I am VERY excited about the newly announced TIE/SF! I thought we could make a community effort to start developing competitive builds. I don't want to limit the conversation so I'll just start with the base stats: https://www.fantasyflightgames.com/en/news/2016/6/2/stay-in-attack-formation/
TIE/SF Fighter
2 Attack
2 Evade
3 Hull
3 Shield
Actions: Focus, Target Lock, Barrel Roll
Slots for System, Missile, Tech, and Modification
Auxiliary Firing arc in the rear
"Quickdraw" - 29 pts
PS 9 - EPT
Once per round, when you lose a shield token, you may perform a primary weapon attack.
"Backdraft" - ? pts
PS 7 - EPT?
Omega Squad _____ - ? pts
PS 5 - EPT?
Zeta Squad _____ - ? pts
PS 3 - EPT?
Special Ops Training - 0 pts
TIE/SF only. Title
When attacking with a primary weapon from your primary firing arc, you may roll one additional attack die. If you do not, you may perform an additional attack from your auxiliary firing arc.
My First Instinct:
Quickdraw - 32 pts
Accuracy Corrector
Spec Ops Training
Get right into the furball and guarantee two hit rolls front and back, and front and back again if he takes hit to the shields. EPT is open for something passive to maximize Accuracy Corrector.
Some conversation starters:
- Anyway to regen shields to take greater advantage of QuickDraw pilot ability?
- Best System currently for TIE/SF?
- No natural evade action. Good way to give one for Juke/Comm Relay?

