Alternative form of play - Fighters

By ImpStarDeuces, in Star Wars: Armada

Hi all!

Just been playing around with a new form of play with the announcement of Wave 4. What our group has found is that we want to have bigger battles, lots of capital ships, and we like fighters. However, sometimes it's a bit hard to combine both into the game. Sometimes you bring anti-fighter tech and your opponent has no fighters. Sometimes you go all ship combat and your opponent throws a Rhymerball in your face. While those kind of games are still fun it kind of left some of us with desire to see if we could tweak the system a bit and keep people engaged in all aspects of the game.

Here's the solution we've come up with and I'd invite you to git it a shot and let me know what you think.

400 fleet points (133 points in fighters)

-50 points of fighters or upgrade cards with the squadron command header (ex. flight controllers) do not count against your fleet allotment.

-Upgrade cards with the squadron command header must be counted against the 50 point limit first.

-The free 50 points don't count against any point bid you make. Here's an example just for clarity. I take a rebel fleet with a monster 50 point bid with a 350 point list. I add 4 A-wings (44 points) with my free allotment so my fleet is still 350 points with a 50 point bid.

-All victory points are scored as normal.

That's it. We tried to keep it simple and for those of you who play Warmachine MKII it should be pretty familiar. This method of play means the games get just little bigger to fit in the big ships and the fighter game stays relevant and lets you take some air superiority choices without gambling too much with what is in your opponent's fleet. For the guys who just want to run the big ships you can now take a token fighter force to hold up the opponent without cutting into your ship count.

Note: I'm not advocating changing the standard of play since it pretty good from my perspective. Just offering an alternative. Have fun.

I understand where you are coming from. To me one of the essence of Armada list building is making hard choices which with Wave 3 and Wave 4 are just going to get harder. We'll all be challenged to put together a well performing list that has the flexibility to deal with sometimes less than favorable circumstances.

I'm sure going forward 400 points least for tournament play will remain. I personally just don't see the need to muddy the water above and beyond the simple 400/133 pt caps.

Funny.

I was contemplating this conundrum today.

The solution I came up with was to keep fighters for X-Wing and capital ships for Armada. The biggest ship allowed in X-Wing is the Gozanti, which isn't allowed in Armada. The smallest ship allowed in Armada is the CR90 and Imperial Raider Corvette. Perhaps let the Rebels have their transport.

Point Defence Reroute or Quad Laser Turrets are the upgrades for those times when going up against someone who doesn't play this way.

Please, no.

Look, I understand the want for more things but why do you want to pigeon hole people into taking squadrons and be penalized for not taking them? Is that someone fun and balanced? Are you sure that your ideas and concepts will not mess up the balance of the game and cause certain ships to never be used again?

Please, no.

Look, I understand the want for more things but why do you want to pigeon hole people into taking squadrons and be penalized for not taking them? Is that someone fun and balanced? Are you sure that your ideas and concepts will not mess up the balance of the game and cause certain ships to never be used again?

Relax Lyr, he's just looking for constructive comments on the idea. As he said, he's not looking to alter the standard of the game.

Please, no.

Look, I understand the want for more things but why do you want to pigeon hole people into taking squadrons and be penalized for not taking them? Is that someone fun and balanced? Are you sure that your ideas and concepts will not mess up the balance of the game and cause certain ships to never be used again?

Relax Lyr, he's just looking for constructive comments on the idea. As he said, he's not looking to alter the standard of the game.

Correct. Just offering an alternative for those interested. I'm in no way advocating changing the base game or talking about changing tourneys.

Edited by ImpStarDeuces

Funny.

I was contemplating this conundrum today.

The solution I came up with was to keep fighters for X-Wing and capital ships for Armada. The biggest ship allowed in X-Wing is the Gozanti, which isn't allowed in Armada. The smallest ship allowed in Armada is the CR90 and Imperial Raider Corvette. Perhaps let the Rebels have their transport.

Point Defence Reroute or Quad Laser Turrets are the upgrades for those times when going up against someone who doesn't play this way.

??? Sorry I don't understand all four of those ships are in both games.

Funny.

I was contemplating this conundrum today.

The solution I came up with was to keep fighters for X-Wing and capital ships for Armada. The biggest ship allowed in X-Wing is the Gozanti, which isn't allowed in Armada. The smallest ship allowed in Armada is the CR90 and Imperial Raider Corvette. Perhaps let the Rebels have their transport.

Point Defence Reroute or Quad Laser Turrets are the upgrades for those times when going up against someone who doesn't play this way.

??? Sorry I don't understand all four of those ships are in both games.

I know

This was simply an idea for differentiating between the games.

All 1/270 scale models for X-Wing are used exclusively for X-Wing. Any EPIC ship not of 1/270 would be classed as too big for X-Wing and would instead use it's Armada scaled version in Armada.

In other words:

ONLY CAPITAL SHIPS would be used in ARMADA.

ONLY 1/270 SCALE SHIPS would be used in X-WING.

Ships used in X-Wing would not be used in Armada, and ships used in Armada would not be used in X-Wing.

Meanwhile the Transport is allowed into Armada because it's out of scale in X-Wing.

Sorry that my first reply wasn't clear but I hope this is.

Just for the record, this was an idea for fun and I will be mimicking my X-Wing collection in Armada. Fighters, Gozanti's, Rogues and Villains. Just have to get a square dish for one of the YT-1300.

my idea (when I even use points)is to Half the points cost on un-named fighters. works very well and makes the fighters the weapons they should be in the star wars story line into the armada game. 50% of most capital ships fire power comes from its fighters that it brings into the fight. :) massed fighter with capital ship battles is star wars.

Please, no.

Look, I understand the want for more things but why do you want to pigeon hole people into taking squadrons and be penalized for not taking them? Is that someone fun and balanced? Are you sure that your ideas and concepts will not mess up the balance of the game and cause certain ships to never be used again?

Relax Lyr, he's just looking for constructive comments on the idea. As he said, he's not looking to alter the standard of the game.

Sorry, but I totally agree with Lyraeus.

Why is everybody obsessed with buggering about with rules?!

Please, no.

Look, I understand the want for more things but why do you want to pigeon hole people into taking squadrons and be penalized for not taking them? Is that someone fun and balanced? Are you sure that your ideas and concepts will not mess up the balance of the game and cause certain ships to never be used again?

Relax Lyr, he's just looking for constructive comments on the idea. As he said, he's not looking to alter the standard of the game.
Sorry, but I totally agree with Lyraeus.

Why is everybody obsessed with buggering about with rules?!

Or more snarikly, why are so many people obsessed with commenting on threads that don't apply to them, instead of just leaving well enough alone and moving on?

EDIT: sorry, been feeling ornery.

Edited by Maturin

I think I'd rather have a discount % on fighters than a fighter-only pool of points. Maybe 25% or 33%.

But with Rhymerballs being strongly represented in the top tables, I wouldn't want to buff fighters too much. Also, many of the imperial aces are buffs to other fighters, so they would correspondingly get more valuable.

Please, no.

Look, I understand the want for more things but why do you want to pigeon hole people into taking squadrons and be penalized for not taking them? Is that someone fun and balanced? Are you sure that your ideas and concepts will not mess up the balance of the game and cause certain ships to never be used again?

He specifically said he wasn't interested in making it standard play. Only asking what people thought. He isn't forcing anyone and he isn't penalizing anyone. He is saying that with people that WANT to play with more fighters can play this way. As to your last question, that is kind of what he is asking the community. Dear goodness why must we get mad when someone wants to offer an alternate way to play that their group CHOOSES to use?

I think it is an easy way to get people to play fighters (at least some) without forcing them to take tons (as in the case of the all squad points are above the 400). Seems like it could be fun.

As a side note, it could also be interesting (and fluffy?) to give people 8 points toward a squadron for every fighter command point in their fleet. You have a total of 8 fighter command points? You get 64 points towards squadrons for free.

I'll admit I'm biased, I play Rebels and have never had luck with anything but carrier fleets. When designing them I mentally assign each squad to a ship for its activation and think of those squads as weapons for those ships. I also go with generic squads and don't use names unless I have a use for them.(Throwing in Han to piss off my opponent counts as a legitimate use.)

I like playing some higher point games. First 400 regular rules, the. You get to add 100-250 in additional ship only upgrades.