Tail Gunner on Firespray?

By J1mBob, in X-Wing

If this was addressed somewhere in the dozens of pages of Wave 9 discussion, please disregard.

The Tail Gunner card in the upcoming ARC-170 only states "Limited". It doesn't say "ARC-170 only" or "small ship only" or any other limitation. I would guess it's a Crew upgrade.

My flat out guess would be that this card enables ships with an aux arc to make an improved or a second attack out the aux arc. Or perhaps to avoid overlap with the titles for the ARC-170 and TIE/sf, maybe it enables secondary weapon attacks out the aux arc.

I'd be pretty happy to see the Firespray get some love.

Scum Kath ,4 attack with Mangler, 5 HLC.

I was hoping that one of these expansions (ARC-170 or TIE/sf) would have some firespray love!

Maybe it allows a predator or RAC effect with auxiliary attacks.

Maybe it's identical to Gunner but only for Aux arcs in case you didn't want to spend the full 5 points on it.

Maybe it allows secondary weapons or missile/torps out of the aux arcs.

Maybe it gives you an extra defense die for attacks not in your primary arc.

I don't see any other likely abilities. Since it's limited it's not the second one.

If this was addressed somewhere in the dozens of pages of Wave 9 discussion, please disregard.

The Tail Gunner card in the upcoming ARC-170 only states "Limited". It doesn't say "ARC-170 only" or "small ship only" or any other limitation. I would guess it's a Crew upgrade.

My flat out guess would be that this card enables ships with an aux arc to make an improved or a second attack out the aux arc. Or perhaps to avoid overlap with the titles for the ARC-170 and TIE/sf, maybe it enables secondary weapon attacks out the aux arc.

I'd be pretty happy to see the Firespray get some love.

Almost gurantee that's the whole point of having it.

That the TIE/SF very notably does not include a crew slot also suggests it might be a 'shoot both directions in one round' upgrade; stealing the FO's thunder a little but letting Firesprays giggle madly.

Of course, however it works, I'm really curious how it interacts with Hound's Tooth.

I was hoping that one of these expansions (ARC-170 or TIE/sf) would have some firespray love!

If it is a buff to aux arcs, YV-666 will be the biggest beneficiary, as it has two and plenty of crew slots.

...your

....[f]iring

...[defen]der's

... something I can't quite make out

My guess is it alters the defender's dice results when attacking in your aux arc. An Autothruster killer?

if it's limited, it'll provide some sort of stacking buff so you can't slap 3 on them on a yv ala ye "dead before it hit the cradle" triple tact YV

could add results, remove results, re-roll results; who knows?

Edited by ficklegreendice

...your

....[f]iring

...[defen]der's

... something I can't quite make out

My guess is it alters the defender's dice results when attacking in your aux arc. An Autothruster killer?

the final thing is either [Mini]mum or t[urn]

aux arcs are already anti-autothrustors. They count as firing arcs, just denied secondary weapon use. So no autothrustors anyway.

I'm guessing 5p and get extra primary weapon attack out of auxiliary arc!

I'm guessing 5p and get extra primary weapon attack out of auxiliary arc!

I doubt it'll give you an extra attack out your aux arc unless it's limited to a specific ship (like the arc). Scum kath doesn't need to get a 3 dice primary (or 4 dice hlc) out her front arc AND a 4 dice shot out the back.

My initial guess is shooting from an aux arc lets you add an eyeball result. Fitting with that theme from this wave and good but not super op for 2 points.

Given the words people listed above the guess is then reducing the defender's agility by 1 to a minimum of 0. That'd fit the idea of an extra gunner making dodging harder but that would be a gross crew for yv666.

My initial guess is shooting from an aux arc lets you add an eyeball result. Fitting with that theme from this wave and good but not super op for 2 points.

Given the words people listed above the guess is then reducing the defender's agility by 1 to a minimum of 0. That'd fit the idea of an extra gunner making dodging harder but that would be a gross crew for yv666.

That initial guess would certainly combo well with the ARC pilot abilities.

I'd be a little sad that it didn't help Boba and Kath much, thuogh (aside from allowing Kath a potential six-'die' primary shot out the rear, ouch!)

Well it must be worth taking in multiples, or it wouldn't be Limited, and it must be worth taking either on PWT ships or the YV or again, it wouldn't be limited, as there are no aux arc ships except that YV that can take multiple crew slots - unless they're future-proofing of course - so I'm assuming it will be something that affects all shots out of the aux arc, and provides a change or addition to them which would stack in multiples, so it won't be a Gunner type effect because Gunner is once per round anyway and there's no way they'd put in a gunner type effect that could work multiple times if it wasn't Limited.

My guess is aux-arc only attack dice mods.

a reduced cost gunner that only works on aux firing arch maybe

a reduced cost gunner that only works on aux firing arch maybe

There would be no need to make that Limited, assuming it works the same way Gunner does, as Gunner can only ever trigger once per round.

I'm guessing 5p and get extra primary weapon attack out of auxiliary arc!

You have looked at the picture? Well, no, you haven't or you'd know it costs 2.

...your

....[f]iring

...[defen]der's

... something I can't quite make out

My guess is it alters the defender's dice results when attacking in your aux arc. An Autothruster killer?

the final thing is either [Mini]mum or t[urn]

When attacking outside of your

Primary firing

Arc you may reduce defender's

Agility by 1 to a minimum

Of 0

Not quite there yet, but it sounds plausible.

When attacking outside of your
Primary firing
Arc you may reduce defender's
Agility by 1 to a minimum
Of 0

I imagine if it's anything like that it'll be specific to a secondary arc. The above would fit too well on a ship with a primary turret (a decimator has enough crew slots to burn one.

Maybe it allows a predator or RAC effect with auxiliary attacks.

Maybe it's identical to Gunner but only for Aux arcs in case you didn't want to spend the full 5 points on it.

Maybe it allows secondary weapons or missile/torps out of the aux arcs.

Maybe it gives you an extra defense die for attacks not in your primary arc.

I don't see any other likely abilities. Since it's limited it's not the second one.

I wouldn't expect a Rear Admiral Chiraneau style ability - the card will have been designed and playtested with the ARC-170 in mind, and the ARC-170's cost and stats pretty much assume the Rebel Overhaul title, so it's already got a [focus] to [critical] ability built in.

Wonder if it'd be overpowered if it simply gave you a second attack, meaning one from the main arc and one from the aux. I don't really think so, considering it would be very difficult for most aux arc ships to line up two shots anyway.

If it is a buff to aux arcs, YV-666 will be the biggest beneficiary, as it has two and plenty of crew slots.

MWAAHAHAHAHA

Hope you're right, Teh Bus of Satanic Doom needs moar fun!

If it is a buff to aux arcs, YV-666 will be the biggest beneficiary, as it has two and plenty of crew slots.

MWAAHAHAHAHA

Hope you're right, Teh Bus of Satanic Doom needs moar fun!

the yv is literally the reason why it's limited

either him or the ghost

If it is a buff to aux arcs, YV-666 will be the biggest beneficiary, as it has two and plenty of crew slots.

MWAAHAHAHAHA

Hope you're right, Teh Bus of Satanic Doom needs moar fun!

the yv is literally the reason why it's limited

either him or the ghost

*keeps laughing maniacally*

Still great if it does buff YV. The Staan's Trunk'o'Doom needs to become a mainstay. But that means wiping out JM5Ks and TLTs faster than they down it, and that would take some heavy duty gunnering.

IF we get an extra shot from non-primary-arc, it might make the aus-arc-ships all the more fun.

It might need the 'can't perform any attacks this round" though, to avoid steamrolls.