So it's been awhile now and we've all had a chance to play with the new hotness. What does everyone think of Rage? What are you using this EPT on and how do you think this card is going to fare in the long run? We've seen ships before that just don't care about stress and we've seen ways to mitigate stress easily, could Rage turn out to be a keeper or is it a dud?
Here is one idea I had. I thought well why not use it on something that has 3 red dice to reroll to begin with and can probably always use it when it's activated. How about a primary weapon turret? Sure, but who can tank those two stress? It seems insurmountable! Well, no, screw it. Ignore the stress and focus on making those two turns of green moves count. Hey Chewbacca. What's up? Meet your new pals, and then meet some more...
[post= https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!34:175,-1,29,32:-1:6:&sn=Unnamed%20Squadron] [/post]
So that's just a 50 point YT-1300 that can go into Rage with two TLs, which you can then save for use when you have no other choice but to Nien away.
Other useful options for crew include Kyle Katarn, whose impact should be obvious. He would pair well with Nien for a cheaper option. 3PO of course. Haha. Then if you want to take Gunner that gives you a Han-like attack during the turn you Rage, which is kind of scary if you think about it since Han is always a gamble and he doesn't get a focus token either... I'm sure there are more crew options, but one thing I think is for certain, Hull Upgrade. EU is usually the YT's go-to mod, but in this instance, I think the HU is justified. Chewie can stick around for a long time, especially when paired with 3PO, but even without Goldenrod, the Wookie has staying power. HU only accents that skill and is cheaper to boot. For me, in this build, HU is the way to go. And hey, maybe the angry wookie can live long enough to Rage multiple turns?
So there is my idea for a Rage worthy combo, what has been working for you or what have you been scheming about in regards to Rage?