Is tactician still relevant in the current meta?

By The_Brown_Bomber, in X-Wing

stressgiving strategies seem to be relegated to rebel stressbots aka R3-A2 astro on a Y-Wing right now so is tactician still seeing play in "competitive" squads? I'm just not seeing tactician in many top8 squads, are you?

imo the palp-aces and imperial aces lists are too slippery at arc dodging and range control for tactician crew to be very effective, at least on a single ship.

interested in your opinions.

Tactician crew. Is it Still worthwhile and even relevant in the current meta or no? What lists do you think tactician is most effective against?

Edited by The_Brown_Bomber

It gets tougher to find spots for it. It used to be my go to crew for Scum, especially Firesprays and YV-666s benefit a lot from it, but wave 8 gave Scum so much good crew that I'd rather run.

Rebel captive and Mara Jade still get a lot of Imp play so there are a lot of other stress lists out there

It's about to become a lot more relevant when the ARC comes out. Stressbot/Tactician builds are gonna be a thing.

I play whisper with tactician and it sometimes is very effective!

Dang. I totally expected one of Vorpal Sword's "short answers" responses here. Maybe it's a time zone thing.

Once Veterans come out, I so want to try 5 TIE Shuttles with Tactician:

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Total: 100

View in Yet Another Squad Builder

Edited by costi

triple stress ghosts are pretty fun.

TIE Shuttles may be seeing use of Tactician I think. Cheap cheap cheap stress dealer. 18pts for lowest cost. Add Mara Jade and it deals stress at range 1 and range 2 for a meager 21pts.

It's not relevant because no one uses the card. That doesn't mean it can't be though.

A Ghost with TLT, Tactician, Gunner, and FCS is throwing out 3 stress a round. If you use FCS to reroll hits and intentionally miss the second TLT shot, you get a third stress.

Can also be done with the third TLT shot from a docked Phantom. The Docked Phantom can then have TLT and Tactician itself. This whole combo can then be flown with a Dorsal Turret BTL-A4 Stresshog.

Danger Zone? Pfft. Maximum Danger Zone? Git gud MajorJuggler.

One of life's simple joys - playin' with the boys.

It's one of the most effective counters to a Palp Aces build. A double-stressed ace is going to have a lot of problems.

The problem right now is that most of the best carriers for it are easy prey for Jumpmasters. This may change in Wave 9.

Very relevant on VCX.

I've been testing a 3 ship scum list that has two tacticians. One on a firespray and one on a YV. Those extra arcs give it more use so I'm hoping they would be good ace counters.

But I haven't played any games with it yet.

sad that scouts drove Ks away; TLT tactician was a nice little set-up

its not AS relevant because theres a ton of stresshogs out there now. Im fine with the ignoring one part of the stress issue but when you can make something perform reds while stressed gain free tokens via said stress AND/OR use the stress like its a **** token then it bugs me. Not because its obscenely powerful, which i wouldnt label it as op, but because its a major element of the game you just completely ignore and i am never game for that regardless of where it comes from (turrets....)

VI Boba/Bossk with dual Tacticians gives Palp Aces a very hard time. Can put up a fight against U Boats, albeit a fairly brief one if you don't fly VERY well.

But yeah, it can still be useful, AS LONG AS YOU HAVE MORE THAN ONE. As MJ has pointed out, a double stressed ship (or triple stressed Soonts) is significantly worse off than a single stressed ship, and so two Tacticians becomes a lot more efficient than one. If you can guarantee both the predictable moves and a deflated offense/defense you're in good shape.

Edited by DerFrownmacher

Once Veterans come out, I so want to try 5 TIE Shuttles with Tactician:

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Gamma Squadron Pilot (18)

Tactician (2)

TIE Shuttle (0)

Total: 100

View in Yet Another Squad Builder

I'm not playing you. Has nothing to do with you, I just see myself going into a hulk-like rage, smashing all your ships, and spending money I don't have to replace them.

Been playing with ghost/phantom/Sabine and TLT tactician has been great.

Last game I flew Sabine in fast with her autoblaster turret to flush Vader out. As it turned out, Vader bumped her, got triple stressed, lost his shields, and got blown up the next turn.

The game before that, my opponent's inquisitor got saved by a blinded pilot crit, otherwise he would've been quadruple stressed (one from PtL). Sabine still went on to kill whisper, blow the shields off the inquisitor, and bring a defender to one hull before she went down.

The game before that, I was planning on double stressing Poe out the rear arc, but he just died to the ghost's primary instead.

Against aces, you can't just take tactician and hope they end up in range 2 in arc. The ABT on an EXTREMELY mobile attack shuttle pushes aces to where there are no good options. Triple stress or undodgeable attacks? Hmm....

Tactician crew. Is it Still worthwhile and even relevant in the current meta or no?

PsNTuzW.jpg

Once Veterans come out, I so want to try 5 TIE Shuttles with Tactician:Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Total: 100View in Yet Another Squad Builder

I'm not playing you. Has nothing to do with you, I just see myself going into a hulk-like rage, smashing all your ships, and spending money I don't have to replace them.

I have gotten someone to scoop against me with a triple stress Ghost, Biggs, and Stresshog. When I used my FCS TL to intentionally miss the second TLT shot in order to gunner and throw a third stress out my opponent got angry and stopped playing. He said that you shouldn't be able to reroll hits and that it's looking for loopholes.

He changed his mind and decided to continue playing. So after my Ghost fired my stresshog put 2 more stress into his list and then he scooped for real. He was also flying my Mindlink Brobots build so my initial stress gave me a freebie on the other one.

:D

Once Veterans come out, I so want to try 5 TIE Shuttles with Tactician:Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Gamma Squadron Pilot (18)Tactician (2)TIE Shuttle (0)Total: 100View in Yet Another Squad Builder

I'm not playing you. Has nothing to do with you, I just see myself going into a hulk-like rage, smashing all your ships, and spending money I don't have to replace them.

I have gotten someone to scoop against me with a triple stress Ghost, Biggs, and Stresshog. When I used my FCS TL to intentionally miss the second TLT shot in order to gunner and throw a third stress out my opponent got angry and stopped playing. He said that you shouldn't be able to reroll hits and that it's looking for loopholes.

He changed his mind and decided to continue playing. So after my Ghost fired my stresshog put 2 more stress into his list and then he scooped for real. He was also flying my Mindlink Brobots build so my initial stress gave me a freebie on the other one.

:D

That's pretty sweet. You could also use Accuracy Corrector to miss your shot instead of Fire Control System. The downsides are 1) it's a point more expensive, and 2) it doesn't give you an attack mod for your gunner attack. On the plus side, it guarantees you miss your first attack instead of leaving that to chance.

Tactician isn't especially relevant because it doesn't have much impact on the two dominant archetypes. Aces can add Yorr and not care (and also they can k turn whisper over a debris field and still get an action). Scouts still get to fire their first torpedo after you stress them, so they don't care much either.

The problem is that everything it generally found a home on gets eaten by u boats. People claim its a good counter for palp aces but aces are so points efficent its minimal at best. You generally need a few of them to create a no go zone, but to do that you need to run several really inefficent ships like the b wing. To make matters worse, if imperial veterans ever releases we'll be getting a bunch of hyper efficient jousters that really don't care about stress.

I actually played today using two Tacticans.

B-Wing: E2, Tactican

B-Wing: E2, Tactican

Y-Wing: Sressbot, Ion Turret, BTL

T-70: R2 Astro, Integrated Astromech

Played it Twice won both. First game was against Omega, Inquisitor and Vessery. Second game was Guri, Palob, Sarassu. Both Got Stressed pretty bad and controlled him the rest of the game until they died. I lost the Y-Wing once.

I feel it's still viable. But maybe not as much as it was.