Beginner Imperial list

By Diabloelmo, in Star Wars: Armada Fleet Builds

Alrighty, I'm finally going to be picking up the start of my Armada collection in a couple of days. I've limited funds, but I'm hoping to be able to get myself a decent starter fleet. I've got a couple different ideas, both coming to 400pts neat.

ISD II

- Flagship (Screed)

- Relentless

- Gunnery Team

- Electronic Countermeasures

- Heavy Turbolaser Turrets

VSD I

Gladiator I

- Demolisher

- Ordinance Experts

- Engine Techs

Raider I

- Instigator

4x Tie Fighter

Or, the rather less subtle concept:

ISD II

- Flagship (Motti)

- Relentless

- Intel Officer

- Gunnery Team

- Electronic Countermeasures

- Heavy Turbolaser Turrets

VSD II

- Warlord

- H9 Turbolasers

VSD I

- Corrupter

- Boosted Comms

Major Rhymer

3x Tie Bombers

I'm leaning towards the former list over the latter, since it gives a wider range of different ships to play around with. I'm not really interested in picking up ships purely for their cards at this point, and I'm fairly set on using both the ISD and VSD - the former because it's the definitive SD, the latter because it comes in the starter box, and I'm trying to be efficient!

Edited by Diabloelmo

Who is your commader for fleet one? Also what objectives?

Screed is the commander of the first list, and I'm not actually sure about the objectives yet

Edited by Diabloelmo

Edit: The List above was Updated, so my advice is outdated , and I'm rewriting better advice! :D

When it comes to Objectives, its best to look at the three of them separately, to pick bad choices for your opponents...

Generally speaking... When you've got an ISD and a decent Rhymer focused set of squadrons, your Defense (Yellow) objective is Easy... Contested Outpost becomes a very simple choice. You're able to hang about the station collecting points, and daring your enemy to dislodge you. If they hang away, then you've got Rhymer and his Buddy Boys to bully them.

Assault objective cards are tougher... For the first list, I'd not be so sure...For the Second list, Advanced Gunnery becomes an option, as you do not want to put it on anything with gunnery teams, but the Warlord is a wondeful platform for it. Otherwise, the most common default would be Precision Strike, and that has its positives and negatives. You likely do not want to have Opening Salvo (as it will only be picked by people with many more ships than you), and Most Wanted could be useful, but you've got to be certain that your choice will survive the game.

Navigation objectives are the trickiest ones to pick. You do have a Raider in the first list, so Dangerous Territory and Intel Sweep are options... Superior Positions is a useful default, espceially if you're able to sling bombers to the Enemy's rear, and protect your own - but protecting rears of Demolishers can be tricky, and can give up points... Minefields is an objective that requires a lot of thought, planning, and execution - and is most often a mis-played objective by both sides.

Edited by Drasnighta

ok on fleet two you need to add some antisquadron stuff to get keep those bombers from being help up by enemy fighters

Cheers for the feedback, I'll have to ponder upon the objectives. As for the fleets themselves, I think I am still leaning towards the former purely on the basis that it gives me a wider range of ships to play and learn in the short term