So I'm taking a sabbatical from 40K and started picking up x-wing - I even signed up for the x-wing tournament at NOVA this year in case it fills up. I used to play the crap out of Star Trek Attack Wing about a year ago so I'm familiar with the mechanics (just some minor differences I think). When x-wing first came out I bought the original starter set and a few y-wings and played one or two games before being sucked into STAW. Besides grabbing the new starter set
recently
I also snagged a ghost. Most people I've seen on the board seem to be gravitating towards chopper.
Hera seems a little more forgiving on the movement dial for those of us who should not be given pilot licenses
I'm still working out the "how-does-this-thing-work" with some of the cards but from what I've read the attack shuttle can take advantage of the AC as long as it's docked? So at range 1 I can put out 4 uncancellable hits? Goldie's there to try and slow people down so I can stay in range 1 of my prey. I like that R5 unit - had a console fire just wreak havoc on me last week. I'm sure saboteur seems wonky but I plan on being at range 1 anyway and feeling the effects of a crit can be a royal pain in the ass I think.
Hera Syndulla (52)
VCX-100 (40), Ghost (0), Accuracy Corrector (3), Autoblaster Turret (2), "Zeb" Orrelios (1), Saboteur (2), Engine Upgrade (4)
Sabine Wren (24)
Attack Shuttle (21), Autoblaster Turret (2), Veteran Instincts (1), Phantom (0)
Gold Squadron Pilot (24)
Y-Wing (18), R5 Astromech (1), Ion Cannon Turret (5)