the curious sad case of the T-70

By ficklegreendice, in X-Wing

hey guys,

so recently I decided to put t-70s back on the table. They're not efficient at all, but I'm a sucker for ships that have irregular red maneuvers (except the aggressor; not a fan of bug looking things) and locally I'm known as a bit of a t-roll...fan

I decided to escort miranda in with two Red Veterans, each with Crackshot, Targeting Astro (overcosted, but at least it does something) and integrated @ 29 each for 58 total

it wasn't until recently, however, that I realized those two t-70s are worth the same as

2 Green Squadrons (crackshot, adaptability, thrusters)

Tala Squadron (homing missile, g-chips)

ladies and gents of the forums, when are the T-70s ever worth it over the 3 ships? Surely, the joys of t-rolling make the T-70s much more enjoyable, but when the chips are down can they be justified from a list building standpoint?

at a bit of a loss here

...For real? T-70s not worth it? When did this happen?

...For real? T-70s not worth it? When did this happen?

since their release, the only T-70 to ever see widespread competitive use was poe

i thought the t70 sucking was common knowledge. ello asty can be fun but really the new pilots in hotr need to be really cool

3 attack dice and higher pilot skill than the ships you listed. Also, each of them will never take an unmodified attack with targeting astro unless you bump.

Even with crackshot A-wings struggle to put out damage. Black squadron TIE swarms are thing because of Howlrunner

If you manage to fire the missile with the Z-95 (and that can be a big if in the opening round of shooting) that still leaves a Z-95 afterwards. Struggles to put out damage and dies quickly.

Sure, the T-70 isn't top tier (except Poe of course) but I would still probably take them over the ships you listed. It's tough because they kind of had to be designed with Integrated Astromech in mind when costing their efficiency otherwise they would be OP. Integrated Astromech makes them surprisingly hard to put down.

When running generic X-wings (either T-65 or T-70) I usually go for R2 astromech to maximize the efficiency factor. I don't think targeting astromech is necessarily overcosted though, like I said it basically guarantees that you will always have some sort of modifier on your attacks as long as you aren't bumping.

hey guys,

so recently I decided to put t-70s back on the table. They're not efficient at all, but I'm a sucker for ships that have irregular red maneuvers (except the aggressor; not a fan of bug looking things) and locally I'm known as a bit of a t-roll...fan

I decided to escort miranda in with two Red Veterans, each with Crackshot, Targeting Astro (overcosted, but at least it does something) and integrated @ 29 each for 58 total

it wasn't until recently, however, that I realized those two t-70s are worth the same as

2 Green Squadrons (crackshot, adaptability, thrusters)

Tala Squadron (homing missile, g-chips)

ladies and gents of the forums, when are the T-70s ever worth it over the 3 ships? Surely, the joys of t-rolling make the T-70s much more enjoyable, but when the chips are down can they be justified from a list building standpoint?

Personally, I'd rather have the T-70s in most matchups. They are individually harder to destroy and pack more punch that can threaten even imperial aces.

The only matchup the 2 greens + tala are downright better would be against torpedo scouts.

Blues with r2 and ia have seen some play at high levels for thier durability, but nt much beyond that.

I like T70s, I've found the generics durable for the points. 2 T70s will hit way harder over time than the ships you list, which will hit hard once. You could also try R3A2 and R5X3 as other solid droids.

im assuming the greenies have refit as an auto?

T-70s are fine

This thread is bad and you should feel bad

Boost makes a decent blocker. Astro's can be useful as well.

...For real? T-70s not worth it? When did this happen?

since their release, the only T-70 to ever see widespread competitive use was poe

Red Ace was definitely a thing for five whole minutes until U-boats and Palp Aces came along to kill Rebel Shield Regen lists.

Sorry but you're just wrong.

T-70s are, frankly, one of the best Rebel small ships available. Excellent defensive upgrade options with IA or AT, the astromech upgrade slot of course, a really solid dial, boost on it's action bar, really high HP value, very reasonable cost, and PS 4 generic with an EPT slot. It fills an Interceptor role the A-Wing never could due to it's low attack, while still being durable as all get out.

They're actually pretty effective against Palp aces given their surprising mobility and attack power(i can't count the number of games i've played/seen where T-70s(not just Poe, even) could keep up with the Aces, it's like a beautiful dance), but are countered HARD by U-Boats, like basically every Rebel ship, simply because 2 agility and 6 HP + IA/AT doesnt mean much against super-accurate plasma torpedoes. Just like there are lists like A-Wings w/ crackshot and such that counter U-Boats but are countered hard by the high defensive curve of Palp Aces that the 2-attack, regardless of crackshot, just can't get past.

In the end, the meta atm is not friendly to rebel ships at all. That's not the T-70's fault. The T-70 is a beautiful all-rounder that is as mobile as it is durable, and as powerful as it is defensive. But it just so happens that the Rebel playstyle loses to SOMETHING, in the end, lest it be U-Boats or Palp Aces. There are little upsets here and there, like the Wes/Biggs/Corran win in Utah, but frankly unless that starts winning tournaments left and right, or at least placing top 8 in major tournaments with some regularity, i'm pretty confident in saying that Rebel options are limited at best.

Edited by Razgriz25thinf

hey guys,

so recently I decided to put t-70s back on the table. They're not efficient at all, but I'm a sucker for ships that have irregular red maneuvers (except the aggressor; not a fan of bug looking things) and locally I'm known as a bit of a t-roll...fan

I decided to escort miranda in with two Red Veterans, each with Crackshot, Targeting Astro (overcosted, but at least it does something) and integrated @ 29 each for 58 total

it wasn't until recently, however, that I realized those two t-70s are worth the same as

2 Green Squadrons (crackshot, adaptability, thrusters)

Tala Squadron (homing missile, g-chips)

ladies and gents of the forums, when are the T-70s ever worth it over the 3 ships? Surely, the joys of t-rolling make the T-70s much more enjoyable, but when the chips are down can they be justified from a list building standpoint?

at a bit of a loss here

I'm not sure I see your logic here. If cheap ships were all that mattered, wouldn't everyone just be using Bandit Squadron or Academy Pilots?

I think paul heaver and nathan eide word have to disagree....

And probably pau leheaver as well

I think paul heaver and nathan eide word have to disagree....

And probably pau leheaver as well

no they'd agree

because both used only Poe

hey guys,

so recently I decided to put t-70s back on the table. They're not efficient at all, but I'm a sucker for ships that have irregular red maneuvers (except the aggressor; not a fan of bug looking things) and locally I'm known as a bit of a t-roll...fan

I decided to escort miranda in with two Red Veterans, each with Crackshot, Targeting Astro (overcosted, but at least it does something) and integrated @ 29 each for 58 total

it wasn't until recently, however, that I realized those two t-70s are worth the same as

2 Green Squadrons (crackshot, adaptability, thrusters)

Tala Squadron (homing missile, g-chips)

ladies and gents of the forums, when are the T-70s ever worth it over the 3 ships? Surely, the joys of t-rolling make the T-70s much more enjoyable, but when the chips are down can they be justified from a list building standpoint?

at a bit of a loss here

I'm not sure I see your logic here. If cheap ships were all that mattered, wouldn't everyone just be using Bandit Squadron or Academy Pilots?

probably not bandits or academies

those crack black squadrons and green squadron swarms, on the other hand

T-70s are fine

This thread is bad and you should feel bad

why would I waste time feeling bad about a game when there's perfectly legitimate things to get upset about?

didn't expect a lot of these weird knee-jerk reactions, but at least we got a few thought out posts to balance things out

I'll keep trying out the two vets, if only because trolling is infinitely more interesting than a boring k-turn and I got one t-70 repainted to better match my lovely Ks. I am hoping the perceived sustainability pays off over the more alpha-strike heavy double As and Z, but in my experience it has yet to.

then again, we're talking about my dice here

Edited by ficklegreendice

I rate RSVs with PTL, R2 Astromech, and Integrared Astromech, and a friend prefers Predator so they can still TRoll (best manoeuvre in the game).

Would personally take T-70s over A-Wings from a generic stand point, because of damage output like people above have mentioned, but would probably choose A-Wings for the named pilots (Jake is one of the best Rebel Ace pilots without a doubt).

Flew the two RSVs with Poe for a local event not too long ago. If nothing else, they were good fun. Might steal your idea of running T-70s as wingmen for Miranda though. My Double K list lacks direct firepower...

...For real? T-70s not worth it? When did this happen?

since their release, the only T-70 to ever see widespread competitive use was poe

Red Ace was definitely a thing for five whole minutes until U-boats and Palp Aces came along to kill Rebel Shield Regen lists.

Just the Uboats, really. Rebel Regen was actually one of the archetypes that did pretty well against PalpAces.

I think i'm going to switch over to my T-70's from my A-wings at this point. I love my little boom n zoomers, but I think the T-70's have some potential they've just been overlooked.

Let's see what heroes brings before we determine if the ship is bad. I mean, Poe is great which is more than any bomber pilots currently can say.

Well, problem #1, you used IA over Autothrusters. I mean, it's even in your name, fickle.

True story:

I have had a lot of success running 3 Blue Squads with R2 and Integrated Astromechs (giving one fletchette torpedoes) and Lt. Blount with Deadeye and Ion Pulse Missiles.

Jousts brutal and can shine as blockers with native boosting capability.

98 points doesn't suck either.

hey guys,

so recently I decided to put t-70s back on the table. They're not efficient at all, but I'm a sucker for ships that have irregular red maneuvers (except the aggressor; not a fan of bug looking things) and locally I'm known as a bit of a t-roll...fan

I decided to escort miranda in with two Red Veterans, each with Crackshot, Targeting Astro (overcosted, but at least it does something) and integrated @ 29 each for 58 total

it wasn't until recently, however, that I realized those two t-70s are worth the same as

2 Green Squadrons (crackshot, adaptability, thrusters)

Tala Squadron (homing missile, g-chips)

ladies and gents of the forums, when are the T-70s ever worth it over the 3 ships? Surely, the joys of t-rolling make the T-70s much more enjoyable, but when the chips are down can they be justified from a list building standpoint?

Personally, I'd rather have the T-70s in most matchups. They are individually harder to destroy and pack more punch that can threaten even imperial aces.

The only matchup the 2 greens + tala are downright better would be against torpedo scouts.

The greens are harder to destroy since they have Autothrusters and 3 agility.

FGD is right, the 2 Chihuahuas and the HM Tala are a better use of points. That missile is huge, and the A-Wings are better blockers. Really, either way you're ****** against an Acewing but at least you have a chance with the 2 A-Wings. With the T-70's you have to assume one gets its arc dodged, and the other may have a shot but it's against a token stacked Ace. That same situation with the 2 A-Wings and disposable Homing Missile, and you could be looking at some damage with that homing missile on the Acewing.

Sometimes I think PGS and FGD are the same person... In my mind they have merged into one. Fickleslayer.

****, its' like a swear word!

I stub my toes!

Oh fickleslayer!

I really like Red Ace, but he's expensive for a defensively focused small base. The only times he can make up his cost are games where there's a bigger threat around, IE Poe, to offset his deficit in efficiency. But if he Triggers R2D2 3 times or performs at least 3 attacks, he can break even.