As above. So far...no 'weapon disabled' tokens delivered by any weapon in the game. It's a cool effect, and IMHO could be thematic to have some kind of weapon that could deliver it.
I think bombs would be one great choice, for example. At the moment, we have bombs that when detonating:
- Deliver a stress token all near targets (thermal detonator)
- Deliver ion tokens to the targets (ion bombs)
- Deliver simple damage to the targets (seismic charges)
- Delivers critical damage to the targets (proton bombs)
I could easily see a bomb that, when detonating, delivers a 'weapon disabled' token to all ships in range 1 (FWIW, I'd expect this bomb to be priced even higher than the proton bomb)
Another possibility would be a cannon or missile. As above, we have cannons that deliver ion tokens, drop stress tokens, etc. Given what the game has already borrowed from the old LucasArts games...a 3-attack cannon that does no damage, but drops a 'weapon disabled' token on hitting? I think we could call that a 'mag pulse' and everyone would smile and nod...
MOST importantly to any of these suggestions, though - I think they'd help solve a bit of the irritation around the turn-1-of-combat-joust with U-boat wolfpacks. Being able to shut them off for a turn of combat, even just one turn , to give your own ships a chance to start the maneuvering game before the Space Yahtzee that usually ends a big portion of your list...that'd be very, very handy.
Edited by xanderf