I have used it on Wes to close to range one on the Jumps, and other targets.
R7-T1... Thoughts?
People here mentioned the overly restrictive trigger condition, but don't you get to boost anyway? I like this mech as a cheap EU that also has a chance to be action economy and enables Integrated Astromech. Was actually considering runnng this as a modernisation of Paul Heavers Worlds build:
Wes Janson (33)
X-Wing (29), R7-T1 (3), Veteran Instincts (1), Integrated Astromech (0)
Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)
Gold Squadron Pilot (26)
Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)
Prototype Pilot (15)
A-Wing (17), Chardaan Refit (-2)
Not having the regen hurts, though.
It's rubbish.
Like most of the astromechs sadly.
It's overpriced due to its restrictions. If it was simply target lock and free boost at its current points, it would be a well used droid and I can't think of any interactions that would be broken. Perhaps it would be a little too good combined with PTL? but at +6pts for that combo, I don't think the ships able to take it would be too much.
Being restricted to range 2 and being in arc is just too prohibitive IMO.
if r7-t1 were "perform a free boost" followed by the restrictive TL bull, it'd already be worlds more useful
sadly it isn't. It's a real headscratcher ito game design, especially considering the imagination required to engineer all these unnecessary hoops for it to jump through
An E-wing w/o R2-D2 is garbage, so that's out. X wings either want a cheap droid or a reactive droid for higher ps. Bb8 is usually better and always cheaper.
Most Y's will get more out of r3a2 or r4d6.
Maybe Dutch?
An E-wing without FCS and Corran K HORN E is garbage.
it's the upgrades+pilot combo that makes it tick, the ship itself is overpriced garbage.
Back in the wave it came out, I ran Wedge, Adv. Proton Torps, R7-T1 and Push the limit. On man, he hit like a truck.
I've been mulling over a way to do R7-T1, Advanced Sensors, and Outmaneuver. It's a really nice combo for a powerful k turn attack. Problem is Corran really wants FCS and I worry Et'ahn would get dodged...
Don't R7-T1 and Outmanuver have opposing triggers?
An E-wing w/o R2-D2 is garbage
Corran/BB-8/Sensor Jammer/Stealth Device would like to have a word with you.
Targeting astromech is garbage at its price.
Not for a Y-wing. There are a lot of red moves that a Y-wing can do and then get a TL. He's fantastic on my HotAC Y-wing.
and then you remember the greens Y has and understand the folly of the prospect
Targeting astromech is garbage at its price.
It's great on Y-Wings, Ok on T-70s, and mediocre on T-65s and E-Wings.
Wedge with it hitting hard?
Presumably before the next turn being blocked on his predictable greens and being nuked by a load of TIEs?
Very situational. First you have to be inside an enemy firing arc so you will want to be in a joust. Second of all this is mainly to get from range 1 to range 2. If in range 1 you could use it as a boost out of arc but that would be sub-optimal as you would have a target lock which is not used for that turn. Further more getting inside range 1 while remaining inside the firing arc is suicide if you do not have the pilot skill advantage. If you do you are already winning the joust so not that necessarily good.
Basically R7-T1 becomes a " win more if already winning, otherwise lose " type upgrade.It is best with Wedge getting in an extra red die after you removed a green die and getting target locks that you can spend on that extra die. But the thing is it won't save wedge unlike R2-D2 or BB-8 which can regenerate a shield or get them out of arc.
Maybe with Wave 9 and all these jousting focused cards R7-T1 may find a place among those ARC-170s although it would be breaking the theme as a post generation astromech on a pre generation fighter.
Edited by MarinealverWedge with it hitting hard?
Presumably before the next turn being blocked on his predictable greens and being nuked by a load of TIEs?
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Well, BB-8+PTL Batwedge is one hard dude to catch
and he considreres "blocks" just "guys I can bump into to to make them shoot me 1 time less
BTW, flew Batwedge+Wes+Biggz the other day.
Worked remarkably, especially against palp-aces. You just gotta see the face Omega makes when you strip his goodies and then tell him to take the 4-dice with TL+Focus from wedge.
I was referring R7-T1.
BB8 is actually a great way to illustrate how bad R7-T1 is. You are in control with BB-8 as you know it will trigger. It functions like advanced sensors and buddies up with PTL amazingly. Yeah poor R7-T1 doesn't come close.
I have always wanted to run RT-71 on Dutch Vander, but sadly never have... I should fix that.
I have always wanted to run RT-71 on Dutch Vander, but sadly never have... I should fix that.
You should, it's quite fun. I did very well in a tournament once with T1/Dutch, Garven, and Kyle (and this was before TLTs).
if r7-t1 were "perform a free boost" followed by the restrictive TL bull, it'd already be worlds more useful
sadly it isn't. It's a real headscratcher ito game design, especially considering the imagination required to engineer all these unnecessary hoops for it to jump through
Really? ****. I guess I'll have to make my list a Tala instead of the Proto and R2-D2 instead of poor useless R7-T1.
I can't believe they wouldn't FAQ him to make both parts seperate, the action then being more specificaly "[Chose an enemy ship at range 1-2. If you are inside of its firing arc, aquire a Target Lock on it][Then, regardless of whatever happened in the first part of the action (including the condition), you may perform a free Boost action.]" A slightly better Engine Upgrade that has a far greater opportunity cost by preventing the use of regen for one point less. An excellent, but not overpowered upgrade. Instead its just another junk upgrade.
Targeting astromech is garbage at its price.
Not for a Y-wing. There are a lot of red moves that a Y-wing can do and then get a TL. He's fantastic on my HotAC Y-wing.
and then you remember the greens Y has and understand the folly of the prospect
I don't get it. I often find I'm doing green moves easy enough with a Y-wing once I'm in the scrum. I guess I'm not so worried about it as some are.
If it was a focus + boost or evade + boost it would actually be a cool droid, or maybe 1 or 2 pt cost. A TL doesnt help you on defense, so being in someones arc on a weak rebel ship means you want to focus or evade to stay alive. Maybe a TL + Barrell roll would have been more useful?
A Boost can help you boost out of arc. That's defensive. I get what you are saying, though. A Focus wouldn't do much on a Y-wing, but it would on a X-wing or E-wing.
It could be pretty handy on an ARC-170, though, especially the named ones that can use TL's.
BB8 offers rockdodging or potential arcdodging, thats why people like him.
R7-T1 offers range1 closing w/ targetlock. Less useful but when it is its **** useful. If it didnt have the "in your arc" restriction you'd probably see it on a ton of ships because it could be used as a flyby if you missed the arc. Acquire targetlock and boost to get out of their arc. Unfortunately that wouldnt happen unless you did get arc on them.
I've always found Y-wing in someone's arc at R1-2. They could use the Boost to get either further away from some enemy, closer to another, or out of arc of a third. The TL helps with their turret usage, too. I think the Y-wing is the perfect ship for this.
Did anyone ever use him on Corran with Sensors to try and boost out of arc while getting a TL and the speed 5 away on his off turn!?
I know of no other ship that could change vector and velocity that quick, then he has a TL when he makes his next past