Got my copy of Savage Spirits...nice book, again...but once again we have a bunch of equipment with qualities like "Cumbersome 2" or "Unwieldy 2". This has been bugging me for a while, so...
Why bother? Almost nobody will be running a character that is affected by a rating of 2 for any of these qualities. For the "average person" it will have zero effect. And the tiny fraction of characters that would be affected (because their related characteristic is a 1) would never pick such a weapon, because there are so many choices out there close enough in capability that don't have the penalty. Sure, at some point there might be a "story moment" where the Brawn 1 Twi-lek Ambassador has to pick up the Blastech M-300 dropped by the party's Soldier to take out a sniper, but...a weapon quality for such a limited purpose is practically pointless.
To me the only point of having a weapon quality like Cumbersome or Unwieldy is to give the weapon a distinctive flair that rewards someone capable enough to wield it. Even a rating of 3 is easily bypassed by most starting characters who might be planning ahead. So these qualities should either work differently, or shouldn't even be in the stat line unless they are 3+...and 4+ would make it a lot more rewarding.
Thoughts?