The two R3 cards in the ARC-170 pack has me thinking.
A 0 point generic Astromech could help out the generic X-Wings, Y-Wings and E-Wings, but what kind of ability do you think would be appropriate?
Obviously we've had the "Genius" astromech weigh in at 0 points before, but you need to take it alongside Bomb Upgrade and the 2 point Seismics at a minimum to be useful. Would you tie a generic 0 point astronech to an ability or upgrade in a similar manner?