Hey guys, I have only played a few sessions of Rogue Trader and our DM had to drop out on us. After months of not playing, I decided to step up and DM a game for our group. It is my first time DM'ing and I am a little nervous, I am not too familiar with the system but I am reading the book any chance I get in order to prepare. Our first session will be sometime at the end of the month. I had my crew roll their stats today and the Rogue Trader rolled well on the profit factor scale. They have 20 profit factor but the 70 starting hit points. The whole formerly great but a shell of what they used to be, so I dont know if I should limit their hull size? Or let they get what they want? I was thinking of allowing them to have a light cruiser but no higher. How will you guys handle it?
I also plan on using either the starting adventure in the Core Rule book or the adventure that comes with the RT game master's screen. I think the one that came with the screen might be a good way to start since the Rogue Trader liked the background of trying to rebuild the dynasty. The adventure that comes with the screen touches on that kind of theme. Thank you for your time.