Now this is only an opinion, but I've been playing around with bombers with the new Imperial veterans and Ive come to the conclusion they are best as crew carriers, and not ordnance. In the end I'm disappointed, as I had hoped maybe they'd fill the role they were ment to fill
I've flown a lot of bombers in the past pre guidance chips and actually they work very well as tanky ships in numners, and mine layers.
I had a lot of success with proximity mines, but that's usually just fun games. Not competitive builds.
Was hoping the new Gamma veteran would change things but they haven't really.
Sure you can put dead eye on them, but you still need a way to modify.
That brings Jonus, or homing missles if you choose not to use Jonus. Guidance chips on their own just isn't enough and long range Scanners means whatever you tl early on, just avoids it, plus once in close you now can't change target lock
Homing missles are not cheap, so loading 3-4 Gamma Vets with them means you spend 15-20 pts just on missles. Maybe 10 if you choose to fly two.
Bring Jonus instead and give him Fleet Officer you have a good support ship, but he's still weak against high PS arc dodgers, and has low dmg output, his ability also doesn't effect him, so now it seems suited as a fleet officer carrier. Still a lot of pts just to support for ordnance imo
In different games my opponents was able to focus Jonus down behind the ships he's escorting and kill him before he was able to put to good use.
Granted I haven't tried them against lower PS ships, but the high PS ships didn't seem to phase by it
Imo it's the scouts that hurt bombers.
Bomber have no shields. Crits hurt them a lot. Unlike scouts they have 4 shields
They only have 6 hp. Unlike scouts they have 9
Their dial really limits what they can do.
So many times I wish for a turn other than a white 3 turn. All other turns are red.
Again compare that to a scouts dial.
In order to run as ordnance carriers they need ways to modify.
So again they need homing missles to at least keep the tl, or they need Jonus
Unlike scouts they don't need a support ship to make them work, and on their own have more ways to modify due to more upgrade slots.
Maybe I'm jumping the gun here, but so far my impression on them are not good.
Not when compared to other ships that can fill that role much better.
Spamming a list entirely bombers will not net you the same results as flying tripple u boats.
Not to forget that uBoats have a much bigger arc vs bombers, so it's easier to get things in arc
What bombers imo really need is a better dial.
Most ordnance you equip on them requires range 2-3
The only turn is a 3 turn so at times that just puts you to close
So now your left with banks or straight, and are very predictable, and very easy to avoid
Idk maybe it's frustration with them talking, but I am unimpressed with them as ordnance carriers.
Sadly I've had more luck running them with only crew, or Prox mines
Looking at what's available, if you want to run something that packs a punch, and can take a beating, scouts are the way to go when talking about ordnance.
Shields, more hp, better dial, bigger arc, plus a turret.
Ive only slightly touched E.U stuff so I don't know much about the scouts, but are they suppose to be better at ordnance than bombers?
As I said I've done well running 3-4 Scimitar with Prox mines followed by a Vader shuttle or oicunn, or 3 scimitar with rebel captive, Mara jade, and Tactician leading the way for tractor beam vessery, but any attempt with ordnance fails.
I have a friend who uses rhymer, but he's so costly and dies just the same.
Maybe if ffg reduced his cost, maybe he'd see more use
Idk, so far imo bombers as ordnance carriers still don't cut the Mayo