So I'm currently playing in a Force & Destiny campaign at my uni gaming club and I've put my name down to GM an Age of Rebellion campaign next year. I've got a campaign idea that most of the people I've bounced it off seem to like but I'm worried about exactly how feasible it is, especially as I have no guarentee as to who my players are (though I do know which ones already in the society to avoid and veto if need be).
Basically my plan is to have a group of Imperial Academy students who are close to graduation and being stationed on a Star Destroyer together. As they prepare to graduate (maybe in a final exam sort of situation where they have to work together to pass as a nice starter session) the Battle of Endor happens and the newly formed New Republic swoops in to order the Academy to stand down and they have to choose whether to surrender and join the New Republic or to stay with the Empire and fight until Jakku where they can then decide whether to follow the majority of the Imperials or go off to help found the First Order.
Restrictions that immediately leap out are that the PCs will all have to be human or have very, very good reasons not to be (for example, a Spy might be able to wangle it) and I figured if I let the first session end with the New Republic come thundering in and that gives them a week to decide what to do.
Are there any other things you feel leap out as potential problems?
Also, my reading list for the research is as follows:
Aftermath
Lost Stars
Servants of the Empire series
Essential Guide to Warfare
The Imperial Handbook