R7-T1... Thoughts?

By BlueMusketeer28, in X-Wing

Ok so I am here with another silly question. Today I am wondering about R7-T1. BB-8 gets a lot of love for his premaneuver barrel rolls, but R7 doesn't seem to get much attention. I know he's 3 points, a hefty investment, but he offers 2 actions for the cost of one at possibly, I would argue most likely, critical junctions of the game. I have run him on all 3 possible ships and found him to be fairly effective for offense and defense, and on an E-Wing with sensors he offers a psuedo S-Loop with a possible target lock, not bad in my opinion. So I was wondering why this little droid falls between the cracks with the possibilities he offers. Thoughts?

Honestly, I like him - he's tied with BB-8 for the droid I'd love to try most on the ARC-170!

he's so **** situational it hurts. Range restricted, enemy arc restricted, doesn't stack mods just gives a TL post boost...

VERY low on my list o mechs, though infinitely better than the green dice failures

I've found it to be surprisingly useful but still too expensive given its situational nature.

It's pretty hilarious on Blue Ace. Especially when you wouldn't have a shot otherwise. Take that 1-turn boost, grab a target lock, wake up from the obvious fever dream you just had where you were any use because you're PS5 :(

We've been using him on one a T-65 in a HotAC campaign. He's so **** situational that we forget about it half the time.

On reflection astromechs (Rebel ones) seem to be one of the weaker design areas of the game. I don't know if that's because most were designed/released early on? That could well be the case, but outside of BB8, R2D2 and R2 generic do any of the others see much use? (Aside from the R5P9 exception who seems more purpose built for Poe than BB8!)

EDIT: Oops yes of course add R3A2!

Edited by Trevor Goodchild

r3-a2 is pretty amazing

r7 generic WOULD be amazing, but it's generic platform (fcs e-wing) is absolute garbage which means it's basically relegated to only tarn mison

r3-a2 is pretty amazing

r7 generic WOULD be amazing, but it's generic platform (fcs e-wing) is absolute garbage which means it's basically relegated to only tarn mison

I like him a lot, especially on an ion-turreted-Y-wing.

An E-wing w/o R2-D2 is garbage, so that's out. X wings either want a cheap droid or a reactive droid for higher ps. Bb8 is usually better and always cheaper.

Most Y's will get more out of r3a2 or r4d6.

Maybe Dutch?

Edited by TasteTheRainbow

I've run R7-T1 with an Opportunist Wedge a couple of times, and while it is indeed a very situational mech, when that situation arises he hits like a friggin' truck. I doubt it's a tourney-competitive list, but that Wedge paired with Stress Janson has given me a few moments of utter hilarity.

Edited by Cayse

I've been mulling over a way to do R7-T1, Advanced Sensors, and Outmaneuver. It's a really nice combo for a powerful k turn attack. Problem is Corran really wants FCS and I worry Et'ahn would get dodged...

I've been mulling over a way to do R7-T1, Advanced Sensors, and Outmaneuver. It's a really nice combo for a powerful k turn attack. Problem is Corran really wants FCS and I worry Et'ahn would get dodged...

You're also talking about a 40+ point ship that will fire twice.

I've been mulling over a way to do R7-T1, Advanced Sensors, and Outmaneuver. It's a really nice combo for a powerful k turn attack. Problem is Corran really wants FCS and I worry Et'ahn would get dodged...

You're also talking about a 40+ point ship that will fire twice.

There are ways to keep it alive, careful flying, good timing, and Biggs. It's far from perfect but there's something tempting to it...

The problem in mainly in the trigger condition. It is only useful if you facing an enemy (and they are facing you), due to it triggering off the enemies fire arc, this limits its usefulness to mindless jousting. If you play well and get behind an enemy (who is unable to K-turn etc.) it becomes useless.

If instead it triggered off the enemy being in your fire arc instead (of theirs) it actually would be pretty decent, because it would work with both jousting and chasing.

R7-T1 is pretty good on a Y-wing. They usually are in arc of someone and could really use the Boosting. Better with higher PS guys.

The problem in mainly in the trigger condition. It is only useful if you facing an enemy (and they are facing you), due to it triggering off the enemies fire arc, this limits its usefulness to mindless jousting. If you play well and get behind an enemy (who is unable to K-turn etc.) it becomes useless.

If instead it triggered off the enemy being in your fire arc instead (of theirs) it actually would be pretty decent, because it would work with both jousting and chasing.

I've been using the little guy in my HotAC campaign on a y-wing with Autoblaster turret, and in that (VERY specific) setting he's awesome. Basically this:

R7-T1 is pretty good on a Y-wing. They usually are in arc of someone and could really use the Boosting. Better with higher PS guys.

I know I'm going to be going up against mostly a bunch of low-ps TIEs, so there will be arcs a plenty and it will generally be pretty easy to boost into range 1 of someone , so I get plenty of opportunities to fire AB turret at targets with high agility and low hull. I'm guaranteed to be a higher PS than 95% of the ship's I'm up against so repositioning is always to my advantage, and the few enemy ships that are a higher PS than me are being run by an AI that wants to fly as close to me as possible and never tries to avoid my AB turret death zone.

Outside of that very specific situation, I don't think there is much use to poor old R7-T1 (I feel like we should give his a nickname, like "Artoo." How about "Venty"? Or perhaps "Arse" would be more fitting. :lol: )

We've been using him on one a T-65 in a HotAC campaign. He's so **** situational that we forget about it half the time.

On reflection astromechs (Rebel ones) seem to be one of the weaker design areas of the game. I don't know if that's because most were designed/released early on? That could well be the case, but outside of BB8, R2D2 and R2 generic do any of the others see much use? (Aside from the R5P9 exception who seems more purpose built for Poe than BB8!)

EDIT: Oops yes of course add R3A2!

Targeting astromech is pretty good.

An E-wing w/o R2-D2 is garbage

Corran/BB-8/Sensor Jammer/Stealth Device would like to have a word with you.

I've been using the little guy in my HotAC campaign on a y-wing with Autoblaster turret, and in that (VERY specific) setting he's awesome. Basically this:

R7-T1 is pretty good on a Y-wing. They usually are in arc of someone and could really use the Boosting. Better with higher PS guys.

I know I'm going to be going up against mostly a bunch of low-ps TIEs, so there will be arcs a plenty and it will generally be pretty easy to boost into range 1 of someone , so I get plenty of opportunities to fire AB turret at targets with high agility and low hull. I'm guaranteed to be a higher PS than 95% of the ship's I'm up against so repositioning is always to my advantage, and the few enemy ships that are a higher PS than me are being run by an AI that wants to fly as close to me as possible and never tries to avoid my AB turret death zone.

Outside of that very specific situation, I don't think there is much use to poor old R7-T1 (I feel like we should give his a nickname, like "Artoo." How about "Venty"? Or perhaps "Arse" would be more fitting. :lol: )

Well, Luke called him "Artie". :P

Might have some use with the new ARC-170 pilots that have target lock shenanigans.

Targeting astromech is garbage at its price.

Dutch, R7-T1, Adv.Proton Torps. If you really need to get into range 1. May add Extra munitions for flavor and Kyle flying around to give that focus you will really need for 5 hits. Of course not a tournament list :D

If I used R7-T1 in tournament It would be Dutch with R7-T1, Btl title and Autoblaster turret to make range 1 count.

Of course it wil shine on Arc-170, as you will be able to arcdodge and still hit stuff from back arc with TL

Targeting astromech is garbage at its price.

Not for a Y-wing. There are a lot of red moves that a Y-wing can do and then get a TL. He's fantastic on my HotAC Y-wing.

yeah those two green moves sure do enable future red moves targeting <_<

targeting should have been a point. The benefit is decent, esp on t-rolling t-70s, but there's no reason to cost as much as it does