What kind of ability would you give a 0 point astromech?

By FTS Gecko, in X-Wing

A 0 point generic Astromech could help out the generic X-Wings, Y-Wings and E-Wings, but what kind of ability do you think would be appropriate?

Relaxed Astromech

"At the end phase, you may choose to discard this card and receive one beer, provided and delivered by the enemy player."

Incessantly Beeping Astromech

0 pts

Remove the focus action from your action bar. No ships at range one of you may perform a focus action or spend a focus token.

Edited by FluxCapcitr

Typically a 0-cost comes with a consequence to balance out the point efficiency. "Genius" is 0 because there's currently no way (even with EU to my knowledge) escape range 1 of a bomb that you place after your maneuver.

For rebels, a budget one-use could be something like "when you reveal a red maneuver, treat it like a white maneuver, then take a stress at after the "check pilot stress" step, then discard this card."

Another could be "Turn a facedown damage card on this ship faceup, resolve its effects, remove all stress from this ship, and discard this card" Hope for a thruster control fire!

How about something that may improve as a one shot?

R1 Astromech: Discard this card as you reveal your maneuver, this turn you may treat a revealed 2 turn as a 1 turn

"Its an oldie, but a goodie!"

Incessantly Beeping Astromech

0 pts

Remove the focus action from your action bar. No ships at range one of you may perform a focus action or spend a focus token.

Incessantly beeping astromech: all ships at range 1 treat [eye] symbols on dice they roll as blank results

I think this is a more interesting treatment of the concept, as it does basically the same thing but interacts in funky ways with some specific game elements like Cloaking Device, Poe, Luke, Autothrusters etc.

E: in particular, could be handy for a ship with Lone Wolf. I've lost count of the number of times I've rolled all eyes with Lone Wolf and no focus...

Edited by thespaceinvader

R0 Astromech

"Well at least I can still make the jump to lightspeed" -poor rebel pilot

0 pts

Rebel Only. X-Wing Only.

Indeed, use the subfactions, Luke. They are there for a reason.

R0 Defense Mech = 0pts

When defending at range 3 or outside of attackers arc, you may reroll 1 blank result. You may only equip this card if you do not have the boost action in your action bar.

0 point Astromech : Faulty Astromech

"Your equipped modification costs 1 extra"

Just to troll people.

Incessantly Beeping Astromech

0 pts

Remove the focus action from your action bar. No ships at range one of you may perform a focus action or spend a focus token.

Incessantly beeping astromech: all ships at range 1 treat [eye] symbols on dice they roll as blank results

I think this is a more interesting treatment of the concept, as it does basically the same thing but interacts in funky ways with some specific game elements like Cloaking Device, Poe, Luke, Autothrusters etc.

E: in particular, could be handy for a ship with Lone Wolf. I've lost count of the number of times I've rolled all eyes with Lone Wolf and no focus...

I like it. It's what I was going for, but in a more original way.

Typically a 0-cost comes with a consequence to balance out the point efficiency. "Genius" is 0 because there's currently no way (even with EU to my knowledge) escape range 1 of a bomb that you place after your maneuver.

For rebels, a budget one-use could be something like "when you reveal a red maneuver, treat it like a white maneuver, then take a stress at after the "check pilot stress" step, then discard this card."

Another could be "Turn a facedown damage card on this ship faceup, resolve its effects, remove all stress from this ship, and discard this card" Hope for a thruster control fire!

it's also 0 because it's worthless without extra points invested

just like Slave 1, outside of nostalgia fodder

Targeting assistent astromech

At the end of the activation phase, if you have a red target lock token on an enemy ship, you may place this token on another enemy ship at range 1-2. Then receive a stress token and discard this card.

This gives low PS pilots a one time, last time option to target another ship.

But this last-minute gives your low experienced pilot some stress.

If it is to be equipped to a ship that is 1-2 points overcosted, then an ability that is worth 1-2 points.

Insistent Astromech

When you reveal a red maneuver you may treat it as a white maneuver. If you do skip your perform action step.

Zero cost Adrenaline Rush! K-Turning without stress, but skipping your action seems balanced enough.

Edited by Darkcloak

Mynock - 2 points.
When you perform an action or trigger an ability or effect, trigger it twice if able.

So:

Receive two focus tokens instead of one.

Acquire two target locks instead of one.

Receive a stress from a move, debris or other mechanic? Receive 2 !

Garvan can pass out two tokens

Jek can remove two stress for two damage

Luke can change two focus results when defending

Wes can remove two tokens after attacking

Wedge reduces agility by two instead of one.

Red Ace - No effect

Blue Ace receives two evade tokens when he removes a shield

Artsy - No effect

Poe can convert two focus results when attacking or defending

Etahn can change 2 crits instead of one

Corran - No effect (Card specifically states you may not make any further attacks this round).

Norra - You may add two focus results to your attack instead of one when spending a target lock.

Marksmanship - convert two focus results to a crit.

Crack shot - Remove two evade results instead of one.

Expert Handling - Remove two target locks and gain two stress!

Daredevil - Gain two stress!

Rage - Gain four stress!

Stay on Target - Gain two stress!

Opportunist - Roll two additional attack dice, gain two stress!

Expose - Roll two additional primary attack dice and minus your agility by two.

Juke - You may change two evade results to focus results instead of one.

Inegrated Astromech - You may discard two cards instead of one.

Did I miss any?

Typically a 0-cost comes with a consequence to balance out the point efficiency. "Genius" is 0 because there's currently no way (even with EU to my knowledge) escape range 1 of a bomb that you place after your maneuver.

For rebels, a budget one-use could be something like "when you reveal a red maneuver, treat it like a white maneuver, then take a stress at after the "check pilot stress" step, then discard this card."

Another could be "Turn a facedown damage card on this ship faceup, resolve its effects, remove all stress from this ship, and discard this card" Hope for a thruster control fire!

You can dodge the bomb with EU. Otherwise, you would hit yourself on a bomb drop on a 1 speed straight or bank maneuver, which is never the case.

Rebel Only. X-Wing Only.

Indeed, use the subfactions, Luke. They are there for a reason.

You do realize that means crew couldn't cross over between subfactions, right?

Ya using the subfactions would work, but you would have to say something like "Rebel faction only". The Rebel only tag is already used to specify crew that can only be used for the Rebels as a whole.

Turn 4-Speed manouvers red or something.

I've posted this before. A zero point Astromech that allows you to place an ordnance token on one Torpedo upgrade and has wording similar to Extra Munitions for how that token works. It could be X-Wing only to keep it off of ARC-170s and Y-Wings.

- For free it allows IA to work and does nothing more.
- If you spend points on a Torpedo you get some added value for those points.
- If you do spend the points on a Torpedo you are forced to choose between IA and Guidance Chips. Both are good choices.

Edited by WWHSD

Rebels is the faction

Rebal Alliance and Resistance are subfactions.

So 'X-Wing only, Rebel Alliance only' would restrict an upgrade to the X-Wing unofficially known in the game as a T-65 while keeping it legal for all Rebel squads.

I think I would give it no ability, merely permitting IA would be benefit enough.

Rebel Only. X-Wing Only.

Indeed, use the subfactions, Luke. They are there for a reason.
You do realize that means crew couldn't cross over between subfactions, right?

The subfactions are resistance and rebel alliance.

Rebel Only applies to both.

Ninja'ed a bunch of times :D

Edited by Dagonet

Custom Astro: gain a System slot. If this card is discarded, discard a system upgrade.

There's no benefit unless you pay for it, and then you'll likely eject it.

Stealth detector: ignore stealth when attacking

"When you receive a stress token, you may receive an ion token instead. When you receive an ion token, you may receive a stress token instead."

Marginally useful against specific game effects. Turn ions into stress to open your dial up next turn from a 1-straight to whatever greens you have. Turn stress into ion when you're already ioned, effectively ignoring the additional token(s).