Scum Boba'n'Bossk ace killer?

By Vitalis, in X-Wing Squad Lists

So i was playing with some scum 2 ship builds and came up with something both with theme and working in current meta (for now :P), especially vs aces, need to test that vs uboats:

Boba Fett with

VI

Tactician

EU

Dampeners

Bossk with

Crackshot

Mangler

Zuckuss

4-LOM

Dengar

Glitterstim

Hound's Tooth

So Boba does what Boba does blast right into range 1 from flank or kill aces with double stress. Bossk on the other hand here is designed as ace killer:

Mangler>Dengar rerolls and/or stims>4-LOM preventing evade token>Zuckuss rerolling all greens i want>crackshot>Bosst ability... Thats 2 guaranteed damage vs 3 evades (and stealth device is not so populat nowadays) and 3 vs if he rolls crappy. Only drawback is that i have only 1 crackshot, but one good moment to use it to kill or cripple an ace early is more all i need.

Title can be controversial but with crew trio sums up at 5 point...well i have points left, i dont want EU cause i'll no use of it anyway due to zuckuss, i could take shield upgrade but hey its 1hp for 4 pts or 4hp for 6.

The no EU and Zuckuss on Bossk would scare me, but if you can make it work, sweet.

The no EU and Zuckuss on Bossk would scare me, but if you can make it work, sweet.

Well, the 180 firing arc is what saves it + the plan is to slow roll 0/1s to keep em in arc, with mangler i can afford to shoot at range 3. Its designed with that zuckus in mind to be action independent. And if i can one shot fel or 2 shot any other ace (thats the plan ofc)...

Edited by Vitalis

I'd put Feedback Array rather than Stim on Bossk personally.

And the title just isn't remotely worth the points. Swap it for an Engine Upgrade.

But, if you really want something that's mean AF to aces, try Latts Razzi with K4 (or Weapons Engineer or Dengar, though I like running this alongside Dengar pilot), Bossk, Gunner, Engine, Feedback. Two attacks both with either TL/focus, or -1 agi/focus is PUNISHINGLY difficult for aces to dodge, there's a LOT of arc for them to get out of, and if they manage to get out of arc by either bumping or getting behind you, you have feedback array to zap them with anyway.

But your other ship needs to be able to hold up against the rest of the list archetypes, which is challenging.

Edited by thespaceinvader

I really like glitterstim on Boba as it can keep him alive when he is in the middle of a scrum. I would also swap Zuckuss for Outlaw tech as you will be doing red maneuvers quite often and that focus token will help push damage through. Zuckuss can be tricky as a stressed YV-666 will make it difficult to keep people in arc on the following turns.

I'd put Feedback Array rather than Stim on Bossk personally.

And the title just isn't remotely worth the points. Swap it for an Engine Upgrade.

But, if you really want something that's mean AF to aces, try Latts Razzi with K4 (or Weapons Engineer or Dengar, though I like running this alongside Dengar pilot), Bossk, Gunner, Engine, Feedback. Two attacks both with either TL/focus, or -1 agi/focus is PUNISHINGLY difficult for aces to dodge, there's a LOT of arc for them to get out of, and if they manage to get out of arc by either bumping or getting behind you, you have feedback array to zap them with anyway.

But your other ship needs to be able to hold up against the rest of the list archetypes, which is challenging.

Well the EU with zuckuss is...well worthless. And while im usually a big no to the title as well, in this particular list i could load only ordnance(why?) or the title (why not). Your Latts idea sound interesting though.

I really like glitterstim on Boba as it can keep him alive when he is in the middle of a scrum. I would also swap Zuckuss for Outlaw tech as you will be doing red maneuvers quite often and that focus token will help push damage through. Zuckuss can be tricky as a stressed YV-666 will make it difficult to keep people in arc on the following turns.

Yea glitters should be on Boba, mispel on my side. I dont need eyes, i got dengar for rerolls, and of all stressed space cows its actually easiest to pull something in arc with 666 as you have white 3 turn and 180 degree arc.