I sent a couple of questions to FFG that I couldn't find answered anywhere, but after about a week I still haven't gotten a response, and with a campaign continuing in the next couple of days, I thought I might as well ask the lot of you.
I'm just going to quote the message I sent to them:
Hi!
First of all, I hope you're having a great day. Second, I've got a number of questions relating to Descent 2nd Edition.
1) Pertaining to the "Reach" ability, what does "up to 2 spaces away" mean? Does it mean two open spaces between the user and the target, or does it mean one open space between the user and the target? Essentially, which of the following two would be correct? A: http://i.imgur.com/4iyTFvc.png or B: http://i.imgur.com/8dqyMB8.png ?
2) Are Familiars allowed to act in the turn in which they were summoned? Can a hero use an Ability to summon a familiar as their second Action, followed by activating the familiar?
3) Are Reinforcements (for the Overlord) activated in the turn in which they arrived on the map? Or does the Overlord place a new minion/master on the entrance tile (usually) and then wait with activating it until the next turn?
4) Relating to #3, how would large units that arrive as Reinforcements be handled, if reinforcements can only activate on the next turn? Since reinforcements happen at the start of the Overlord's turn, if any part of the Entrance tile is covered, many large monsters would be unable to be deployed. If monsters can activate on the turn they reinforce, this question is moot - blocking the entrance tile so the Overlord cannot reinforce with large monsters should be a legitimate tactic, I'd think.
5) Can Heroes or Monsters activate as many Actions as they have Action Points? For example, The Staff of Light Relic allows you to use an Action, with the result "Each hero within 3 spaces of you recover 1 Heart and 1 Fatigue" . Would a hero be able to use this twice, using both their Actions? This is assuming abilities that does not specifically mention "Exhaust this card to ..." , of course.
6) In Labyrinth of Ruin, on the 2/8 Travel Event card, there's an event stating "A traveling healer offers you a mysterious method of healing. The heroes choose 1 hero to suffer 2 ❤. Another hero of their choice recovers all ❤ and discards all of his Condition cards." Given that heroes restore all their health and have no conditions after finishing a quest and being in the Campaign Phase, how is this supposed to work? Is it supposed to be Exhausted and Discarded during the upcoming quest, or what?
That's all for now. Thanks for a really great game, and I hope to have this cleared up real soon, because I've got a game coming up on Monday/Tuesday. Take care! :3
Regards,
<my name here>
That's it, really. I'd be supremely grateful if anyone could take a crack at answering any (or all!) of these, although I suspect that without FFG answering, some just can't be answered with any degree of certainty.