The most useless hero

By SpawnGarret, in Descent: Journeys in the Dark

If you are playing RtL it seems that it is altering the value of some of the heroes. For example somebody in my group is playing as Dezra. With the way activation works in RtL there are often enemies adjacent to her at the start of her turn so her HA has been very useful. Her feat still seems fairly useless.

Agreed. I have been playing Rendiel using RtL, and his hero ability has come in handy. Given the morale hit every time someone is knocked out, and how terribly I seem to roll the red dice, reviving someone at full health and stamina is a great advantage.

I think it's one of those things that'll always have me not being a huge fan of RtL; it can't simulate the psychology of a human opponent, and if it tries, it'll likely come off as random. Take the Ashrianophobia I mentioned earlier - the AI will either always stay away from Ashrian, or be stupid enough to step in and be subject to Ashrian all the time. It's never going to dance around her like obsessed or make a basic mistake because of something it didn't think about, or make a reasonable sacrifice in order to achieve something else.

And that also means that abilities are going to be used relatively differently depending on whether you're playing RtL or not, too.

If you are playing RtL it seems that it is altering the value of some of the heroes. For example somebody in my group is playing as Dezra. With the way activation works in RtL there are often enemies adjacent to her at the start of her turn so her HA has been very useful. Her feat still seems fairly useless.

Agreed. I have been playing Rendiel using RtL, and his hero ability has come in handy. Given the morale hit every time someone is knocked out, and how terribly I seem to roll the red dice, reviving someone at full health and stamina is a great advantage.

I think it's one of those things that'll always have me not being a huge fan of RtL; it can't simulate the psychology of a human opponent, and if it tries, it'll likely come off as random. Take the Ashrianophobia I mentioned earlier - the AI will either always stay away from Ashrian, or be stupid enough to step in and be subject to Ashrian all the time. It's never going to dance around her like obsessed or make a basic mistake because of something it didn't think about, or make a reasonable sacrifice in order to achieve something else.

And that also means that abilities are going to be used relatively differently depending on whether you're playing RtL or not, too.

Well RTL you definitely have to play it like an AI. You have a pretty good chance of being able to exploit the AI system (like ensuring the closest hero is the tank with the highest armor), but it does occasionally mess you up (target hero with lowest str). RTL does make up for it by cheating (extra free moves, or damage/surges/etc), but essentially you are playing a PvE scenario, not a calculating opponent.

Honestly, I think RTL works much better for having a few people over, learning the game, and just doing a dungeon crawl. Once everyone knows what they are doing, you can settle into a real campaign and play aggressively without anyone feeling the game is overly unbalanced.