Hey everyone. Last February I moved to a new city and since then have not played a single game of Armada on a competitive level. So I decided to try out a new store near my new house, and am going to an all day Armada tourney they are hosting this Sunday. In the past I played almost exclusively Imps, lots of Rhymer/Fireball and DeMSU. Nothing super creative, just efficient. Well I was thinking it is a new store, and along with not knowing anyone comes 0 expectation I will do well, so I'm using it as an opportunity to reinvent myself. So I was thinking I would try going Rebels!
I have been playing lots of casual games and solo matches trying to get myself comfortable with the Rebs, and have come to the decision points between 2 very different fleets I want to run. I would like help determining which one overall looks more solid and should be my pick for this weekend and any final tweaks or things I left out. Thank you, since I appreciate all the Rebel Scum help I can get.
All Dot No Dash
Faction: Rebel Alliance
Points: 398/400
Commander: Admiral Ackbar
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions
Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
[ flagship ] CR90 Corvette B (39 points)
- Admiral Ackbar ( 38 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
7 YT-2400s ( 112 points)
How I Fly It: Pretty simple fleet with a big threat radius that wants to go second to force the pick of an objective where I can use my YT swarm to punish the other player badly. YT swarm eats fireballs, and black dice on ships is like a throwback to the surprising ship damage A-wings could put out. Actually YT's kinda feel like running a huge cloud of A-Wings, but you pay an extra 35 pts to never have use a squad dial or run a carrier. This frees up my ships to deal damage, which I like. I have considered just abandoning the 2pt bid and adding Jainas, but I'm sitting on the fence. I feel like there are just as many games that I never once use it as it comes in handy.
OR:
Did I Dodonna That?
Faction: Rebel Alliance
Points: 383/400
Commander: General Dodonna
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep
MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
- Lando Callriassian ( 4 points)
[ flagship ] CR90 Corvette A (44 points)
- General Dodonna ( 20 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
1 Luke Skywalker ( 20 points)
1 Dash Rendar ( 24 points)
How I Fly It: I split Dash and Luke up as far as I can. Luke and Dodonnas Pride operate together with DPride throwing squadron to activate Luke and both hoping for shield bypassing damage. Dash and the Scout Frigate pair off to get a flanking shot while Torp runs the gauntlet and the 90's Snipe. With a 17 point bid I can usually steal first player, but if I can't, (usually to a light DeMSU bid) in hyperspace assault I typically move Luke and DPride off to the side, or Torp if that looks like the better choice. Others are self explanatory.