1 hour ago, Marinealver said:As for your upgrade idea it needs to be clarified a bit more. You said boost barrel roll and copy another astromech? Sorry but to make an X-wing have as much maneuverability as a TIE Interceptor and add R2-D2 to the mix seems a bit too much for a 0 point upgrade with IA? Now I am going to assume that is not what you meant but that is all I have to work with from your posts.
That is exactly what I meant except for the R2-D2 for 0 points part.
Thematically, the X-Wing CAN barrel roll and boost. I see no reason why it shouldn't in the game. And this does not make it any more maneuverable than a TIE Interceptor. The TIE can do hard 1s, the X-Wing can not. The TIE Interceptor can also Evade, the X-Wing can not. Also, the TIE Interceptor was designed to counter the X-Wing so performance should be close.
Adding R2-D2 to the mix would not be a 0 point upgrade. As I said, "You may copy the ability of one other astromech at the squad point cost of that astromech." So if you took my "Slicer Astromech" and copied R2-D2s ability, then the "Slicer Astromech" would cost 4 points.






