Generic K-wing torpedo boats... any good?

By Slipjoint, in X-Wing Squad Lists

Hi, I'm curious to know if any of you guys had any success with Warden or Guardian sq pilots outfitted with torpedoes/missiles and guidance chips.

I know the bomber K-wings are pretty popular, but I haven't seen anybody rocking torpedo or missile armed variants. It seems to me like Concussion Missiles and Guidance chips have a natural synergy, allowing you to turn two banks to hits.

Am I nuts? Is this any good?

Furthermore, is it a bad idea to take, say, Plasma Torps and Concussion Missiles with Extra Munitions and Guidance Chips to have four missile/torp attacks? Or is it too many eggs in one basket?

K-wings make decent torpedo boats - they've got the slots and they have a decent amount of HP. The trouble is they can't K-turn, which limits their ability to keep things in arc. The reason people use them as bombers is because Advanced SLAM is absolutely brutal with action bombs, particularly connor net. I wouldn't take a ton of munitions on them due to the aforementioned difficulty keeping things in arc, but a homing missile or something like that for the initial joust is perfectly reasonable.

If you're going with munitions on a K-wing, I'd go with Miranda Doni. Spending a shield to roll 5 attack dice is very very good, particularly with homing missiles. If you're going with generics, use Guardians so you're shooting before Uboats. I might also pass up guidance chips for Advanced SLAM and connor nets to give you a potent option after the first pass.

How about something like this?

Guardian Squadron Pilot (25)

- Sabine Wren (2)

- Homing Missiles (5)

- Advanced SLAM (2)

- Connor Nets (4)

- Extra Muntions (2)

- Seismic Charges (2)

Guardian Squadron Pilot (25)

- C-3P0 (3)

- Homing Missiles (5)

- Advanced SLAM (2)

- Connor Nets (4)

- Extra Munitions (2)

Prototype Pilot (17)

- Chardaan Refit (-2)

Prototype blocks and K-wings roast something with their missiles on the initial pass. Next turn they use the connor nets and advanced SLAM while swinging around; the one with sabine follows up with a Seismic Charge to kill an ace or something like that. No idea how competitive this is but it might be worth a try.

Esege's Focus token passing also opens some possible synergies with pilots like Poe, Garvin and Dutch.

ner

Ks are too expensive, have no special modifiers for ordnance (meaning homing missiles or bust) and have no K-turn making it very difficult to bring arcs to bear

the homing seismic combo is good fun, but sadly not very viable. They'll melt to basically anything and only do well against low health targets

at least they look awesome

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I have been wondering his same thing. I haven't been able to test it out as I just started and can't find K-Wings ANYWHERE locally. [stupid boat!] But I digress. I have been wondering more along the lines of setting up an initial alpha and then going TLT mode. Rest of the list would need to be able to deal with ships running AT's.

Or something like: Warden with Adv Homing, Ex Munitions and Tactician with the TLT. Rest of the list would punish for focusing down K, or K makes life hard if they try to run.

I did this once. Not competitive, but hilarious and fun.

Warden Squadron Pilot — K-Wing 23

Ion Cannon Turret 5

Extra Munitions 2

Advanced Homing Missiles 3

Sabine Wren 2

Proton Bombs 5

Conner Net 4

Guidance Chips 0

Ship Total: 44

Blue Squadron Novice — T-70 X-Wing 24

Flechette Torpedoes 2

Targeting Astromech 2

Integrated Astromech 0

Ship Total: 28

Blue Squadron Novice — T-70 X-Wing 24

Flechette Torpedoes 2

Targeting Astromech 2

Integrated Astromech 0

Ship Total: 28

I was thinking of trying something like this:

Poe + Jake + K-Wing Strike (100)

Guardian Squadron Pilot (38) - K-Wing

Twin Laser Turret (6), Extra Munitions (2), Adv. Homing Missiles (3), Tactician (2), Guidance Chips (0)

Jake Farrell (27) - A-Wing

Adaptability (0), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Poe Dameron (35) - T-70 X-Wing

Adaptability (0), BB-8 (2), Autothrusters (2)

TLT + Tactician on a K-Wing is definitely viable (somebody made top 8 with three of them at a tourney a while back), but I wouldn't put adv. homing missiles on that build. The K-wing's dial being what it is you may only get in-arc Range 2 shots a handful of times each game, and you don't want to sink points into two options for this occurence - the TLT shot is almost always better. I think the Connor Net + Adv. SLAM strategy is a lot better investment on that build to set up those tactician shots. Or just leave the missiles off and upgrade Poe & Jake.

Edited by DeathToJarJar

I have limited experience with the list, but what little I have I must admit that I love dealing a face up damage card and a stress. Few ships like taking that in the initial engagement. I am ok with only dealing that once or twice a game.

Miranda and Corran with R2D2, double regen, played for fun against a friend a couple times against Imp Aces like Whisper and Soontir.... didn't touch the damage deck.

I don't know if the numbers hold up to my preference though. I just know that one of the first times I tried the list I caught Soontir off-guard with a second stress and damaged engine crit, and I had fun. Had some similar experiences but nothing that sweet.