rough way to compare say something with 1 Agi, 2 Shields, 2 Hull to 0 Agi, 4 Shields, 4 Hull. If there's a statistical table based on averages somewhere that would be ideal, but even a general rule of thumb would be nice.

Thanks.

I think the general rule of thumb is that high health is stronger when facing a lower number of high strength attacks, and low health high agility is better when facing a high number of low strength attacks. You could probably create a rough table based on averages for how many attacks a ship should expect to survive. Essentially the answer is dependent on what attacks you're facing.

Health vs. agility is dependent on a lot of things like actions and such.

Each point of agility evades 3/8 of a damage per shot, or 5/8 with a focus token.

Each red die deals 4/8 of a damage per shot (counting crits as normal damage) or 5/8 with a focus.

So it depends not just on the statline of the ship, but also on the attacks coming in at it and the actions it took.

But in general given that the majority of ships have 3-die attacks, a good rule of thumb I work by is that most ships with 1 agi and 9 or less HP or 2 agi and 6 or less HP take about 3 shots to go down. Ships with 3 agi are a lot less predictable given that their dice have a lot more variance and they tend to have more defensive actions - they can go from immune to 3-die attacks (soontir out of arc with focus evade and palp literally cannot be damaged by a 3-die attack unless you can block him from using a token with 4LOM) to crashing and burning in a single shot depending on luck and tokens.

But ordnance, particularly Jumpmasters, do put paid to this calculation rather... Reliably dealing 4 hits or crits with a single attack makes 1-agi ships cry.

As others have said there are a lot of factors in play.

That being said, if the ships in question aren't high ps arc Dodgers or have multiple actions I think a 3/4 rule is an easy way to estimate.

So a 2 agility 6 hit point ship is about the same as a 1 agility 8 point ship. Or a 3 agility 3 hit point ship is about the same as a 2 agility 4 hit point ship.

what's agility?

never seems to come up in my games

IF we go and look in the upgrade department there had always been some discussion about which is more useful: a Stealth Device granting +1 Agility until the ship is hit or a Shield Upgrade giving +1 Shield. Generally that discussion went around in circles due to the variance on the agility die and the higher cost of the SU. Once the Hull Upgrade entered the discussion it pretty much won except in a few somewhat specific cases.

I'm not sure what else a ship has going on but 2 Hull/ 2 Shield hiding behind 1 Agility is generally going to be much easier to kill than a ship with 4 Hull/ 4 Shield and no Agility. As everyone mentions it may depend on what is attacking you but an attacker with 3 good attack dice is always going to kill the 1/2/2 ship with two attacks even if Agility is good each time with the 0/4/4 is going to take three attacks to kill. If that attack was a boom-boom-kaboom there's a fair chance the 1/2/2 will die to a single attack if the Agility fails to cancel anything yet the 0/4/4 will just shrug it off.

One could say that hull/shield have a linear effect on a ship's lifespan. The more it has the longer it lives. Agility is far more variable and while more is better it can still fail you and leave you dead.

Hull/shields are really easy to quantify in terms of how much survivability they offer. In the absence of green dice you can predict reasonably accurately how many red dice it will take to burn through x amount of shields and hull.

The problem with comparing it to green dice is that the value of the green dice changes depending on how many dice the attackers are throwing at you.

Example: You have a ship with 3 agility.

Assuming no modifiers on attack or defense dice you could expect to weather 4 attacks of 2 dice each, and statistically suffer maybe 1 damage if you're a little unlucky.

On the other hand, if you were facing 2 attacks @ 4 dice each (same total number of red dice), you would expect to suffer between 2 & 3 damage.

Because the value of green dice vs red dice changes in this way, it's really difficult to make any kind of accurate representation of the value vs hitpoints unless you're going to limit yourself to specific scenarios.

As others have said there are a lot of factors in play.

That being said, if the ships in question aren't high ps arc Dodgers or have multiple actions I think a 3/4 rule is an easy way to estimate.

So a 2 agility 6 hit point ship is about the same as a 1 agility 8 point ship. Or a 3 agility 3 hit point ship is about the same as a 2 agility 4 hit point ship.

Sorry, I'm lost. What is the formula for this?

My rule of thumb is that 3 green dice are worth ~1 evade (9/8), and 1 evade is worth 1 shield. TLT makes this calculation a little bit wonky, but I think that's the only real edge case.

This is, as I said, a rule of thumb. As others have noted, green dice are much more swing-y than straight up hull/shield values. That's why things like Authothrusters and Palpatine are so popular.

what's agility?

never seems to come up in my games

It's the FFG term for hope.

what's agility?

never seems to come up in my games

It's the FFG term for hope.

what's agility?

never seems to come up in my games

Depends. Are we talking games or girls?

what's agility?

never seems to come up in my games

Depends. Are we talking games or girls?

No the girls are quite agile around me

Can't remember the last time I wasn't single

As others have said there are a lot of factors in play.

That being said, if the ships in question aren't high ps arc Dodgers or have multiple actions I think a 3/4 rule is an easy way to estimate.

So a 2 agility 6 hit point ship is about the same as a 1 agility 8 point ship. Or a 3 agility 3 hit point ship is about the same as a 2 agility 4 hit point ship.

Sorry, I'm lost. What is the formula for this?

So I'm saying all the following would have the same approximate "survivability"

0 agility with 16 hit points

1 agility with 12 hit points

2 agility with 9 hit points

3 agility with 7 hit points

16 x 3/4 = 12, 12 x 3/4 = 9, etc. Like I said there's many other variables in play but I think it's a decent estimate.

what's agility?

never seems to come up in my games

Depends. Are we talking games or girls?

No the girls are quite agile around me

Can't remember the last time I wasn't single

My condolences. :-(