I've been running Long Arm of the Hutt for several sessions, and just got some new players, both playing Force-sensitives. The first session with the new folks went really well, and we finished the adventure, probably moving on to a more F&D-style game (2/3 players are Jedi hopefuls, so it makes sense). Of course, I wasn't thinking a lot about Morality while running the game, and one of the players brought it up later. So now I need to figure some things out. LAotH isn't exactly big on moral dilemmas, and I kinda think the Morality roll should come up when there's been some temptation to overcome.
Basically, there were only two points of potential Conflict in the session:
1. While attempting to leave Geonosis, they were ambushed by the Gand Bounty Hunter, who I decided was a Force-Sensitive Findsman. He was after the group because he could sense the Force in several of the characters, and knew he could make good money from the Empire for them. The group initially tried to intimidate him, firing several warning shots with their blaster rifles to chase him off. That didn't work very well, so the Seeker blasted the guy's arm clean off with his very first hit (he's really impressed with his new Geonosian blaster rifle!). I figured that would take the guy out of the fight, even though he had plenty of wounds left. They bandaged his arm stub, called for a medic, and got the heck out of Dodge.
2. While sneaking through the Hutt's palace, they ambushed a Gammorrean and a droid, knocking them out with stun damage. On the one hand, yeah, they resorted to combat pretty quick, and getting stunned is probably really unpleasant. On the other, trying to sneak everyone past without raising the alarm really would not have worked, and they would almost certainly have had to kill some folks to make their escape.
We were pretty impressed with the new guys, being pretty heroic. My buddy is playing an R5 Outlaw Tech, and pointed out that most of the people we've played with would have made the Gand into stew without a second thought.
I'm thinking point #1 should give them a Morality roll. Basically, they're taking a risk leaving him alive, because he doesn't know a lot about them, but he is a loose end that knows they're Force-sensitive. #2 seems like it could give them maybe a point or two of Conflict. The guys are going to have nasty headaches when they come to, but the PC's took pains to leave them alive.
This is my first time dealing with Morality and Conflict in the wild, what do you guys think?