So I'm more of a casual player (and terrible at puns apparently) but I am thinking of playing in my first small local tournament. I've been playing around with Palob and love the guy and the Jumpmasters are fun. I ran a Guri / Palob / JM list last week with some surprising success but was thinking of the following list. What match ups will this list struggle with?
JM5K Contracted Scout x 2
Deadeye
Plasma Torps
Extra Munitions
Recon Specialist
R4 Agromech
Guidance Chips
Palob
Expert Handling
Autoblaster Turret
Intelligence Agent
Cloaking Device
99 points
I believe the intelegence agent procs before the decloak (could be wrong on this) but it seems really interesting to see an opponent's manuever, decide whether or not to decloak and where, and have barrel roll as an option to maximize blocking. With a stress for the barrel roll he's left flapping in the wind but against aces that seems nifty and he'll likely steal a token for defense. Probably will struggle against triple jump masters or swarms but who knows. I've been flying against a lot of ace lists lately...
Any ideas on the extra point or changes in general? The recon specialists and agromechs were fun in prior games as it made the JM's slightly more tank-y and/or very accurate with the torps. It would be nice to have Boba crew and proton torps so maybe that's a change? Anyway, I'm rambling now...
Cheers!
- Wargaming Dad